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Diffstat (limited to 'modules/navigation/godot_navigation_server.h')
-rw-r--r-- | modules/navigation/godot_navigation_server.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h new file mode 100644 index 0000000000..65224493fd --- /dev/null +++ b/modules/navigation/godot_navigation_server.h @@ -0,0 +1,149 @@ +/*************************************************************************/ +/* godot_navigation_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_NAVIGATION_SERVER_H +#define GODOT_NAVIGATION_SERVER_H + +#include "core/templates/local_vector.h" +#include "core/templates/rid.h" +#include "core/templates/rid_owner.h" +#include "servers/navigation_server_3d.h" + +#include "nav_map.h" +#include "nav_region.h" +#include "rvo_agent.h" + +/** + @author AndreaCatania +*/ + +/// The commands are functions executed during the `sync` phase. + +#define MERGE_INTERNAL(A, B) A##B +#define MERGE(A, B) MERGE_INTERNAL(A, B) + +#define COMMAND_1(F_NAME, T_0, D_0) \ + virtual void F_NAME(T_0 D_0) const; \ + void MERGE(_cmd_, F_NAME)(T_0 D_0) + +#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \ + virtual void F_NAME(T_0 D_0, T_1 D_1) const; \ + void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1) + +#define COMMAND_4_DEF(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, D_3_DEF) \ + virtual void F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3 = D_3_DEF) const; \ + void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) + +class GodotNavigationServer; + +struct SetCommand { + virtual ~SetCommand() {} + virtual void exec(GodotNavigationServer *server) = 0; +}; + +class GodotNavigationServer : public NavigationServer3D { + Mutex commands_mutex; + /// Mutex used to make any operation threadsafe. + Mutex operations_mutex; + + std::vector<SetCommand *> commands; + + mutable RID_Owner<NavMap> map_owner; + mutable RID_Owner<NavRegion> region_owner; + mutable RID_Owner<RvoAgent> agent_owner; + + bool active = true; + LocalVector<NavMap *> active_maps; + LocalVector<uint32_t> active_maps_update_id; + +public: + GodotNavigationServer(); + virtual ~GodotNavigationServer(); + + void add_command(SetCommand *command) const; + + virtual RID map_create() const; + COMMAND_2(map_set_active, RID, p_map, bool, p_active); + virtual bool map_is_active(RID p_map) const; + + COMMAND_2(map_set_up, RID, p_map, Vector3, p_up); + virtual Vector3 map_get_up(RID p_map) const; + + COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size); + virtual real_t map_get_cell_size(RID p_map) const; + + COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin); + virtual real_t map_get_edge_connection_margin(RID p_map) const; + + virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const; + + virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const; + virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const; + virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const; + virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const; + + virtual RID region_create() const; + COMMAND_2(region_set_map, RID, p_region, RID, p_map); + COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers); + virtual uint32_t region_get_layers(RID p_region) const; + COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform); + COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh); + virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const; + virtual int region_get_connections_count(RID p_region) const; + virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const; + virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const; + + virtual RID agent_create() const; + COMMAND_2(agent_set_map, RID, p_agent, RID, p_map); + COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist); + COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count); + COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time); + COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius); + COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed); + COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity); + COMMAND_2(agent_set_target_velocity, RID, p_agent, Vector3, p_velocity); + COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position); + COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore); + virtual bool agent_is_map_changed(RID p_agent) const; + COMMAND_4_DEF(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, Variant()); + + COMMAND_1(free, RID, p_object); + + virtual void set_active(bool p_active) const; + + void flush_queries(); + virtual void process(real_t p_delta_time); +}; + +#undef COMMAND_1 +#undef COMMAND_2 +#undef COMMAND_4_DEF + +#endif // GODOT_NAVIGATION_SERVER_H |