diff options
Diffstat (limited to 'modules/navigation/nav_map.cpp')
-rw-r--r-- | modules/navigation/nav_map.cpp | 320 |
1 files changed, 270 insertions, 50 deletions
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index 49029b5513..2a2f8aa1b7 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -1,42 +1,55 @@ -/*************************************************************************/ -/* nav_map.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* nav_map.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "nav_map.h" #include "core/object/worker_thread_pool.h" +#include "nav_link.h" #include "nav_region.h" #include "rvo_agent.h" #include <algorithm> #define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a))) +// Helper macro +#define APPEND_METADATA(poly) \ + if (r_path_types) { \ + r_path_types->push_back(poly->owner->get_type()); \ + } \ + if (r_path_rids) { \ + r_path_rids->push_back(poly->owner->get_self()); \ + } \ + if (r_path_owners) { \ + r_path_owners->push_back(poly->owner->get_owner_id()); \ + } + void NavMap::set_up(Vector3 p_up) { up = p_up; regenerate_polygons = true; @@ -52,6 +65,11 @@ void NavMap::set_edge_connection_margin(float p_edge_connection_margin) { regenerate_links = true; } +void NavMap::set_link_connection_radius(float p_link_connection_radius) { + link_connection_radius = p_link_connection_radius; + regenerate_links = true; +} + gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const { const int x = int(Math::floor(p_pos.x / cell_size)); const int y = int(Math::floor(p_pos.y / cell_size)); @@ -65,7 +83,18 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const { return p; } -Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const { +Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const { + // Clear metadata outputs. + if (r_path_types) { + r_path_types->clear(); + } + if (r_path_rids) { + r_path_rids->clear(); + } + if (r_path_owners) { + r_path_owners->clear(); + } + // Find the start poly and the end poly on this map. const gd::Polygon *begin_poly = nullptr; const gd::Polygon *end_poly = nullptr; @@ -109,6 +138,24 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p return Vector<Vector3>(); } if (begin_poly == end_poly) { + if (r_path_types) { + r_path_types->resize(2); + r_path_types->write[0] = begin_poly->owner->get_type(); + r_path_types->write[1] = end_poly->owner->get_type(); + } + + if (r_path_rids) { + r_path_rids->resize(2); + (*r_path_rids)[0] = begin_poly->owner->get_self(); + (*r_path_rids)[1] = end_poly->owner->get_self(); + } + + if (r_path_owners) { + r_path_owners->resize(2); + r_path_owners->write[0] = begin_poly->owner->get_owner_id(); + r_path_owners->write[1] = end_poly->owner->get_owner_id(); + } + Vector<Vector3> path; path.resize(2); path.write[0] = begin_point; @@ -134,20 +181,17 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p // This is an implementation of the A* algorithm. int least_cost_id = 0; + int prev_least_cost_id = -1; bool found_route = false; const gd::Polygon *reachable_end = nullptr; float reachable_d = 1e30; bool is_reachable = true; - gd::NavigationPoly *prev_least_cost_poly = nullptr; - while (true) { // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance. for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) { - gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; - - const gd::Edge &edge = least_cost_poly->poly->edges[i]; + const gd::Edge &edge = navigation_polys[least_cost_id].poly->edges[i]; // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon. for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) { @@ -158,17 +202,18 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p continue; } - float region_enter_cost = 0.0; - float region_travel_cost = least_cost_poly->poly->owner->get_travel_cost(); + const gd::NavigationPoly &least_cost_poly = navigation_polys[least_cost_id]; + float poly_enter_cost = 0.0; + float poly_travel_cost = least_cost_poly.poly->owner->get_travel_cost(); - if (prev_least_cost_poly != nullptr && !(prev_least_cost_poly->poly->owner->get_self() == least_cost_poly->poly->owner->get_self())) { - region_enter_cost = least_cost_poly->poly->owner->get_enter_cost(); + if (prev_least_cost_id != -1 && (navigation_polys[prev_least_cost_id].poly->owner->get_self() != least_cost_poly.poly->owner->get_self())) { + poly_enter_cost = least_cost_poly.poly->owner->get_enter_cost(); } - prev_least_cost_poly = least_cost_poly; + prev_least_cost_id = least_cost_id; Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end }; - const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway); - const float new_distance = (least_cost_poly->entry.distance_to(new_entry) * region_travel_cost) + region_enter_cost + least_cost_poly->traveled_distance; + const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly.entry, pathway); + const float new_distance = (least_cost_poly.entry.distance_to(new_entry) * poly_travel_cost) + poly_enter_cost + least_cost_poly.traveled_distance; int64_t already_visited_polygon_index = navigation_polys.find(gd::NavigationPoly(connection.polygon)); @@ -234,6 +279,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p to_visit.clear(); to_visit.push_back(0); least_cost_id = 0; + prev_least_cost_id = -1; reachable_end = nullptr; @@ -291,6 +337,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p gd::NavigationPoly *p = apex_poly; path.push_back(end_point); + APPEND_METADATA(end_poly); while (p) { // Set left and right points of the pathway between polygons. @@ -307,7 +354,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p left_poly = p; left_portal = left; } else { - clip_path(navigation_polys, path, apex_poly, right_portal, right_poly); + clip_path(navigation_polys, path, apex_poly, right_portal, right_poly, r_path_types, r_path_rids, r_path_owners); apex_point = right_portal; p = right_poly; @@ -315,7 +362,9 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p apex_poly = p; left_portal = apex_point; right_portal = apex_point; + path.push_back(apex_point); + APPEND_METADATA(apex_poly->poly); skip = true; } } @@ -326,7 +375,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p right_poly = p; right_portal = right; } else { - clip_path(navigation_polys, path, apex_poly, left_portal, left_poly); + clip_path(navigation_polys, path, apex_poly, left_portal, left_poly, r_path_types, r_path_rids, r_path_owners); apex_point = left_portal; p = left_poly; @@ -334,7 +383,9 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p apex_poly = p; right_portal = apex_point; left_portal = apex_point; + path.push_back(apex_point); + APPEND_METADATA(apex_poly->poly); } } @@ -350,27 +401,62 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p // If the last point is not the begin point, add it to the list. if (path[path.size() - 1] != begin_point) { path.push_back(begin_point); + APPEND_METADATA(begin_poly); } path.reverse(); + if (r_path_types) { + r_path_types->reverse(); + } + if (r_path_rids) { + r_path_rids->reverse(); + } + if (r_path_owners) { + r_path_owners->reverse(); + } } else { path.push_back(end_point); + APPEND_METADATA(end_poly); // Add mid points int np_id = least_cost_id; while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) { - int prev = navigation_polys[np_id].back_navigation_edge; - int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size(); - Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5; - path.push_back(point); + if (navigation_polys[np_id].back_navigation_edge != -1) { + int prev = navigation_polys[np_id].back_navigation_edge; + int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size(); + Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5; + + path.push_back(point); + APPEND_METADATA(navigation_polys[np_id].poly); + } else { + path.push_back(navigation_polys[np_id].entry); + APPEND_METADATA(navigation_polys[np_id].poly); + } + np_id = navigation_polys[np_id].back_navigation_poly_id; } path.push_back(begin_point); + APPEND_METADATA(begin_poly); + path.reverse(); + if (r_path_types) { + r_path_types->reverse(); + } + if (r_path_rids) { + r_path_rids->reverse(); + } + if (r_path_owners) { + r_path_owners->reverse(); + } } + // Ensure post conditions (path arrays MUST match in size). + CRASH_COND(r_path_types && path.size() != r_path_types->size()); + CRASH_COND(r_path_rids && path.size() != r_path_rids->size()); + CRASH_COND(r_path_owners && path.size() != r_path_owners->size()); + return path; } @@ -475,6 +561,19 @@ void NavMap::remove_region(NavRegion *p_region) { } } +void NavMap::add_link(NavLink *p_link) { + links.push_back(p_link); + regenerate_links = true; +} + +void NavMap::remove_link(NavLink *p_link) { + int64_t link_index = links.find(p_link); + if (link_index != -1) { + links.remove_at_unordered(link_index); + regenerate_links = true; + } +} + bool NavMap::has_agent(RvoAgent *agent) const { return (agents.find(agent) != -1); } @@ -526,6 +625,12 @@ void NavMap::sync() { } } + for (uint32_t l = 0; l < links.size(); l++) { + if (links[l]->check_dirty()) { + regenerate_links = true; + } + } + if (regenerate_links) { // Remove regions connections. for (uint32_t r = 0; r < regions.size(); r++) { @@ -651,7 +756,121 @@ void NavMap::sync() { free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection); // Add the connection to the region_connection map. - free_edge.polygon->owner->get_connections().push_back(new_connection); + ((NavRegion *)free_edge.polygon->owner)->get_connections().push_back(new_connection); + } + } + + uint32_t link_poly_idx = 0; + link_polygons.resize(links.size()); + + // Search for polygons within range of a nav link. + for (uint32_t l = 0; l < links.size(); l++) { + const NavLink *link = links[l]; + const Vector3 start = link->get_start_location(); + const Vector3 end = link->get_end_location(); + + gd::Polygon *closest_start_polygon = nullptr; + real_t closest_start_distance = link_connection_radius; + Vector3 closest_start_point; + + gd::Polygon *closest_end_polygon = nullptr; + real_t closest_end_distance = link_connection_radius; + Vector3 closest_end_point; + + // Create link to any polygons within the search radius of the start point. + for (uint32_t start_index = 0; start_index < polygons.size(); start_index++) { + gd::Polygon &start_poly = polygons[start_index]; + + // For each face check the distance to the start + for (uint32_t start_point_id = 2; start_point_id < start_poly.points.size(); start_point_id += 1) { + const Face3 start_face(start_poly.points[0].pos, start_poly.points[start_point_id - 1].pos, start_poly.points[start_point_id].pos); + const Vector3 start_point = start_face.get_closest_point_to(start); + const real_t start_distance = start_point.distance_to(start); + + // Pick the polygon that is within our radius and is closer than anything we've seen yet. + if (start_distance <= link_connection_radius && start_distance < closest_start_distance) { + closest_start_distance = start_distance; + closest_start_point = start_point; + closest_start_polygon = &start_poly; + } + } + } + + // Find any polygons within the search radius of the end point. + for (uint32_t end_index = 0; end_index < polygons.size(); end_index++) { + gd::Polygon &end_poly = polygons[end_index]; + + // For each face check the distance to the end + for (uint32_t end_point_id = 2; end_point_id < end_poly.points.size(); end_point_id += 1) { + const Face3 end_face(end_poly.points[0].pos, end_poly.points[end_point_id - 1].pos, end_poly.points[end_point_id].pos); + const Vector3 end_point = end_face.get_closest_point_to(end); + const real_t end_distance = end_point.distance_to(end); + + // Pick the polygon that is within our radius and is closer than anything we've seen yet. + if (end_distance <= link_connection_radius && end_distance < closest_end_distance) { + closest_end_distance = end_distance; + closest_end_point = end_point; + closest_end_polygon = &end_poly; + } + } + } + + // If we have both a start and end point, then create a synthetic polygon to route through. + if (closest_start_polygon && closest_end_polygon) { + gd::Polygon &new_polygon = link_polygons[link_poly_idx++]; + new_polygon.owner = link; + + new_polygon.edges.clear(); + new_polygon.edges.resize(4); + new_polygon.points.clear(); + new_polygon.points.reserve(4); + + // Build a set of vertices that create a thin polygon going from the start to the end point. + new_polygon.points.push_back({ closest_start_point, get_point_key(closest_start_point) }); + new_polygon.points.push_back({ closest_start_point, get_point_key(closest_start_point) }); + new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) }); + new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) }); + + Vector3 center; + for (int p = 0; p < 4; ++p) { + center += new_polygon.points[p].pos; + } + new_polygon.center = center / real_t(new_polygon.points.size()); + new_polygon.clockwise = true; + + // Setup connections to go forward in the link. + { + gd::Edge::Connection entry_connection; + entry_connection.polygon = &new_polygon; + entry_connection.edge = -1; + entry_connection.pathway_start = new_polygon.points[0].pos; + entry_connection.pathway_end = new_polygon.points[1].pos; + closest_start_polygon->edges[0].connections.push_back(entry_connection); + + gd::Edge::Connection exit_connection; + exit_connection.polygon = closest_end_polygon; + exit_connection.edge = -1; + exit_connection.pathway_start = new_polygon.points[2].pos; + exit_connection.pathway_end = new_polygon.points[3].pos; + new_polygon.edges[2].connections.push_back(exit_connection); + } + + // If the link is bi-directional, create connections from the end to the start. + if (link->is_bidirectional()) { + gd::Edge::Connection entry_connection; + entry_connection.polygon = &new_polygon; + entry_connection.edge = -1; + entry_connection.pathway_start = new_polygon.points[2].pos; + entry_connection.pathway_end = new_polygon.points[3].pos; + closest_end_polygon->edges[0].connections.push_back(entry_connection); + + gd::Edge::Connection exit_connection; + exit_connection.polygon = closest_start_polygon; + exit_connection.edge = -1; + exit_connection.pathway_start = new_polygon.points[0].pos; + exit_connection.pathway_end = new_polygon.points[1].pos; + new_polygon.edges[0].connections.push_back(exit_connection); + } } } @@ -694,7 +913,7 @@ void NavMap::dispatch_callbacks() { } } -void NavMap::clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const { +void NavMap::clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const { Vector3 from = path[path.size() - 1]; if (from.is_equal_approx(p_to_point)) { @@ -720,6 +939,7 @@ void NavMap::clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) { if (!inters.is_equal_approx(p_to_point) && !inters.is_equal_approx(path[path.size() - 1])) { path.push_back(inters); + APPEND_METADATA(from_poly->poly); } } } |