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-rw-r--r--modules/noise/doc_classes/NoiseTexture2D.xml1
-rw-r--r--modules/noise/editor/noise_editor_plugin.cpp2
2 files changed, 3 insertions, 0 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml
index 9eea2738c5..0a800a143b 100644
--- a/modules/noise/doc_classes/NoiseTexture2D.xml
+++ b/modules/noise/doc_classes/NoiseTexture2D.xml
@@ -44,6 +44,7 @@
<member name="noise" type="Noise" setter="set_noise" getter="get_noise">
The instance of the [Noise] object.
</member>
+ <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
If [code]true[/code], a seamless texture is requested from the [Noise] resource.
[b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise.
diff --git a/modules/noise/editor/noise_editor_plugin.cpp b/modules/noise/editor/noise_editor_plugin.cpp
index e8e73e4fd9..47f5f8f819 100644
--- a/modules/noise/editor/noise_editor_plugin.cpp
+++ b/modules/noise/editor/noise_editor_plugin.cpp
@@ -32,7 +32,9 @@
#ifdef TOOLS_ENABLED
+#include "editor/editor_inspector.h"
#include "editor/editor_scale.h"
+#include "scene/gui/texture_rect.h"
#include "modules/noise/noise.h"
#include "modules/noise/noise_texture_2d.h"