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-rw-r--r--modules/noise/doc_classes/NoiseTexture2D.xml1
-rw-r--r--modules/noise/editor/noise_editor_plugin.cpp3
-rw-r--r--modules/noise/noise_texture_2d.cpp4
3 files changed, 5 insertions, 3 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml
index 9eea2738c5..0a800a143b 100644
--- a/modules/noise/doc_classes/NoiseTexture2D.xml
+++ b/modules/noise/doc_classes/NoiseTexture2D.xml
@@ -44,6 +44,7 @@
<member name="noise" type="Noise" setter="set_noise" getter="get_noise">
The instance of the [Noise] object.
</member>
+ <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
If [code]true[/code], a seamless texture is requested from the [Noise] resource.
[b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise.
diff --git a/modules/noise/editor/noise_editor_plugin.cpp b/modules/noise/editor/noise_editor_plugin.cpp
index e8e73e4fd9..a8e376e142 100644
--- a/modules/noise/editor/noise_editor_plugin.cpp
+++ b/modules/noise/editor/noise_editor_plugin.cpp
@@ -32,7 +32,10 @@
#ifdef TOOLS_ENABLED
+#include "editor/editor_inspector.h"
#include "editor/editor_scale.h"
+#include "scene/gui/button.h"
+#include "scene/gui/texture_rect.h"
#include "modules/noise/noise.h"
#include "modules/noise/noise_texture_2d.h"
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp
index 23d60c4866..8c785d7591 100644
--- a/modules/noise/noise_texture_2d.cpp
+++ b/modules/noise/noise_texture_2d.cpp
@@ -176,9 +176,7 @@ Ref<Image> NoiseTexture2D::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradi
int width = p_image->get_width();
int height = p_image->get_height();
- Ref<Image> new_image;
- new_image.instantiate();
- new_image->create(width, height, false, Image::FORMAT_RGBA8);
+ Ref<Image> new_image = Image::create_empty(width, height, false, Image::FORMAT_RGBA8);
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {