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-rw-r--r--modules/navigation/editor/navigation_mesh_editor_plugin.h2
-rw-r--r--modules/navigation/nav_link.h4
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp12
3 files changed, 10 insertions, 8 deletions
diff --git a/modules/navigation/editor/navigation_mesh_editor_plugin.h b/modules/navigation/editor/navigation_mesh_editor_plugin.h
index bc9e4185b7..b7bde98131 100644
--- a/modules/navigation/editor/navigation_mesh_editor_plugin.h
+++ b/modules/navigation/editor/navigation_mesh_editor_plugin.h
@@ -35,6 +35,8 @@
#include "editor/editor_plugin.h"
+class AcceptDialog;
+class HBoxContainer;
class NavigationRegion3D;
class NavigationMeshEditor : public Control {
diff --git a/modules/navigation/nav_link.h b/modules/navigation/nav_link.h
index 8d57f076c0..8f51a63951 100644
--- a/modules/navigation/nav_link.h
+++ b/modules/navigation/nav_link.h
@@ -37,8 +37,8 @@
class NavLink : public NavBase {
NavMap *map = nullptr;
bool bidirectional = true;
- Vector3 start_location = Vector3();
- Vector3 end_location = Vector3();
+ Vector3 start_location;
+ Vector3 end_location;
bool link_dirty = true;
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index f989fc45a5..f0d3e329ce 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -266,10 +266,10 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
if (err == OK) {
PackedVector3Array faces;
- for (int j = 0; j < md.faces.size(); ++j) {
- Geometry3D::MeshData::Face face = md.faces[j];
+ for (uint32_t j = 0; j < md.faces.size(); ++j) {
+ const Geometry3D::MeshData::Face &face = md.faces[j];
- for (int k = 2; k < face.indices.size(); ++k) {
+ for (uint32_t k = 2; k < face.indices.size(); ++k) {
faces.push_back(md.vertices[face.indices[0]]);
faces.push_back(md.vertices[face.indices[k - 1]]);
faces.push_back(md.vertices[face.indices[k]]);
@@ -392,10 +392,10 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
if (err == OK) {
PackedVector3Array faces;
- for (int j = 0; j < md.faces.size(); ++j) {
- Geometry3D::MeshData::Face face = md.faces[j];
+ for (uint32_t j = 0; j < md.faces.size(); ++j) {
+ const Geometry3D::MeshData::Face &face = md.faces[j];
- for (int k = 2; k < face.indices.size(); ++k) {
+ for (uint32_t k = 2; k < face.indices.size(); ++k) {
faces.push_back(md.vertices[face.indices[0]]);
faces.push_back(md.vertices[face.indices[k - 1]]);
faces.push_back(md.vertices[face.indices[k]]);