diff options
Diffstat (limited to 'modules/noise/doc_classes')
-rw-r--r-- | modules/noise/doc_classes/Noise.xml | 34 | ||||
-rw-r--r-- | modules/noise/doc_classes/NoiseTexture2D.xml (renamed from modules/noise/doc_classes/NoiseTexture.xml) | 6 |
2 files changed, 20 insertions, 20 deletions
diff --git a/modules/noise/doc_classes/Noise.xml b/modules/noise/doc_classes/Noise.xml index 5af204575c..735ca388de 100644 --- a/modules/noise/doc_classes/Noise.xml +++ b/modules/noise/doc_classes/Noise.xml @@ -13,59 +13,59 @@ <methods> <method name="get_image" qualifiers="const"> <return type="Image" /> - <argument index="0" name="width" type="int" /> - <argument index="1" name="height" type="int" /> - <argument index="2" name="invert" type="bool" default="false" /> - <argument index="3" name="in_3d_space" type="bool" default="false" /> + <param index="0" name="width" type="int" /> + <param index="1" name="height" type="int" /> + <param index="2" name="invert" type="bool" default="false" /> + <param index="3" name="in_3d_space" type="bool" default="false" /> <description> Returns a 2D [Image] noise image. </description> </method> <method name="get_noise_1d" qualifiers="const"> <return type="float" /> - <argument index="0" name="x" type="float" /> + <param index="0" name="x" type="float" /> <description> Returns the 1D noise value at the given (x) coordinate. </description> </method> <method name="get_noise_2d" qualifiers="const"> <return type="float" /> - <argument index="0" name="x" type="float" /> - <argument index="1" name="y" type="float" /> + <param index="0" name="x" type="float" /> + <param index="1" name="y" type="float" /> <description> Returns the 2D noise value at the given position. </description> </method> <method name="get_noise_2dv" qualifiers="const"> <return type="float" /> - <argument index="0" name="v" type="Vector2" /> + <param index="0" name="v" type="Vector2" /> <description> Returns the 2D noise value at the given position. </description> </method> <method name="get_noise_3d" qualifiers="const"> <return type="float" /> - <argument index="0" name="x" type="float" /> - <argument index="1" name="y" type="float" /> - <argument index="2" name="z" type="float" /> + <param index="0" name="x" type="float" /> + <param index="1" name="y" type="float" /> + <param index="2" name="z" type="float" /> <description> Returns the 3D noise value at the given position. </description> </method> <method name="get_noise_3dv" qualifiers="const"> <return type="float" /> - <argument index="0" name="v" type="Vector3" /> + <param index="0" name="v" type="Vector3" /> <description> Returns the 3D noise value at the given position. </description> </method> <method name="get_seamless_image" qualifiers="const"> <return type="Image" /> - <argument index="0" name="width" type="int" /> - <argument index="1" name="height" type="int" /> - <argument index="2" name="invert" type="bool" default="false" /> - <argument index="3" name="in_3d_space" type="bool" default="false" /> - <argument index="4" name="skirt" type="float" default="0.1" /> + <param index="0" name="width" type="int" /> + <param index="1" name="height" type="int" /> + <param index="2" name="invert" type="bool" default="false" /> + <param index="3" name="in_3d_space" type="bool" default="false" /> + <param index="4" name="skirt" type="float" default="0.1" /> <description> Returns a seamless 2D [Image] noise image. </description> diff --git a/modules/noise/doc_classes/NoiseTexture.xml b/modules/noise/doc_classes/NoiseTexture2D.xml index 62a223b387..9eea2738c5 100644 --- a/modules/noise/doc_classes/NoiseTexture.xml +++ b/modules/noise/doc_classes/NoiseTexture2D.xml @@ -1,14 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NoiseTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> +<class name="NoiseTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A texture filled with noise generated by a [Noise] object. </brief_description> <description> Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size. - NoiseTexture can also generate normalmap textures. + NoiseTexture2D can also generate normalmap textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] - var texture = NoiseTexture.new() + var texture = NoiseTexture2D.new() texture.noise = FastNoiseLite.new() await texture.changed var image = texture.get_image() |