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-rw-r--r--modules/navigation/navigation_mesh_generator.cpp67
1 files changed, 58 insertions, 9 deletions
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 110a4f5138..6e8ac77f79 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -172,14 +172,16 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
if (Object::cast_to<MultiMeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
- Ref<Mesh> mesh = multimesh->get_mesh();
- if (mesh.is_valid()) {
- int n = multimesh->get_visible_instance_count();
- if (n == -1) {
- n = multimesh->get_instance_count();
- }
- for (int i = 0; i < n; i++) {
- _add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
+ if (multimesh.is_valid()) {
+ Ref<Mesh> mesh = multimesh->get_mesh();
+ if (mesh.is_valid()) {
+ int n = multimesh->get_visible_instance_count();
+ if (n == -1) {
+ n = multimesh->get_instance_count();
+ }
+ for (int i = 0; i < n; i++) {
+ _add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
+ }
}
}
}
@@ -445,9 +447,34 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size());
cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size());
cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly();
- cfg.detailSampleDist = p_nav_mesh->get_detail_sample_distance() < 0.9f ? 0 : p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance();
+ cfg.detailSampleDist = MAX(p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(), 0.1f);
cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error();
+ if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_nav_mesh->get_agent_height())) {
+ WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_nav_mesh->get_agent_max_climb())) {
+ WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_nav_mesh->get_agent_radius())) {
+ WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_nav_mesh->get_edge_max_length())) {
+ WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.minRegionArea, p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size())) {
+ WARN_PRINT("Property region_min_size is converted to int and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size())) {
+ WARN_PRINT("Property region_merge_size is converted to int and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_nav_mesh->get_verts_per_poly())) {
+ WARN_PRINT("Property verts_per_poly is converted to int and loses precision.");
+ }
+ if (p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance() < 0.1f) {
+ WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low.");
+ }
+
cfg.bmin[0] = bmin[0];
cfg.bmin[1] = bmin[1];
cfg.bmin[2] = bmin[2];
@@ -455,6 +482,21 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
cfg.bmax[1] = bmax[1];
cfg.bmax[2] = bmax[2];
+ AABB baking_aabb = p_nav_mesh->get_filter_baking_aabb();
+
+ bool aabb_has_no_volume = baking_aabb.has_no_volume();
+
+ if (!aabb_has_no_volume) {
+ Vector3 baking_aabb_offset = p_nav_mesh->get_filter_baking_aabb_offset();
+
+ cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
+ cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
+ cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
+ cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
+ cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
+ cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
+ }
+
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Calculating grid size..."), 2);
@@ -604,6 +646,13 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
#ifdef TOOLS_ENABLED
EditorProgress *ep(nullptr);
+ // FIXME
+#endif
+#if 0
+ // After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
+ // EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
+ // This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
+ // If EditorProgress is fixed and made thread-safe this should be enabled again.
if (Engine::get_singleton()->is_editor_hint()) {
ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
}