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-rw-r--r--modules/noise/doc_classes/FastNoiseLite.xml8
-rw-r--r--modules/noise/doc_classes/Noise.xml18
-rw-r--r--modules/noise/doc_classes/NoiseTexture.xml11
3 files changed, 22 insertions, 15 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml
index b6d91850c4..6ca4ba2d46 100644
--- a/modules/noise/doc_classes/FastNoiseLite.xml
+++ b/modules/noise/doc_classes/FastNoiseLite.xml
@@ -16,12 +16,9 @@
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
</member>
- <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="0">
+ <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">
Return type from cellular noise calculations. See [enum CellularReturnType].
</member>
- <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
- A [Gradient] which is used to map the luminance of each pixel to a color value.
- </member>
<member name="domain_warp_amplitude" type="float" setter="set_domain_warp_amplitude" getter="get_domain_warp_amplitude" default="30.0">
Sets the maximum warp distance from the origin.
</member>
@@ -69,9 +66,6 @@
<member name="frequency" type="float" setter="set_frequency" getter="get_frequency" default="0.01">
The frequency for all noise types. Low frequency results in smooth noise while high frequency results in rougher, more granular noise.
</member>
- <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false">
- Determines whether the noise image returned by [method Noise.get_image] is calculated in 3d space. May result in reduced contrast.
- </member>
<member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="FastNoiseLite.NoiseType" default="1">
The noise algorithm used. See [enum NoiseType].
</member>
diff --git a/modules/noise/doc_classes/Noise.xml b/modules/noise/doc_classes/Noise.xml
index db0dec18d2..5af204575c 100644
--- a/modules/noise/doc_classes/Noise.xml
+++ b/modules/noise/doc_classes/Noise.xml
@@ -11,23 +11,24 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_image">
+ <method name="get_image" qualifiers="const">
<return type="Image" />
<argument index="0" name="width" type="int" />
<argument index="1" name="height" type="int" />
<argument index="2" name="invert" type="bool" default="false" />
+ <argument index="3" name="in_3d_space" type="bool" default="false" />
<description>
Returns a 2D [Image] noise image.
</description>
</method>
- <method name="get_noise_1d">
+ <method name="get_noise_1d" qualifiers="const">
<return type="float" />
<argument index="0" name="x" type="float" />
<description>
Returns the 1D noise value at the given (x) coordinate.
</description>
</method>
- <method name="get_noise_2d">
+ <method name="get_noise_2d" qualifiers="const">
<return type="float" />
<argument index="0" name="x" type="float" />
<argument index="1" name="y" type="float" />
@@ -35,14 +36,14 @@
Returns the 2D noise value at the given position.
</description>
</method>
- <method name="get_noise_2dv">
+ <method name="get_noise_2dv" qualifiers="const">
<return type="float" />
<argument index="0" name="v" type="Vector2" />
<description>
Returns the 2D noise value at the given position.
</description>
</method>
- <method name="get_noise_3d">
+ <method name="get_noise_3d" qualifiers="const">
<return type="float" />
<argument index="0" name="x" type="float" />
<argument index="1" name="y" type="float" />
@@ -51,19 +52,20 @@
Returns the 3D noise value at the given position.
</description>
</method>
- <method name="get_noise_3dv">
+ <method name="get_noise_3dv" qualifiers="const">
<return type="float" />
<argument index="0" name="v" type="Vector3" />
<description>
Returns the 3D noise value at the given position.
</description>
</method>
- <method name="get_seamless_image">
+ <method name="get_seamless_image" qualifiers="const">
<return type="Image" />
<argument index="0" name="width" type="int" />
<argument index="1" name="height" type="int" />
<argument index="2" name="invert" type="bool" default="false" />
- <argument index="3" name="skirt" type="float" default="0.1" />
+ <argument index="3" name="in_3d_space" type="bool" default="false" />
+ <argument index="4" name="skirt" type="float" default="0.1" />
<description>
Returns a seamless 2D [Image] noise image.
</description>
diff --git a/modules/noise/doc_classes/NoiseTexture.xml b/modules/noise/doc_classes/NoiseTexture.xml
index 63630eccde..62a223b387 100644
--- a/modules/noise/doc_classes/NoiseTexture.xml
+++ b/modules/noise/doc_classes/NoiseTexture.xml
@@ -24,9 +24,20 @@
<member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0">
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
</member>
+ <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
+ A [Gradient] which is used to map the luminance of each pixel to a color value.
+ </member>
+ <member name="generate_mipmaps" type="bool" setter="set_generate_mipmaps" getter="is_generating_mipmaps" default="true">
+ Determines whether mipmaps are generated for this texture.
+ Enabling this results in less texture aliasing, but the noise texture generation may take longer.
+ Requires (anisotropic) mipmap filtering to be enabled for a material to have an effect.
+ </member>
<member name="height" type="int" setter="set_height" getter="get_height" default="512">
Height of the generated texture.
</member>
+ <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false">
+ Determines whether the noise image is calculated in 3D space. May result in reduced contrast.
+ </member>
<member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false">
If [code]true[/code], inverts the noise texture. White becomes black, black becomes white.
</member>