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+/*************************************************************************/
+/* nav_link.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAV_LINK_H
+#define NAV_LINK_H
+
+#include "nav_base.h"
+#include "nav_utils.h"
+
+class NavLink : public NavBase {
+ NavMap *map = nullptr;
+ bool bidirectional = true;
+ Vector3 start_location = Vector3();
+ Vector3 end_location = Vector3();
+
+ bool link_dirty = true;
+
+public:
+ void set_map(NavMap *p_map);
+ NavMap *get_map() const {
+ return map;
+ }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const {
+ return bidirectional;
+ }
+
+ void set_start_location(Vector3 p_location);
+ Vector3 get_start_location() const {
+ return start_location;
+ }
+
+ void set_end_location(Vector3 p_location);
+ Vector3 get_end_location() const {
+ return end_location;
+ }
+
+ bool check_dirty();
+};
+
+#endif // NAV_LINK_H