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-rw-r--r--modules/navigation/nav_utils.h80
1 files changed, 43 insertions, 37 deletions
diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h
index 47f04b6a75..50437469aa 100644
--- a/modules/navigation/nav_utils.h
+++ b/modules/navigation/nav_utils.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* nav_utils.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* nav_utils.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NAV_UTILS_H
#define NAV_UTILS_H
@@ -35,9 +35,8 @@
#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
#include "core/templates/local_vector.h"
-#include <vector>
-class NavRegion;
+class NavBase;
namespace gd {
struct Polygon;
@@ -79,26 +78,33 @@ struct Point {
};
struct Edge {
- /// This edge ID
- int this_edge = -1;
-
/// The gateway in the edge, as, in some case, the whole edge might not be navigable.
struct Connection {
+ /// Polygon that this connection leads to.
Polygon *polygon = nullptr;
+
+ /// Edge of the source polygon where this connection starts from.
int edge = -1;
+
+ /// Point on the edge where the gateway leading to the poly starts.
Vector3 pathway_start;
+
+ /// Point on the edge where the gateway leading to the poly ends.
Vector3 pathway_end;
};
+
+ /// Connections from this edge to other polygons.
Vector<Connection> connections;
};
struct Polygon {
- NavRegion *owner = nullptr;
+ /// Navigation region or link that contains this polygon.
+ const NavBase *owner = nullptr;
/// The points of this `Polygon`
LocalVector<Point> points;
- /// Are the points clockwise ?
+ /// Are the points clockwise?
bool clockwise;
/// The edges of this `Polygon`
@@ -115,7 +121,7 @@ struct NavigationPoly {
/// Those 4 variables are used to travel the path backwards.
int back_navigation_poly_id = -1;
- uint32_t back_navigation_edge = UINT32_MAX;
+ int back_navigation_edge = -1;
Vector3 back_navigation_edge_pathway_start;
Vector3 back_navigation_edge_pathway_end;