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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NoiseTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ A texture filled with noise generated by a [Noise] object.
+ </brief_description>
+ <description>
+ Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size.
+ NoiseTexture2D can also generate normalmap textures.
+ The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
+ [codeblock]
+ var texture = NoiseTexture2D.new()
+ texture.noise = FastNoiseLite.new()
+ await texture.changed
+ var image = texture.get_image()
+ var data = image.get_data()
+ [/codeblock]
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false">
+ If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map.
+ </member>
+ <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0">
+ Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
+ </member>
+ <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
+ A [Gradient] which is used to map the luminance of each pixel to a color value.
+ </member>
+ <member name="generate_mipmaps" type="bool" setter="set_generate_mipmaps" getter="is_generating_mipmaps" default="true">
+ Determines whether mipmaps are generated for this texture.
+ Enabling this results in less texture aliasing, but the noise texture generation may take longer.
+ Requires (anisotropic) mipmap filtering to be enabled for a material to have an effect.
+ </member>
+ <member name="height" type="int" setter="set_height" getter="get_height" default="512">
+ Height of the generated texture.
+ </member>
+ <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false">
+ Determines whether the noise image is calculated in 3D space. May result in reduced contrast.
+ </member>
+ <member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false">
+ If [code]true[/code], inverts the noise texture. White becomes black, black becomes white.
+ </member>
+ <member name="noise" type="Noise" setter="set_noise" getter="get_noise">
+ The instance of the [Noise] object.
+ </member>
+ <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
+ <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
+ If [code]true[/code], a seamless texture is requested from the [Noise] resource.
+ [b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise.
+ </member>
+ <member name="seamless_blend_skirt" type="float" setter="set_seamless_blend_skirt" getter="get_seamless_blend_skirt" default="0.1">
+ Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See [Noise] for further details.
+ </member>
+ <member name="width" type="int" setter="set_width" getter="get_width" default="512">
+ Width of the generated texture.
+ </member>
+ </members>
+</class>