diff options
Diffstat (limited to 'modules/noise/fastnoise_lite.cpp')
-rw-r--r-- | modules/noise/fastnoise_lite.cpp | 237 |
1 files changed, 73 insertions, 164 deletions
diff --git a/modules/noise/fastnoise_lite.cpp b/modules/noise/fastnoise_lite.cpp index 9497fe6a7e..a8d38dee62 100644 --- a/modules/noise/fastnoise_lite.cpp +++ b/modules/noise/fastnoise_lite.cpp @@ -31,31 +31,29 @@ #include "fastnoise_lite.h" FastNoiseLite::FastNoiseLite() { - // Most defaults copied from the library. - set_noise_type(TYPE_SIMPLEX_SMOOTH); - set_seed(0); - set_frequency(0.01); - set_in_3d_space(false); - - set_fractal_type(FRACTAL_FBM); - set_fractal_octaves(5); - set_fractal_lacunarity(2.0); - set_fractal_gain(0.5); - set_fractal_weighted_strength(0.0); - set_fractal_ping_pong_strength(2.0); - - set_cellular_distance_function(DISTANCE_EUCLIDEAN); - set_cellular_return_type(RETURN_CELL_VALUE); - set_cellular_jitter(0.45); - - set_domain_warp_enabled(false); - set_domain_warp_type(DOMAIN_WARP_SIMPLEX); - set_domain_warp_amplitude(30.0); - set_domain_warp_frequency(0.05); - set_domain_warp_fractal_type(DOMAIN_WARP_FRACTAL_PROGRESSIVE); - set_domain_warp_fractal_octaves(5); - set_domain_warp_fractal_lacunarity(6); - set_domain_warp_fractal_gain(0.5); + _noise.SetNoiseType((_FastNoiseLite::NoiseType)noise_type); + _noise.SetSeed(seed); + _noise.SetFrequency(frequency); + + _noise.SetFractalType((_FastNoiseLite::FractalType)fractal_type); + _noise.SetFractalOctaves(fractal_octaves); + _noise.SetFractalLacunarity(fractal_lacunarity); + _noise.SetFractalGain(fractal_gain); + _noise.SetFractalWeightedStrength(fractal_weighted_strength); + _noise.SetFractalPingPongStrength(fractal_ping_pong_strength); + + _noise.SetCellularDistanceFunction((_FastNoiseLite::CellularDistanceFunction)cellular_distance_function); + _noise.SetCellularReturnType((_FastNoiseLite::CellularReturnType)cellular_return_type); + _noise.SetCellularJitter(cellular_jitter); + + _domain_warp_noise.SetDomainWarpType((_FastNoiseLite::DomainWarpType)domain_warp_type); + _domain_warp_noise.SetSeed(seed); + _domain_warp_noise.SetDomainWarpAmp(domain_warp_amplitude); + _domain_warp_noise.SetFrequency(domain_warp_frequency); + _domain_warp_noise.SetFractalType(_FastNoiseLite::FractalType_None); + _domain_warp_noise.SetFractalOctaves(domain_warp_fractal_octaves); + _domain_warp_noise.SetFractalLacunarity(domain_warp_fractal_lacunarity); + _domain_warp_noise.SetFractalGain(domain_warp_fractal_gain); } FastNoiseLite::~FastNoiseLite() { @@ -77,6 +75,7 @@ FastNoiseLite::NoiseType FastNoiseLite::get_noise_type() const { void FastNoiseLite::set_seed(int p_seed) { seed = p_seed; _noise.SetSeed(p_seed); + _domain_warp_noise.SetSeed(p_seed); emit_changed(); } @@ -94,14 +93,6 @@ real_t FastNoiseLite::get_frequency() const { return frequency; } -void FastNoiseLite::set_in_3d_space(bool p_enable) { - in_3d_space = p_enable; - emit_changed(); -} -bool FastNoiseLite::is_in_3d_space() const { - return in_3d_space; -} - void FastNoiseLite::set_offset(Vector3 p_offset) { offset = p_offset; emit_changed(); @@ -111,46 +102,6 @@ Vector3 FastNoiseLite::get_offset() const { return offset; } -void FastNoiseLite::set_color_ramp(const Ref<Gradient> &p_gradient) { - color_ramp = p_gradient; - if (color_ramp.is_valid()) { - color_ramp->connect(SNAME("changed"), callable_mp(this, &FastNoiseLite::_changed)); - emit_changed(); - } -} - -Ref<Gradient> FastNoiseLite::get_color_ramp() const { - return color_ramp; -} - -// Noise functions. - -real_t FastNoiseLite::get_noise_1d(real_t p_x) { - return get_noise_2d(p_x, 0.0); -} - -real_t FastNoiseLite::get_noise_2dv(Vector2 p_v) { - return get_noise_2d(p_v.x, p_v.y); -} - -real_t FastNoiseLite::get_noise_2d(real_t p_x, real_t p_y) { - if (domain_warp_enabled) { - _domain_warp_noise.DomainWarp(p_x, p_y); - } - return _noise.GetNoise(p_x + offset.x, p_y + offset.y); -} - -real_t FastNoiseLite::get_noise_3dv(Vector3 p_v) { - return get_noise_3d(p_v.x, p_v.y, p_v.z); -} - -real_t FastNoiseLite::get_noise_3d(real_t p_x, real_t p_y, real_t p_z) { - if (domain_warp_enabled) { - _domain_warp_noise.DomainWarp(p_x, p_y, p_z); - } - return _noise.GetNoise(p_x + offset.x, p_y + offset.y, p_z + offset.z); -} - // Fractal. void FastNoiseLite::set_fractal_type(FractalType p_type) { @@ -204,12 +155,12 @@ real_t FastNoiseLite::get_fractal_weighted_strength() const { } void FastNoiseLite::set_fractal_ping_pong_strength(real_t p_ping_pong_strength) { - fractal_pinp_pong_strength = p_ping_pong_strength; + fractal_ping_pong_strength = p_ping_pong_strength; _noise.SetFractalPingPongStrength(p_ping_pong_strength); emit_changed(); } real_t FastNoiseLite::get_fractal_ping_pong_strength() const { - return fractal_pinp_pong_strength; + return fractal_ping_pong_strength; } // Cellular. @@ -237,7 +188,6 @@ real_t FastNoiseLite::get_cellular_jitter() const { void FastNoiseLite::set_cellular_return_type(CellularReturnType p_ret) { cellular_return_type = p_ret; _noise.SetCellularReturnType((_FastNoiseLite::CellularReturnType)p_ret); - emit_changed(); } @@ -345,68 +295,32 @@ real_t FastNoiseLite::get_domain_warp_fractal_gain() const { return domain_warp_fractal_gain; } -// Textures. +// Noise interface functions. -Ref<Image> FastNoiseLite::get_image(int p_width, int p_height, bool p_invert) { - bool grayscale = color_ramp.is_null(); - - Vector<uint8_t> data; - data.resize(p_width * p_height * (grayscale ? 1 : 4)); - - uint8_t *wd8 = data.ptrw(); +real_t FastNoiseLite::get_noise_1d(real_t p_x) const { + return get_noise_2d(p_x, 0.0); +} - // Get all values and identify min/max values. - Vector<real_t> values; - values.resize(p_width * p_height); - real_t min_val = 100; - real_t max_val = -100; +real_t FastNoiseLite::get_noise_2dv(Vector2 p_v) const { + return get_noise_2d(p_v.x, p_v.y); +} - for (int y = 0, i = 0; y < p_height; y++) { - for (int x = 0; x < p_width; x++, i++) { - values.set(i, is_in_3d_space() ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y)); - if (values[i] > max_val) { - max_val = values[i]; - } - if (values[i] < min_val) { - min_val = values[i]; - } - } +real_t FastNoiseLite::get_noise_2d(real_t p_x, real_t p_y) const { + if (domain_warp_enabled) { + _domain_warp_noise.DomainWarp(p_x, p_y); } + return _noise.GetNoise(p_x + offset.x, p_y + offset.y); +} - // Normalize values and write to texture. - uint8_t value; - for (int i = 0, x = 0; i < p_height; i++) { - for (int j = 0; j < p_width; j++, x++) { - if (max_val == min_val) { - value = 0; - } else { - value = uint8_t(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255)); - } - if (p_invert) { - value = 255 - value; - } - if (grayscale) { - wd8[x] = value; - } else { - float luminance = value / 255.0; - Color ramp_color = color_ramp->get_color_at_offset(luminance); - wd8[x * 4 + 0] = uint8_t(CLAMP(ramp_color.r * 255, 0, 255)); - wd8[x * 4 + 1] = uint8_t(CLAMP(ramp_color.g * 255, 0, 255)); - wd8[x * 4 + 2] = uint8_t(CLAMP(ramp_color.b * 255, 0, 255)); - wd8[x * 4 + 3] = uint8_t(CLAMP(ramp_color.a * 255, 0, 255)); - } - } - } - if (grayscale) { - return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); - } else { - return memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); - } +real_t FastNoiseLite::get_noise_3dv(Vector3 p_v) const { + return get_noise_3d(p_v.x, p_v.y, p_v.z); } -Ref<Image> FastNoiseLite::get_seamless_image(int p_width, int p_height, bool p_invert, real_t p_blend_skirt) { - // Just return parent function. This is here only so Godot will properly document this function. - return Noise::get_seamless_image(p_width, p_height, p_invert, p_blend_skirt); +real_t FastNoiseLite::get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const { + if (domain_warp_enabled) { + _domain_warp_noise.DomainWarp(p_x, p_y, p_z); + } + return _noise.GetNoise(p_x + offset.x, p_y + offset.y, p_z + offset.z); } void FastNoiseLite::_changed() { @@ -418,108 +332,103 @@ void FastNoiseLite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_noise_type", "type"), &FastNoiseLite::set_noise_type); ClassDB::bind_method(D_METHOD("get_noise_type"), &FastNoiseLite::get_noise_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "noise_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Smooth,Cellular,Perlin,Value Cubic,Value"), "set_noise_type", "get_noise_type"); ClassDB::bind_method(D_METHOD("set_seed", "seed"), &FastNoiseLite::set_seed); ClassDB::bind_method(D_METHOD("get_seed"), &FastNoiseLite::get_seed); - ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); ClassDB::bind_method(D_METHOD("set_frequency", "freq"), &FastNoiseLite::set_frequency); ClassDB::bind_method(D_METHOD("get_frequency"), &FastNoiseLite::get_frequency); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency", PROPERTY_HINT_RANGE, ".001,1"), "set_frequency", "get_frequency"); - - ClassDB::bind_method(D_METHOD("set_in_3d_space", "enable"), &FastNoiseLite::set_in_3d_space); - ClassDB::bind_method(D_METHOD("is_in_3d_space"), &FastNoiseLite::is_in_3d_space); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "in_3d_space"), "set_in_3d_space", "is_in_3d_space"); ClassDB::bind_method(D_METHOD("set_offset", "offset"), &FastNoiseLite::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &FastNoiseLite::get_offset); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "offset", PROPERTY_HINT_RANGE, "-999999999,999999999,1"), "set_offset", "get_offset"); - - ClassDB::bind_method(D_METHOD("set_color_ramp", "gradient"), &FastNoiseLite::set_color_ramp); - ClassDB::bind_method(D_METHOD("get_color_ramp"), &FastNoiseLite::get_color_ramp); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); // Fractal. - ADD_GROUP("Fractal", "fractal_"); ClassDB::bind_method(D_METHOD("set_fractal_type", "type"), &FastNoiseLite::set_fractal_type); ClassDB::bind_method(D_METHOD("get_fractal_type"), &FastNoiseLite::get_fractal_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_type", PROPERTY_HINT_ENUM, "None,FBM,Ridged,Ping-Pong"), "set_fractal_type", "get_fractal_type"); ClassDB::bind_method(D_METHOD("set_fractal_octaves", "octave_count"), &FastNoiseLite::set_fractal_octaves); ClassDB::bind_method(D_METHOD("get_fractal_octaves"), &FastNoiseLite::get_fractal_octaves); - ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_fractal_octaves", "get_fractal_octaves"); ClassDB::bind_method(D_METHOD("set_fractal_lacunarity", "lacunarity"), &FastNoiseLite::set_fractal_lacunarity); ClassDB::bind_method(D_METHOD("get_fractal_lacunarity"), &FastNoiseLite::get_fractal_lacunarity); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_lacunarity"), "set_fractal_lacunarity", "get_fractal_lacunarity"); ClassDB::bind_method(D_METHOD("set_fractal_gain", "gain"), &FastNoiseLite::set_fractal_gain); ClassDB::bind_method(D_METHOD("get_fractal_gain"), &FastNoiseLite::get_fractal_gain); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_gain"), "set_fractal_gain", "get_fractal_gain"); ClassDB::bind_method(D_METHOD("set_fractal_weighted_strength", "weighted_strength"), &FastNoiseLite::set_fractal_weighted_strength); ClassDB::bind_method(D_METHOD("get_fractal_weighted_strength"), &FastNoiseLite::get_fractal_weighted_strength); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_weighted_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fractal_weighted_strength", "get_fractal_weighted_strength"); ClassDB::bind_method(D_METHOD("set_fractal_ping_pong_strength", "ping_pong_strength"), &FastNoiseLite::set_fractal_ping_pong_strength); ClassDB::bind_method(D_METHOD("get_fractal_ping_pong_strength"), &FastNoiseLite::get_fractal_ping_pong_strength); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_ping_pong_strength"), "set_fractal_ping_pong_strength", "get_fractal_ping_pong_strength"); // Cellular. - ADD_GROUP("Cellular", "cellular_"); ClassDB::bind_method(D_METHOD("set_cellular_distance_function", "func"), &FastNoiseLite::set_cellular_distance_function); ClassDB::bind_method(D_METHOD("get_cellular_distance_function"), &FastNoiseLite::get_cellular_distance_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_distance_function", PROPERTY_HINT_ENUM, "Euclidean,Euclidean Squared,Manhattan,Hybrid"), "set_cellular_distance_function", "get_cellular_distance_function"); ClassDB::bind_method(D_METHOD("set_cellular_jitter", "jitter"), &FastNoiseLite::set_cellular_jitter); ClassDB::bind_method(D_METHOD("get_cellular_jitter"), &FastNoiseLite::get_cellular_jitter); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cellular_jitter"), "set_cellular_jitter", "get_cellular_jitter"); ClassDB::bind_method(D_METHOD("set_cellular_return_type", "ret"), &FastNoiseLite::set_cellular_return_type); ClassDB::bind_method(D_METHOD("get_cellular_return_type"), &FastNoiseLite::get_cellular_return_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_return_type", PROPERTY_HINT_ENUM, "Cell Value,Distance,Distance2,Distance2Add,Distance2Sub,Distance2Mul,Distance2Div"), "set_cellular_return_type", "get_cellular_return_type"); // Domain warp. - ADD_GROUP("Domain Warp", "domain_warp_"); - ClassDB::bind_method(D_METHOD("set_domain_warp_enabled", "domain_warp_enabled"), &FastNoiseLite::set_domain_warp_enabled); ClassDB::bind_method(D_METHOD("is_domain_warp_enabled"), &FastNoiseLite::is_domain_warp_enabled); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "domain_warp_enabled"), "set_domain_warp_enabled", "is_domain_warp_enabled"); ClassDB::bind_method(D_METHOD("set_domain_warp_type", "domain_warp_type"), &FastNoiseLite::set_domain_warp_type); ClassDB::bind_method(D_METHOD("get_domain_warp_type"), &FastNoiseLite::get_domain_warp_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Reduced,Basic Grid"), "set_domain_warp_type", "get_domain_warp_type"); ClassDB::bind_method(D_METHOD("set_domain_warp_amplitude", "domain_warp_amplitude"), &FastNoiseLite::set_domain_warp_amplitude); ClassDB::bind_method(D_METHOD("get_domain_warp_amplitude"), &FastNoiseLite::get_domain_warp_amplitude); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_amplitude"), "set_domain_warp_amplitude", "get_domain_warp_amplitude"); ClassDB::bind_method(D_METHOD("set_domain_warp_frequency", "domain_warp_frequency"), &FastNoiseLite::set_domain_warp_frequency); ClassDB::bind_method(D_METHOD("get_domain_warp_frequency"), &FastNoiseLite::get_domain_warp_frequency); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_frequency"), "set_domain_warp_frequency", "get_domain_warp_frequency"); ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_type", "domain_warp_fractal_type"), &FastNoiseLite::set_domain_warp_fractal_type); ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_type"), &FastNoiseLite::get_domain_warp_fractal_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_type", PROPERTY_HINT_ENUM, "None,Progressive,Independent"), "set_domain_warp_fractal_type", "get_domain_warp_fractal_type"); ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_octaves", "domain_warp_octave_count"), &FastNoiseLite::set_domain_warp_fractal_octaves); ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_octaves"), &FastNoiseLite::get_domain_warp_fractal_octaves); - ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_domain_warp_fractal_octaves", "get_domain_warp_fractal_octaves"); ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_lacunarity", "domain_warp_lacunarity"), &FastNoiseLite::set_domain_warp_fractal_lacunarity); ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_lacunarity"), &FastNoiseLite::get_domain_warp_fractal_lacunarity); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_lacunarity"), "set_domain_warp_fractal_lacunarity", "get_domain_warp_fractal_lacunarity"); ClassDB::bind_method(D_METHOD("set_domain_warp_fractal_gain", "domain_warp_gain"), &FastNoiseLite::set_domain_warp_fractal_gain); ClassDB::bind_method(D_METHOD("get_domain_warp_fractal_gain"), &FastNoiseLite::get_domain_warp_fractal_gain); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_gain"), "set_domain_warp_fractal_gain", "get_domain_warp_fractal_gain"); ClassDB::bind_method(D_METHOD("_changed"), &FastNoiseLite::_changed); + ADD_PROPERTY(PropertyInfo(Variant::INT, "noise_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Smooth,Cellular,Perlin,Value Cubic,Value"), "set_noise_type", "get_noise_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency", PROPERTY_HINT_RANGE, ".001,1"), "set_frequency", "get_frequency"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "offset", PROPERTY_HINT_RANGE, "-999999999,999999999,0.01"), "set_offset", "get_offset"); + + ADD_GROUP("Fractal", "fractal_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_type", PROPERTY_HINT_ENUM, "None,FBM,Ridged,Ping-Pong"), "set_fractal_type", "get_fractal_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_fractal_octaves", "get_fractal_octaves"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_lacunarity"), "set_fractal_lacunarity", "get_fractal_lacunarity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_gain"), "set_fractal_gain", "get_fractal_gain"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_weighted_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fractal_weighted_strength", "get_fractal_weighted_strength"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fractal_ping_pong_strength"), "set_fractal_ping_pong_strength", "get_fractal_ping_pong_strength"); + + ADD_GROUP("Cellular", "cellular_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_distance_function", PROPERTY_HINT_ENUM, "Euclidean,Euclidean Squared,Manhattan,Hybrid"), "set_cellular_distance_function", "get_cellular_distance_function"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cellular_jitter"), "set_cellular_jitter", "get_cellular_jitter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_return_type", PROPERTY_HINT_ENUM, "Cell Value,Distance,Distance2,Distance2Add,Distance2Sub,Distance2Mul,Distance2Div"), "set_cellular_return_type", "get_cellular_return_type"); + + ADD_GROUP("Domain Warp", "domain_warp_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "domain_warp_enabled"), "set_domain_warp_enabled", "is_domain_warp_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Reduced,Basic Grid"), "set_domain_warp_type", "get_domain_warp_type"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_amplitude"), "set_domain_warp_amplitude", "get_domain_warp_amplitude"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_frequency"), "set_domain_warp_frequency", "get_domain_warp_frequency"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_type", PROPERTY_HINT_ENUM, "None,Progressive,Independent"), "set_domain_warp_fractal_type", "get_domain_warp_fractal_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_fractal_octaves", PROPERTY_HINT_RANGE, "1,10,1"), "set_domain_warp_fractal_octaves", "get_domain_warp_fractal_octaves"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_lacunarity"), "set_domain_warp_fractal_lacunarity", "get_domain_warp_fractal_lacunarity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "domain_warp_fractal_gain"), "set_domain_warp_fractal_gain", "get_domain_warp_fractal_gain"); + BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_VALUE_CUBIC); BIND_ENUM_CONSTANT(TYPE_PERLIN); |