diff options
Diffstat (limited to 'modules/noise/noise.h')
-rw-r--r-- | modules/noise/noise.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/modules/noise/noise.h b/modules/noise/noise.h index c05bc057da..8083334388 100644 --- a/modules/noise/noise.h +++ b/modules/noise/noise.h @@ -39,7 +39,7 @@ class Noise : public Resource { // Helper struct for get_seamless_image(). See comments in .cpp for usage. template <typename T> struct img_buff { - T *img; + T *img = nullptr; int width; // Array dimensions & default modulo for image. int height; int offset_x; // Offset index location on image (wrapped by specified modulo). @@ -81,7 +81,7 @@ class Noise : public Resource { }; template <typename T> - Ref<Image> _generate_seamless_image(Ref<Image> p_src, int p_width, int p_height, bool p_invert, real_t p_blend_skirt) { + Ref<Image> _generate_seamless_image(Ref<Image> p_src, int p_width, int p_height, bool p_invert, real_t p_blend_skirt) const { /* To make a seamless image, we swap the quadrants so the edges are perfect matches. We initially get a 10% larger image so we have an overlap we can use to blend over the seams. @@ -101,6 +101,7 @@ class Noise : public Resource { on Source it's translated to corner of Q1/s3 unless the ALT_XY modulo moves it to Q4 */ + ERR_FAIL_COND_V(p_blend_skirt < 0, Ref<Image>()); int skirt_width = MAX(1, p_width * p_blend_skirt); int skirt_height = MAX(1, p_height * p_blend_skirt); @@ -224,16 +225,16 @@ public: // Virtual destructor so we can delete any Noise derived object when referenced as a Noise*. virtual ~Noise() {} - virtual real_t get_noise_1d(real_t p_x) = 0; + virtual real_t get_noise_1d(real_t p_x) const = 0; - virtual real_t get_noise_2dv(Vector2 p_v) = 0; - virtual real_t get_noise_2d(real_t p_x, real_t p_y) = 0; + virtual real_t get_noise_2dv(Vector2 p_v) const = 0; + virtual real_t get_noise_2d(real_t p_x, real_t p_y) const = 0; - virtual real_t get_noise_3dv(Vector3 p_v) = 0; - virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) = 0; + virtual real_t get_noise_3dv(Vector3 p_v) const = 0; + virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0; - virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false) = 0; - virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, real_t p_blend_skirt = 0.1); + virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false) const; + virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1) const; }; #endif // NOISE_H |