summaryrefslogtreecommitdiff
path: root/modules/navigation/nav_region.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/navigation/nav_region.h')
-rw-r--r--modules/navigation/nav_region.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h
index f8b067e638..c9d2d80f6c 100644
--- a/modules/navigation/nav_region.h
+++ b/modules/navigation/nav_region.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,11 +35,8 @@
#include "nav_rid.h"
#include "nav_utils.h"
-#include <vector>
-/**
- @author AndreaCatania
-*/
+#include <vector>
class NavMap;
class NavRegion;
@@ -48,13 +45,15 @@ class NavRegion : public NavRid {
NavMap *map = nullptr;
Transform3D transform;
Ref<NavigationMesh> mesh;
- uint32_t layers = 1;
+ uint32_t navigation_layers = 1;
+ float enter_cost = 0.0;
+ float travel_cost = 1.0;
Vector<gd::Edge::Connection> connections;
bool polygons_dirty = true;
/// Cache
- std::vector<gd::Polygon> polygons;
+ LocalVector<gd::Polygon> polygons;
public:
NavRegion() {}
@@ -68,8 +67,14 @@ public:
return map;
}
- void set_layers(uint32_t p_layers);
- uint32_t get_layers() const;
+ void set_enter_cost(float p_enter_cost) { enter_cost = MAX(p_enter_cost, 0.0); }
+ float get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(float p_travel_cost) { travel_cost = MAX(p_travel_cost, 0.0); }
+ float get_travel_cost() const { return travel_cost; }
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
void set_transform(Transform3D transform);
const Transform3D &get_transform() const {
@@ -88,7 +93,7 @@ public:
Vector3 get_connection_pathway_start(int p_connection_id) const;
Vector3 get_connection_pathway_end(int p_connection_id) const;
- std::vector<gd::Polygon> const &get_polygons() const {
+ LocalVector<gd::Polygon> const &get_polygons() const {
return polygons;
}