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-rw-r--r--modules/noise/doc_classes/NoiseTexture2D.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml
index 0a800a143b..0f10a3f32f 100644
--- a/modules/noise/doc_classes/NoiseTexture2D.xml
+++ b/modules/noise/doc_classes/NoiseTexture2D.xml
@@ -44,6 +44,10 @@
<member name="noise" type="Noise" setter="set_noise" getter="get_noise">
The instance of the [Noise] object.
</member>
+ <member name="normalize" type="bool" setter="set_normalize" getter="is_normalized" default="true">
+ If [code]true[/code], the noise image coming from the noise generator is normalized to the range [code]0.0[/code] to [code]1.0[/code].
+ Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
+ </member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
If [code]true[/code], a seamless texture is requested from the [Noise] resource.