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Diffstat (limited to 'modules/navigation/godot_navigation_server.cpp')
-rw-r--r--modules/navigation/godot_navigation_server.cpp152
1 files changed, 110 insertions, 42 deletions
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index ca4fc4f628..2f8cb6c230 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -40,43 +40,43 @@
/// an instance of that struct with the submitted parameters.
/// Then, that struct is stored in an array; the `sync` function consume that array.
-#define COMMAND_1(F_NAME, T_0, D_0) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- MERGE(F_NAME, _command) \
- (T_0 p_d_0) : \
- d_0(p_d_0) {} \
- virtual void exec(GodotNavigationServer *server) { \
- server->MERGE(_cmd_, F_NAME)(d_0); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0) const { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0)); \
- add_command(cmd); \
- } \
+#define COMMAND_1(F_NAME, T_0, D_0) \
+ struct MERGE(F_NAME, _command) : public SetCommand { \
+ T_0 d_0; \
+ MERGE(F_NAME, _command) \
+ (T_0 p_d_0) : \
+ d_0(p_d_0) {} \
+ virtual void exec(GodotNavigationServer *server) override { \
+ server->MERGE(_cmd_, F_NAME)(d_0); \
+ } \
+ }; \
+ void GodotNavigationServer::F_NAME(T_0 D_0) const { \
+ auto cmd = memnew(MERGE(F_NAME, _command)( \
+ D_0)); \
+ add_command(cmd); \
+ } \
void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0)
-#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- T_1 d_1; \
- MERGE(F_NAME, _command) \
- ( \
- T_0 p_d_0, \
- T_1 p_d_1) : \
- d_0(p_d_0), \
- d_1(p_d_1) {} \
- virtual void exec(GodotNavigationServer *server) { \
- server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0, \
- D_1)); \
- add_command(cmd); \
- } \
+#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
+ struct MERGE(F_NAME, _command) : public SetCommand { \
+ T_0 d_0; \
+ T_1 d_1; \
+ MERGE(F_NAME, _command) \
+ ( \
+ T_0 p_d_0, \
+ T_1 p_d_1) : \
+ d_0(p_d_0), \
+ d_1(p_d_1) {} \
+ virtual void exec(GodotNavigationServer *server) override { \
+ server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
+ } \
+ }; \
+ void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
+ auto cmd = memnew(MERGE(F_NAME, _command)( \
+ D_0, \
+ D_1)); \
+ add_command(cmd); \
+ } \
void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
@@ -95,7 +95,7 @@
d_1(p_d_1), \
d_2(p_d_2), \
d_3(p_d_3) {} \
- virtual void exec(GodotNavigationServer *server) { \
+ virtual void exec(GodotNavigationServer *server) override { \
server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
} \
}; \
@@ -198,11 +198,11 @@ real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
return map->get_edge_connection_margin();
}
-Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize, p_layers);
+ return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers);
}
Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -233,6 +233,44 @@ RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3
return map->get_closest_point_owner(p_point);
}
+Array GodotNavigationServer::map_get_regions(RID p_map) const {
+ Array regions_rids;
+ const NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND_V(map == nullptr, regions_rids);
+ for (NavRegion *region : map->get_regions()) {
+ regions_rids.push_back(region->get_self());
+ }
+ return regions_rids;
+}
+
+Array GodotNavigationServer::map_get_agents(RID p_map) const {
+ Array agents_rids;
+ const NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND_V(map == nullptr, agents_rids);
+ for (RvoAgent *agent : map->get_agents()) {
+ agents_rids.push_back(agent->get_self());
+ }
+ return agents_rids;
+}
+
+RID GodotNavigationServer::region_get_map(RID p_region) const {
+ NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND_V(region == nullptr, RID());
+ if (region->get_map()) {
+ return region->get_map()->get_self();
+ }
+ return RID();
+}
+
+RID GodotNavigationServer::agent_get_map(RID p_agent) const {
+ RvoAgent *agent = agent_owner.get_or_null(p_agent);
+ ERR_FAIL_COND_V(agent == nullptr, RID());
+ if (agent->get_map()) {
+ return agent->get_map()->get_self();
+ }
+ return RID();
+}
+
RID GodotNavigationServer::region_create() const {
GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
@@ -271,18 +309,48 @@ COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
region->set_transform(p_transform);
}
-COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
+COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost) {
+ NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND(region == nullptr);
+ ERR_FAIL_COND(p_enter_cost < 0.0);
+
+ region->set_enter_cost(p_enter_cost);
+}
+
+real_t GodotNavigationServer::region_get_enter_cost(RID p_region) const {
+ NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND_V(region == nullptr, 0);
+
+ return region->get_enter_cost();
+}
+
+COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost) {
+ NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND(region == nullptr);
+ ERR_FAIL_COND(p_travel_cost < 0.0);
+
+ region->set_travel_cost(p_travel_cost);
+}
+
+real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
+ NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND_V(region == nullptr, 0);
+
+ return region->get_travel_cost();
+}
+
+COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND(region == nullptr);
- region->set_layers(p_layers);
+ region->set_navigation_layers(p_navigation_layers);
}
-uint32_t GodotNavigationServer::region_get_layers(RID p_region) const {
+uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, 0);
- return region->get_layers();
+ return region->get_navigation_layers();
}
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {