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-rw-r--r--modules/navigation/godot_navigation_server.cpp313
1 files changed, 212 insertions, 101 deletions
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index 8ca73a3adb..9b5d78d465 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_navigation_server.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_navigation_server.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_navigation_server.h"
@@ -36,6 +36,8 @@
#include "navigation_mesh_generator.h"
#endif
+using namespace NavigationUtilities;
+
/// Creates a struct for each function and a function that once called creates
/// an instance of that struct with the submitted parameters.
/// Then, that struct is stored in an array; the `sync` function consume that array.
@@ -50,7 +52,7 @@
server->MERGE(_cmd_, F_NAME)(d_0); \
} \
}; \
- void GodotNavigationServer::F_NAME(T_0 D_0) const { \
+ void GodotNavigationServer::F_NAME(T_0 D_0) { \
auto cmd = memnew(MERGE(F_NAME, _command)( \
D_0)); \
add_command(cmd); \
@@ -71,7 +73,7 @@
server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
} \
}; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
+ void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) { \
auto cmd = memnew(MERGE(F_NAME, _command)( \
D_0, \
D_1)); \
@@ -79,34 +81,34 @@
} \
void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
-#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- T_1 d_1; \
- T_2 d_2; \
- T_3 d_3; \
- MERGE(F_NAME, _command) \
- ( \
- T_0 p_d_0, \
- T_1 p_d_1, \
- T_2 p_d_2, \
- T_3 p_d_3) : \
- d_0(p_d_0), \
- d_1(p_d_1), \
- d_2(p_d_2), \
- d_3(p_d_3) {} \
- virtual void exec(GodotNavigationServer *server) override { \
- server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0, \
- D_1, \
- D_2, \
- D_3)); \
- add_command(cmd); \
- } \
+#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
+ struct MERGE(F_NAME, _command) : public SetCommand { \
+ T_0 d_0; \
+ T_1 d_1; \
+ T_2 d_2; \
+ T_3 d_3; \
+ MERGE(F_NAME, _command) \
+ ( \
+ T_0 p_d_0, \
+ T_1 p_d_1, \
+ T_2 p_d_2, \
+ T_3 p_d_3) : \
+ d_0(p_d_0), \
+ d_1(p_d_1), \
+ d_2(p_d_2), \
+ d_3(p_d_3) {} \
+ virtual void exec(GodotNavigationServer *server) override { \
+ server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
+ } \
+ }; \
+ void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
+ auto cmd = memnew(MERGE(F_NAME, _command)( \
+ D_0, \
+ D_1, \
+ D_2, \
+ D_3)); \
+ add_command(cmd); \
+ } \
void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
GodotNavigationServer::GodotNavigationServer() {}
@@ -115,12 +117,10 @@ GodotNavigationServer::~GodotNavigationServer() {
flush_queries();
}
-void GodotNavigationServer::add_command(SetCommand *command) const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- {
- MutexLock lock(commands_mutex);
- mut_this->commands.push_back(command);
- }
+void GodotNavigationServer::add_command(SetCommand *command) {
+ MutexLock lock(commands_mutex);
+
+ commands.push_back(command);
}
TypedArray<RID> GodotNavigationServer::get_maps() const {
@@ -135,12 +135,12 @@ TypedArray<RID> GodotNavigationServer::get_maps() const {
return all_map_rids;
}
-RID GodotNavigationServer::map_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+RID GodotNavigationServer::map_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = map_owner.make_rid();
- NavMap *space = map_owner.get_or_null(rid);
- space->set_self(rid);
+ NavMap *map = map_owner.get_or_null(rid);
+ map->set_self(rid);
return rid;
}
@@ -228,7 +228,7 @@ Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin,
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers);
+ return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers, nullptr, nullptr, nullptr);
}
Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -277,8 +277,10 @@ TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
TypedArray<RID> regions_rids;
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, regions_rids);
+
const LocalVector<NavRegion *> regions = map->get_regions();
regions_rids.resize(regions.size());
+
for (uint32_t i = 0; i < regions.size(); i++) {
regions_rids[i] = regions[i]->get_self();
}
@@ -289,8 +291,10 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
TypedArray<RID> agents_rids;
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, agents_rids);
+
const LocalVector<RvoAgent *> agents = map->get_agents();
agents_rids.resize(agents.size());
+
for (uint32_t i = 0; i < agents.size(); i++) {
agents_rids[i] = agents[i]->get_self();
}
@@ -300,6 +304,7 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
