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Diffstat (limited to 'modules/noise/doc_classes/NoiseTexture2D.xml')
-rw-r--r-- | modules/noise/doc_classes/NoiseTexture2D.xml | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml new file mode 100644 index 0000000000..0a800a143b --- /dev/null +++ b/modules/noise/doc_classes/NoiseTexture2D.xml @@ -0,0 +1,59 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="NoiseTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> + <brief_description> + A texture filled with noise generated by a [Noise] object. + </brief_description> + <description> + Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size. + NoiseTexture2D can also generate normalmap textures. + The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: + [codeblock] + var texture = NoiseTexture2D.new() + texture.noise = FastNoiseLite.new() + await texture.changed + var image = texture.get_image() + var data = image.get_data() + [/codeblock] + </description> + <tutorials> + </tutorials> + <members> + <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false"> + If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map. + </member> + <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> + Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. + </member> + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> + A [Gradient] which is used to map the luminance of each pixel to a color value. + </member> + <member name="generate_mipmaps" type="bool" setter="set_generate_mipmaps" getter="is_generating_mipmaps" default="true"> + Determines whether mipmaps are generated for this texture. + Enabling this results in less texture aliasing, but the noise texture generation may take longer. + Requires (anisotropic) mipmap filtering to be enabled for a material to have an effect. + </member> + <member name="height" type="int" setter="set_height" getter="get_height" default="512"> + Height of the generated texture. + </member> + <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false"> + Determines whether the noise image is calculated in 3D space. May result in reduced contrast. + </member> + <member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false"> + If [code]true[/code], inverts the noise texture. White becomes black, black becomes white. + </member> + <member name="noise" type="Noise" setter="set_noise" getter="get_noise"> + The instance of the [Noise] object. + </member> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> + <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> + If [code]true[/code], a seamless texture is requested from the [Noise] resource. + [b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise. + </member> + <member name="seamless_blend_skirt" type="float" setter="set_seamless_blend_skirt" getter="get_seamless_blend_skirt" default="0.1"> + Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See [Noise] for further details. + </member> + <member name="width" type="int" setter="set_width" getter="get_width" default="512"> + Width of the generated texture. + </member> + </members> +</class> |