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-rw-r--r--modules/navigation/nav_map.cpp94
-rw-r--r--modules/navigation/nav_map.h1
-rw-r--r--modules/navigation/nav_utils.h7
-rw-r--r--modules/navigation/navigation_mesh_editor_plugin.cpp16
-rw-r--r--modules/navigation/navigation_mesh_editor_plugin.h6
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp1
6 files changed, 44 insertions, 81 deletions
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 76c31a5f42..1151df6390 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -83,12 +83,9 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
continue;
}
- // For each point cast a face and check the distance between the origin/destination
- for (size_t point_id = 0; point_id < p.points.size(); point_id++) {
- const Vector3 p1 = p.points[point_id].pos;
- const Vector3 p2 = p.points[(point_id + 1) % p.points.size()].pos;
- const Vector3 p3 = p.points[(point_id + 2) % p.points.size()].pos;
- const Face3 face(p1, p2, p3);
+ // For each face check the distance between the origin/destination
+ for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
+ const Face3 face(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
Vector3 point = face.get_closest_point_to(p_origin);
float distance_to_point = point.distance_to(p_origin);
@@ -214,7 +211,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
end_poly = reachable_end;
end_d = 1e20;
for (size_t point_id = 2; point_id < end_poly->points.size(); point_id++) {
- Face3 f(end_poly->points[point_id - 2].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos);
+ Face3 f(end_poly->points[0].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos);
Vector3 spoint = f.get_closest_point_to(p_destination);
float dpoint = spoint.distance_to(p_destination);
if (dpoint < end_d) {
@@ -370,13 +367,12 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
Vector3 closest_point;
real_t closest_point_d = 1e20;
- // Find the initial poly and the end poly on this map.
for (size_t i(0); i < polygons.size(); i++) {
const gd::Polygon &p = polygons[i];
- // For each point cast a face and check the distance to the segment
+ // For each face check the distance to the segment
for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
+ const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
Vector3 inters;
if (f.intersects_segment(p_from, p_to, &inters)) {
const real_t d = closest_point_d = p_from.distance_to(inters);
@@ -416,82 +412,42 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
}
Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
- // TODO this is really not optimal, please redesign the API to directly return all this data
-
- Vector3 closest_point;
- real_t closest_point_d = 1e20;
-
- // Find the initial poly and the end poly on this map.
- for (size_t i(0); i < polygons.size(); i++) {
- const gd::Polygon &p = polygons[i];
-
- // For each point cast a face and check the distance to the point
- for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- const Vector3 inters = f.get_closest_point_to(p_point);
- const real_t d = inters.distance_to(p_point);
- if (d < closest_point_d) {
- closest_point = inters;
- closest_point_d = d;
- }
- }
- }
-
- return closest_point;
+ gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
+ return cp.point;
}
Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
- // TODO this is really not optimal, please redesign the API to directly return all this data
-
- Vector3 closest_point;
- Vector3 closest_point_normal;
- real_t closest_point_d = 1e20;
-
- // Find the initial poly and the end poly on this map.
- for (size_t i(0); i < polygons.size(); i++) {
- const gd::Polygon &p = polygons[i];
-
- // For each point cast a face and check the distance to the point
- for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- const Vector3 inters = f.get_closest_point_to(p_point);
- const real_t d = inters.distance_to(p_point);
- if (d < closest_point_d) {
- closest_point = inters;
- closest_point_normal = f.get_plane().normal;
- closest_point_d = d;
- }
- }
- }
-
- return closest_point_normal;
+ gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
+ return cp.normal;
}
RID NavMap::get_closest_point_owner(const Vector3 &p_point) const {
- // TODO this is really not optimal, please redesign the API to directly return all this data
+ gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
+ return cp.owner;
+}
- Vector3 closest_point;
- RID closest_point_owner;
- real_t closest_point_d = 1e20;
+gd::ClosestPointQueryResult NavMap::get_closest_point_info(const Vector3 &p_point) const {
+ gd::ClosestPointQueryResult result;
+ real_t closest_point_ds = 1e20;
- // Find the initial poly and the end poly on this map.