RID GodotNavigationServer::region_get_map(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, RID());
+
if (region->get_map()) {
return region->get_map()->get_self();
}
@@ -309,15 +314,16 @@ RID GodotNavigationServer::region_get_map(RID p_region) const {
RID GodotNavigationServer::agent_get_map(RID p_agent) const {
RvoAgent *agent = agent_owner.get_or_null(p_agent);
ERR_FAIL_COND_V(agent == nullptr, RID());
+
if (agent->get_map()) {
return agent->get_map()->get_self();
}
return RID();
}
-RID GodotNavigationServer::region_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+RID GodotNavigationServer::region_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = region_owner.make_rid();
NavRegion *reg = region_owner.get_or_null(rid);
reg->set_self(rid);
@@ -383,9 +389,24 @@ real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
return region->get_travel_cost();
}
+COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id) {
+ NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND(region == nullptr);
+
+ region->set_owner_id(p_owner_id);
+}
+
+ObjectID GodotNavigationServer::region_get_owner_id(RID p_region) const {
+ const NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND_V(region == nullptr, ObjectID());
+
+ return region->get_owner_id();
+}
+
bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const {
const NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, false);
+
if (region->get_map()) {
RID closest_point_owner = map_get_closest_point_owner(region->get_map()->get_self(), p_point);
return closest_point_owner == region->get_self();
@@ -407,20 +428,20 @@ uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const
return region->get_navigation_layers();
}
-COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
+COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh) {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND(region == nullptr);
- region->set_mesh(p_nav_mesh);
+ region->set_mesh(p_navigation_mesh);
}
-void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const {
- ERR_FAIL_COND(r_mesh.is_null());
- ERR_FAIL_COND(p_node == nullptr);
+void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
+ ERR_FAIL_COND(p_navigation_mesh.is_null());
+ ERR_FAIL_COND(p_root_node == nullptr);
#ifndef _3D_DISABLED
- NavigationMeshGenerator::get_singleton()->clear(r_mesh);
- NavigationMeshGenerator::get_singleton()->bake(r_mesh, p_node);
+ NavigationMeshGenerator::get_singleton()->clear(p_navigation_mesh);
+ NavigationMeshGenerator::get_singleton()->bake(p_navigation_mesh, p_root_node);
#endif
}
@@ -445,9 +466,9 @@ Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, i
return region->get_connection_pathway_end(p_connection_id);
}
-RID GodotNavigationServer::link_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+RID GodotNavigationServer::link_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = link_owner.make_rid();
NavLink *link = link_owner.get_or_null(rid);
link->set_self(rid);
@@ -570,9 +591,23 @@ real_t GodotNavigationServer::link_get_travel_cost(const RID p_link) const {
return link->get_travel_cost();
}
-RID GodotNavigationServer::agent_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ link->set_owner_id(p_owner_id);
+}
+
+ObjectID GodotNavigationServer::link_get_owner_id(RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, ObjectID());
+
+ return link->get_owner_id();
+}
+
+RID GodotNavigationServer::agent_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = agent_owner.make_rid();
RvoAgent *agent = agent_owner.get_or_null(rid);
agent->set_self(rid);
@@ -676,14 +711,14 @@ bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
return agent->is_map_changed();
}
-COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) {
+COMMAND_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata) {
RvoAgent *agent = agent_owner.get_or_null(p_agent);
ERR_FAIL_COND(agent == nullptr);
- agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata);
+ agent->set_callback(p_object_id, p_method, p_udata);
if (agent->get_map()) {
- if (p_receiver == nullptr) {
+ if (p_object_id == ObjectID()) {
agent->get_map()->remove_agent_as_controlled(agent);
} else {
agent->get_map()->set_agent_as_controlled(agent);
@@ -759,10 +794,10 @@ COMMAND_1(free, RID, p_object) {
}
}
-void GodotNavigationServer::set_active(bool p_active) const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
- mut_this->active = p_active;
+void GodotNavigationServer::set_active(bool p_active) {
+ MutexLock lock(operations_mutex);
+
+ active = p_active;
}
void GodotNavigationServer::flush_queries() {
@@ -770,6 +805,7 @@ void GodotNavigationServer::flush_queries() {
// even with mutable functions.
