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Diffstat (limited to 'modules/noise/SCsub')
-rw-r--r-- | modules/noise/SCsub | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/modules/noise/SCsub b/modules/noise/SCsub new file mode 100644 index 0000000000..1430aa0c4e --- /dev/null +++ b/modules/noise/SCsub @@ -0,0 +1,34 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_noise = env_modules.Clone() + +# Thirdparty source files + +thirdparty_obj = [] + +thirdparty_dir = "#thirdparty/noise/" +thirdparty_sources = [ + # Add C++ source files for noise modules here +] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + +env_noise.Prepend(CPPPATH=[thirdparty_dir]) + +env_thirdparty = env_noise.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_noise.add_source_files(module_obj, "*.cpp") +env_noise.add_source_files(module_obj, "editor/*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) |