for (size_t i(0); i < polygons.size(); i++) {
const gd::Polygon &p = polygons[i];
- // For each point cast a face and check the distance to the point
+ // For each face check the distance to the point
for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) {
- const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
+ const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
const Vector3 inters = f.get_closest_point_to(p_point);
- const real_t d = inters.distance_to(p_point);
- if (d < closest_point_d) {
- closest_point = inters;
- closest_point_owner = p.owner->get_self();
- closest_point_d = d;
+ const real_t ds = inters.distance_squared_to(p_point);
+ if (ds < closest_point_ds) {
+ result.point = inters;
+ result.normal = f.get_plane().normal;
+ result.owner = p.owner->get_self();
+ closest_point_ds = ds;
}
}
}
- return closest_point_owner;
+ return result;
}
void NavMap::add_region(NavRegion *p_region) {
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index 1802f4e907..f46297a7ce 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -104,6 +104,7 @@ public:
Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
Vector3 get_closest_point(const Vector3 &p_point) const;
Vector3 get_closest_point_normal(const Vector3 &p_point) const;
+ gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const;
RID get_closest_point_owner(const Vector3 &p_point) const;
void add_region(NavRegion *p_region);
diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h
index a6f51a4698..0c02885b10 100644
--- a/modules/navigation/nav_utils.h
+++ b/modules/navigation/nav_utils.h
@@ -32,6 +32,7 @@
#define NAV_UTILS_H
#include "core/math/vector3.h"
+#include "core/templates/vector.h"
#include <vector>
@@ -131,6 +132,12 @@ struct NavigationPoly {
}
};
+struct ClosestPointQueryResult {
+ Vector3 point;
+ Vector3 normal;
+ RID owner;
+};
+
} // namespace gd
#endif // NAV_UTILS_H
diff --git a/modules/navigation/navigation_mesh_editor_plugin.cpp b/modules/navigation/navigation_mesh_editor_plugin.cpp
index 6db3cbc1a3..511490ba07 100644
--- a/modules/navigation/navigation_mesh_editor_plugin.cpp
+++ b/modules/navigation/navigation_mesh_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
+#include "editor/editor_node.h"
#include "navigation_mesh_generator.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
@@ -45,10 +46,12 @@ void NavigationMeshEditor::_node_removed(Node *p_node) {
}
}
-void NavigationMeshEditor::_notification(int p_option) {
- if (p_option == NOTIFICATION_ENTER_TREE) {
- button_bake->set_icon(get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
- button_reset->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
+void NavigationMeshEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ button_bake->set_icon(get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
+ button_reset->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
+ } break;
}
}
@@ -139,10 +142,9 @@ void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
}
}
-NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) {
- editor = p_node;
+NavigationMeshEditorPlugin::NavigationMeshEditorPlugin() {
navigation_mesh_editor = memnew(NavigationMeshEditor);
- editor->get_main_control()->add_child(navigation_mesh_editor);
+ EditorNode::get_singleton()->get_main_control()->add_child(navigation_mesh_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
diff --git a/modules/navigation/navigation_mesh_editor_plugin.h b/modules/navigation/navigation_mesh_editor_plugin.h
index 6517a7be5b..d581b453b3 100644
--- a/modules/navigation/navigation_mesh_editor_plugin.h
+++ b/modules/navigation/navigation_mesh_editor_plugin.h
@@ -33,7 +33,6 @@
#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
class NavigationRegion3D;
@@ -58,7 +57,7 @@ class NavigationMeshEditor : public Control {
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
- void _notification(int p_option);
+ void _notification(int p_what);
public:
void edit(NavigationRegion3D *p_nav_region);
@@ -70,7 +69,6 @@ class NavigationMeshEditorPlugin : public EditorPlugin {
GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
NavigationMeshEditor *navigation_mesh_editor;
- EditorNode *editor;
public:
virtual String get_name() const override { return "NavigationMesh"; }
@@ -79,7 +77,7 @@ public:
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- NavigationMeshEditorPlugin(EditorNode *p_node);
+ NavigationMeshEditorPlugin();
~NavigationMeshEditorPlugin();
};
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 52d5379e8b..61c3cefc7a 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -50,7 +50,6 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
#endif
#include "modules/modules_enabled.gen.h" // For csg, gridmap.