MutexLock lock(commands_mutex);
MutexLock lock2(operations_mutex);
+
for (size_t i(0); i < commands.size(); i++) {
commands[i]->exec(this);
memdelete(commands[i]);
@@ -793,6 +829,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
return;
}
+ int _new_pm_region_count = 0;
+ int _new_pm_agent_count = 0;
+ int _new_pm_link_count = 0;
+ int _new_pm_polygon_count = 0;
+ int _new_pm_edge_count = 0;
+ int _new_pm_edge_merge_count = 0;
+ int _new_pm_edge_connection_count = 0;
+ int _new_pm_edge_free_count = 0;
+
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
MutexLock lock(operations_mutex);
@@ -801,6 +846,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
+ _new_pm_region_count += active_maps[i]->get_pm_region_count();
+ _new_pm_agent_count += active_maps[i]->get_pm_agent_count();
+ _new_pm_link_count += active_maps[i]->get_pm_link_count();
+ _new_pm_polygon_count += active_maps[i]->get_pm_polygon_count();
+ _new_pm_edge_count += active_maps[i]->get_pm_edge_count();
+ _new_pm_edge_merge_count += active_maps[i]->get_pm_edge_merge_count();
+ _new_pm_edge_connection_count += active_maps[i]->get_pm_edge_connection_count();
+ _new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count();
+
// Emit a signal if a map changed.
const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
if (new_map_update_id != active_maps_update_id[i]) {
@@ -808,22 +862,45 @@ void GodotNavigationServer::process(real_t p_delta_time) {
active_maps_update_id[i] = new_map_update_id;
}
}
+
+ pm_region_count = _new_pm_region_count;
+ pm_agent_count = _new_pm_agent_count;
+ pm_link_count = _new_pm_link_count;
+ pm_polygon_count = _new_pm_polygon_count;
+ pm_edge_count = _new_pm_edge_count;
+ pm_edge_merge_count = _new_pm_edge_merge_count;
+ pm_edge_connection_count = _new_pm_edge_connection_count;
+ pm_edge_free_count = _new_pm_edge_free_count;
}
-NavigationUtilities::PathQueryResult GodotNavigationServer::_query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const {
- NavigationUtilities::PathQueryResult r_query_result;
+PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_parameters) const {
+ PathQueryResult r_query_result;
const NavMap *map = map_owner.get_or_null(p_parameters.map);
ERR_FAIL_COND_V(map == nullptr, r_query_result);
// run the pathfinding
- if (p_parameters.pathfinding_algorithm == NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR) {
+ if (p_parameters.pathfinding_algorithm == PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR) {
// while postprocessing is still part of map.get_path() need to check and route it here for the correct "optimize" post-processing
- if (p_parameters.path_postprocessing == NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL) {
- r_query_result.path = map->get_path(p_parameters.start_position, p_parameters.target_position, true, p_parameters.navigation_layers);
- } else if (p_parameters.path_postprocessing == NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED) {
- r_query_result.path = map->get_path(p_parameters.start_position, p_parameters.target_position, false, p_parameters.navigation_layers);
+ if (p_parameters.path_postprocessing == PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL) {
+ r_query_result.path = map->get_path(
+ p_parameters.start_position,
+ p_parameters.target_position,
+ true,
+ p_parameters.navigation_layers,
+ p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES) ? &r_query_result.path_types : nullptr,
+ p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS) ? &r_query_result.path_rids : nullptr,
+ p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS) ? &r_query_result.path_owner_ids : nullptr);
+ } else if (p_parameters.path_postprocessing == PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED) {
+ r_query_result.path = map->get_path(
+ p_parameters.start_position,
+ p_parameters.target_position,
+ false,
+ p_parameters.navigation_layers,
+ p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES) ? &r_query_result.path_types : nullptr,
+ p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS) ? &r_query_result.path_rids : nullptr,
+ p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS) ? &r_query_result.path_owner_ids : nullptr);
}
} else {
return r_query_result;
@@ -836,6 +913,40 @@ NavigationUtilities::PathQueryResult GodotNavigationServer::_query_path(const Na
return r_query_result;
}
+int GodotNavigationServer::get_process_info(ProcessInfo p_info) const {
+ switch (p_info) {
+ case INFO_ACTIVE_MAPS: {
+ return active_maps.size();
+ } break;
+ case INFO_REGION_COUNT: {
+ return pm_region_count;
+ } break;
+ case INFO_AGENT_COUNT: {
+ return pm_agent_count;
+ } break;
+ case INFO_LINK_COUNT: {
+ return pm_link_count;
+ } break;
+ case INFO_POLYGON_COUNT: {
+ return pm_polygon_count;
+ } break;
+ case INFO_EDGE_COUNT: {
+ return pm_edge_count;
+ } break;
+ case INFO_EDGE_MERGE_COUNT: {
+ return pm_edge_merge_count;
+ } break;
+ case INFO_EDGE_CONNECTION_COUNT: {
+ return pm_edge_connection_count;
+ } break;
+ case INFO_EDGE_FREE_COUNT: {
+ return pm_edge_free_count;
+ } break;
+ }
+
+ return 0;
+}
+
#undef COMMAND_1
#undef COMMAND_2
#undef COMMAND_4