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+/*************************************************************************/
+/* noise.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "noise.h"
+
+Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt) const {
+ ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());
+
+ int skirt_width = p_width * p_blend_skirt;
+ int skirt_height = p_height * p_blend_skirt;
+ int src_width = p_width + skirt_width;
+ int src_height = p_height + skirt_height;
+
+ Ref<Image> src = get_image(src_width, src_height, p_invert, p_in_3d_space);
+ bool grayscale = (src->get_format() == Image::FORMAT_L8);
+ if (grayscale) {
+ return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_invert, p_blend_skirt);
+ } else {
+ return _generate_seamless_image<uint32_t>(src, p_width, p_height, p_invert, p_blend_skirt);
+ }
+}
+
+// Template specialization for faster grayscale blending.
+template <>
+uint8_t Noise::_alpha_blend<uint8_t>(uint8_t p_bg, uint8_t p_fg, int p_alpha) const {
+ uint16_t alpha = p_alpha + 1;
+ uint16_t inv_alpha = 256 - p_alpha;
+
+ return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8);
+}
+
+Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space) const {
+ ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());
+
+ Vector<uint8_t> data;
+ data.resize(p_width * p_height);
+
+ uint8_t *wd8 = data.ptrw();
+
+ // Get all values and identify min/max values.
+ Vector<real_t> values;
+ values.resize(p_width * p_height);
+ real_t min_val = 1000;
+ real_t max_val = -1000;
+
+ for (int y = 0, i = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++, i++) {
+ values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
+ if (values[i] > max_val) {
+ max_val = values[i];
+ }
+ if (values[i] < min_val) {
+ min_val = values[i];
+ }
+ }
+ }
+
+ // Normalize values and write to texture.
+ uint8_t value;
+ for (int i = 0, x = 0; i < p_height; i++) {
+ for (int j = 0; j < p_width; j++, x++) {
+ if (max_val == min_val) {
+ value = 0;
+ } else {
+ value = uint8_t(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
+ }
+ if (p_invert) {
+ value = 255 - value;
+ }
+
+ wd8[x] = value;
+ }
+ }
+
+ return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
+}
+
+void Noise::_bind_methods() {
+ // Noise functions.
+ ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &Noise::get_noise_1d);
+ ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &Noise::get_noise_2d);
+ ClassDB::bind_method(D_METHOD("get_noise_2dv", "v"), &Noise::get_noise_2dv);
+ ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &Noise::get_noise_3d);
+ ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv);
+
+ // Textures.
+ ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space"), &Noise::get_image, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1));
+}