diff options
Diffstat (limited to 'modules/navigation/nav_map.cpp')
-rw-r--r-- | modules/navigation/nav_map.cpp | 152 |
1 files changed, 66 insertions, 86 deletions
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index 76c31a5f42..49c12813b3 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -30,7 +30,6 @@ #include "nav_map.h" -#include "core/os/threaded_array_processor.h" #include "nav_region.h" #include "rvo_agent.h" @@ -66,7 +65,7 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const { return p; } -Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const { +Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const { // Find the start poly and the end poly on this map. const gd::Polygon *begin_poly = nullptr; const gd::Polygon *end_poly = nullptr; @@ -79,16 +78,13 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p const gd::Polygon &p = polygons[i]; // Only consider the polygon if it in a region with compatible layers. - if ((p_layers & p.owner->get_layers()) == 0) { + if ((p_navigation_layers & p.owner->get_navigation_layers()) == 0) { continue; } - // For each point cast a face and check the distance between the origin/destination - for (size_t point_id = 0; point_id < p.points.size(); point_id++) { - const Vector3 p1 = p.points[point_id].pos; - const Vector3 p2 = p.points[(point_id + 1) % p.points.size()].pos; - const Vector3 p3 = p.points[(point_id + 2) % p.points.size()].pos; - const Face3 face(p1, p2, p3); + // For each face check the distance between the origin/destination + for (size_t point_id = 2; point_id < p.points.size(); point_id++) { + const Face3 face(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos); Vector3 point = face.get_closest_point_to(p_origin); float distance_to_point = point.distance_to(p_origin); @@ -144,11 +140,13 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p float reachable_d = 1e30; bool is_reachable = true; - while (true) { - gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; + gd::NavigationPoly *prev_least_cost_poly = nullptr; + while (true) { // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance. - for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) { + for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) { + gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; + const gd::Edge &edge = least_cost_poly->poly->edges[i]; // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon. @@ -156,13 +154,21 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p const gd::Edge::Connection &connection = edge.connections[connection_index]; // Only consider the connection to another polygon if this polygon is in a region with compatible layers. - if ((p_layers & connection.polygon->owner->get_layers()) == 0) { + if ((p_navigation_layers & connection.polygon->owner->get_navigation_layers()) == 0) { continue; } + float region_enter_cost = 0.0; + float region_travel_cost = least_cost_poly->poly->owner->get_travel_cost(); + + if (prev_least_cost_poly != nullptr && !(prev_least_cost_poly->poly->owner->get_self() == least_cost_poly->poly->owner->get_self())) { + region_enter_cost = least_cost_poly->poly->owner->get_enter_cost(); + } + prev_least_cost_poly = least_cost_poly; + Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end }; const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway); - const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance; + const float new_distance = (least_cost_poly->entry.distance_to(new_entry) * region_travel_cost) + region_enter_cost + least_cost_poly->traveled_distance; const std::vector<gd::NavigationPoly>::iterator it = std::find( navigation_polys.begin(), @@ -214,7 +220,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p end_poly = reachable_end; end_d = 1e20; for (size_t point_id = 2; point_id < end_poly->points.size(); point_id++) { - Face3 f(end_poly->points[point_id - 2].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos); + Face3 f(end_poly->points[0].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos); Vector3 spoint = f.get_closest_point_to(p_destination); float dpoint = spoint.distance_to(p_destination); if (dpoint < end_d) { @@ -229,6 +235,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p navigation_polys.push_back(np); to_visit.clear(); to_visit.push_back(0); + least_cost_id = 0; reachable_end = nullptr; @@ -241,24 +248,24 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) { gd::NavigationPoly *np = &navigation_polys[element->get()]; float cost = np->traveled_distance; - cost += np->entry.distance_to(end_point); + cost += (np->entry.distance_to(end_point) * np->poly->owner->get_travel_cost()); if (cost < least_cost) { least_cost_id = np->self_id; least_cost = cost; } } + ERR_BREAK(least_cost_id == -1); + // Stores the further reachable end polygon, in case our goal is not reachable. if (is_reachable) { - float d = navigation_polys[least_cost_id].entry.distance_to(p_destination); + float d = navigation_polys[least_cost_id].entry.distance_to(p_destination) * navigation_polys[least_cost_id].poly->owner->get_travel_cost(); if (reachable_d > d) { reachable_d = d; reachable_end = navigation_polys[least_cost_id].poly; } } - ERR_BREAK(least_cost_id == -1); - // Check if we reached the end if (navigation_polys[least_cost_id].poly == end_poly) { found_route = true; @@ -354,11 +361,15 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p // Add mid points int np_id = least_cost_id; - while (np_id != -1) { - path.push_back(navigation_polys[np_id].entry); + while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) { + int prev = navigation_polys[np_id].back_navigation_edge; + int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size(); + Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5; + path.push_back(point); np_id = navigation_polys[np_id].back_navigation_poly_id; } + path.push_back(begin_point); path.reverse(); } @@ -370,13 +381,12 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector Vector3 closest_point; real_t closest_point_d = 1e20; - // Find the initial poly and the end poly on this map. for (size_t i(0); i < polygons.size(); i++) { const gd::Polygon &p = polygons[i]; - // For each point cast a face and check the distance to the segment + // For each face check the distance to the segment for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { - const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); + const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos); Vector3 inters; if (f.intersects_segment(p_from, p_to, &inters)) { const real_t d = closest_point_d = p_from.distance_to(inters); @@ -416,82 +426,42 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector } Vector3 NavMap::get_closest_point(const Vector3 &p_point) const { - // TODO this is really not optimal, please redesign the API to directly return all this data - - Vector3 closest_point; - real_t closest_point_d = 1e20; - - // Find the initial poly and the end poly on this map. - for (size_t i(0); i < polygons.size(); i++) { - const gd::Polygon &p = polygons[i]; - - // For each point cast a face and check the distance to the point - for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { - const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); - const Vector3 inters = f.get_closest_point_to(p_point); - const real_t d = inters.distance_to(p_point); - if (d < closest_point_d) { - closest_point = inters; - closest_point_d = d; - } - } - } - - return closest_point; + gd::ClosestPointQueryResult cp = get_closest_point_info(p_point); + return cp.point; } Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const { - // TODO this is really not optimal, please redesign the API to directly return all this data - - Vector3 closest_point; - Vector3 closest_point_normal; - real_t closest_point_d = 1e20; - - // Find the initial poly and the end poly on this map. - for (size_t i(0); i < polygons.size(); i++) { - const gd::Polygon &p = polygons[i]; - - // For each point cast a face and check the distance to the point - for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { - const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); - const Vector3 inters = f.get_closest_point_to(p_point); - const real_t d = inters.distance_to(p_point); - if (d < closest_point_d) { - closest_point = inters; - closest_point_normal = f.get_plane().normal; - closest_point_d = d; - } - } - } - - return closest_point_normal; + gd::ClosestPointQueryResult cp = get_closest_point_info(p_point); + return cp.normal; } RID NavMap::get_closest_point_owner(const Vector3 &p_point) const { - // TODO this is really not optimal, please redesign the API to directly return all this data + gd::ClosestPointQueryResult cp = get_closest_point_info(p_point); + return cp.owner; +} - Vector3 closest_point; - RID closest_point_owner; - real_t closest_point_d = 1e20; +gd::ClosestPointQueryResult NavMap::get_closest_point_info(const Vector3 &p_point) const { + gd::ClosestPointQueryResult result; + real_t closest_point_ds = 1e20; - // Find the initial poly and the end poly on this map. for (size_t i(0); i < polygons.size(); i++) { const gd::Polygon &p = polygons[i]; - // For each point cast a face and check the distance to the point + // For each face check the distance to the point for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { - const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); + const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos); const Vector3 inters = f.get_closest_point_to(p_point); - const real_t d = inters.distance_to(p_point); - if (d < closest_point_d) { - closest_point = inters; - closest_point_owner = p.owner->get_self(); - closest_point_d = d; + const real_t ds = inters.distance_squared_to(p_point); + if (ds < closest_point_ds) { + result.point = inters; + result.normal = f.get_plane().normal; + result.owner = p.owner->get_self(); + closest_point_ds = ds; } } } - return closest_point_owner; + return result; } void NavMap::add_region(NavRegion *p_region) { @@ -581,7 +551,7 @@ void NavMap::sync() { } // Group all edges per key. - Map<gd::EdgeKey, Vector<gd::Edge::Connection>> connections; + HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections; for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) { gd::Polygon &poly(polygons[poly_id]); @@ -589,7 +559,7 @@ void NavMap::sync() { int next_point = (p + 1) % poly.points.size(); gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key); - Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek); + HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey>::Iterator connection = connections.find(ek); if (!connection) { connections[ek] = Vector<gd::Edge::Connection>(); } @@ -713,7 +683,10 @@ void NavMap::compute_single_step(uint32_t index, RvoAgent **agent) { void NavMap::step(real_t p_deltatime) { deltatime = p_deltatime; if (controlled_agents.size() > 0) { - thread_process_array( + if (step_work_pool.get_thread_count() == 0) { + step_work_pool.init(); + } + step_work_pool.do_work( controlled_agents.size(), this, &NavMap::compute_single_step, @@ -758,3 +731,10 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys } } } + +NavMap::NavMap() { +} + +NavMap::~NavMap() { + step_work_pool.finish(); +} |