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-rw-r--r--modules/noise/doc_classes/Noise.xml34
-rw-r--r--modules/noise/doc_classes/NoiseTexture2D.xml (renamed from modules/noise/doc_classes/NoiseTexture.xml)6
2 files changed, 20 insertions, 20 deletions
diff --git a/modules/noise/doc_classes/Noise.xml b/modules/noise/doc_classes/Noise.xml
index 5af204575c..735ca388de 100644
--- a/modules/noise/doc_classes/Noise.xml
+++ b/modules/noise/doc_classes/Noise.xml
@@ -13,59 +13,59 @@
<methods>
<method name="get_image" qualifiers="const">
<return type="Image" />
- <argument index="0" name="width" type="int" />
- <argument index="1" name="height" type="int" />
- <argument index="2" name="invert" type="bool" default="false" />
- <argument index="3" name="in_3d_space" type="bool" default="false" />
+ <param index="0" name="width" type="int" />
+ <param index="1" name="height" type="int" />
+ <param index="2" name="invert" type="bool" default="false" />
+ <param index="3" name="in_3d_space" type="bool" default="false" />
<description>
Returns a 2D [Image] noise image.
</description>
</method>
<method name="get_noise_1d" qualifiers="const">
<return type="float" />
- <argument index="0" name="x" type="float" />
+ <param index="0" name="x" type="float" />
<description>
Returns the 1D noise value at the given (x) coordinate.
</description>
</method>
<method name="get_noise_2d" qualifiers="const">
<return type="float" />
- <argument index="0" name="x" type="float" />
- <argument index="1" name="y" type="float" />
+ <param index="0" name="x" type="float" />
+ <param index="1" name="y" type="float" />
<description>
Returns the 2D noise value at the given position.
</description>
</method>
<method name="get_noise_2dv" qualifiers="const">
<return type="float" />
- <argument index="0" name="v" type="Vector2" />
+ <param index="0" name="v" type="Vector2" />
<description>
Returns the 2D noise value at the given position.
</description>
</method>
<method name="get_noise_3d" qualifiers="const">
<return type="float" />
- <argument index="0" name="x" type="float" />
- <argument index="1" name="y" type="float" />
- <argument index="2" name="z" type="float" />
+ <param index="0" name="x" type="float" />
+ <param index="1" name="y" type="float" />
+ <param index="2" name="z" type="float" />
<description>
Returns the 3D noise value at the given position.
</description>
</method>
<method name="get_noise_3dv" qualifiers="const">
<return type="float" />
- <argument index="0" name="v" type="Vector3" />
+ <param index="0" name="v" type="Vector3" />
<description>
Returns the 3D noise value at the given position.
</description>
</method>
<method name="get_seamless_image" qualifiers="const">
<return type="Image" />
- <argument index="0" name="width" type="int" />
- <argument index="1" name="height" type="int" />
- <argument index="2" name="invert" type="bool" default="false" />
- <argument index="3" name="in_3d_space" type="bool" default="false" />
- <argument index="4" name="skirt" type="float" default="0.1" />
+ <param index="0" name="width" type="int" />
+ <param index="1" name="height" type="int" />
+ <param index="2" name="invert" type="bool" default="false" />
+ <param index="3" name="in_3d_space" type="bool" default="false" />
+ <param index="4" name="skirt" type="float" default="0.1" />
<description>
Returns a seamless 2D [Image] noise image.
</description>
diff --git a/modules/noise/doc_classes/NoiseTexture.xml b/modules/noise/doc_classes/NoiseTexture2D.xml
index 62a223b387..9eea2738c5 100644
--- a/modules/noise/doc_classes/NoiseTexture.xml
+++ b/modules/noise/doc_classes/NoiseTexture2D.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NoiseTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="NoiseTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A texture filled with noise generated by a [Noise] object.
</brief_description>
<description>
Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size.
- NoiseTexture can also generate normalmap textures.
+ NoiseTexture2D can also generate normalmap textures.
The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
[codeblock]
- var texture = NoiseTexture.new()
+ var texture = NoiseTexture2D.new()
texture.noise = FastNoiseLite.new()
await texture.changed
var image = texture.get_image()