diff options
Diffstat (limited to 'modules/noise/noise.h')
-rw-r--r-- | modules/noise/noise.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/noise/noise.h b/modules/noise/noise.h index 7f3672b1e2..8f8ecf29a5 100644 --- a/modules/noise/noise.h +++ b/modules/noise/noise.h @@ -107,8 +107,8 @@ class Noise : public Resource { int skirt_height = MAX(1, p_height * p_blend_skirt); int src_width = p_width + skirt_width; int src_height = p_height + skirt_height; - int half_width = p_width * .5; - int half_height = p_height * .5; + int half_width = p_width * 0.5; + int half_height = p_height * 0.5; int skirt_edge_x = half_width + skirt_width; int skirt_edge_y = half_height + skirt_height; @@ -146,7 +146,7 @@ class Noise : public Resource { // Blend the vertical skirt over the middle seam. for (int x = half_width; x < skirt_edge_x; x++) { - int alpha = 255 * (1 - Math::smoothstep(.1f, .9f, float(x - half_width) / float(skirt_width))); + int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); for (int y = 0; y < p_height; y++) { // Skip the center square if (y == half_height) { @@ -160,7 +160,7 @@ class Noise : public Resource { // Blend the horizontal skirt over the middle seam. for (int y = half_height; y < skirt_edge_y; y++) { - int alpha = 255 * (1 - Math::smoothstep(.1f, .9f, float(y - half_height) / float(skirt_height))); + int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); for (int x = 0; x < p_width; x++) { // Skip the center square if (x == half_width) { @@ -175,8 +175,8 @@ class Noise : public Resource { // Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used. for (int y = half_height; y < skirt_edge_y; y++) { for (int x = half_width; x < skirt_edge_x; x++) { - int xpos = 255 * (1 - Math::smoothstep(.1f, .9f, float(x - half_width) / float(skirt_width))); - int ypos = 255 * (1 - Math::smoothstep(.1f, .9f, float(y - half_height) / float(skirt_height))); + int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); + int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); // Blend s3(Q1) onto s5(Q2) for the top half. T top_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_X), rd_src(x, y, img_buff<T>::DEFAULT), xpos); |