diff options
Diffstat (limited to 'modules/navigation/godot_navigation_server.cpp')
-rw-r--r-- | modules/navigation/godot_navigation_server.cpp | 337 |
1 files changed, 289 insertions, 48 deletions
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index 2cdb5b7cb4..4532ea9391 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* godot_navigation_server.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* godot_navigation_server.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "godot_navigation_server.h" @@ -36,6 +36,8 @@ #include "navigation_mesh_generator.h" #endif +using namespace NavigationUtilities; + /// Creates a struct for each function and a function that once called creates /// an instance of that struct with the submitted parameters. /// Then, that struct is stored in an array; the `sync` function consume that array. @@ -123,8 +125,8 @@ void GodotNavigationServer::add_command(SetCommand *command) const { } } -Array GodotNavigationServer::get_maps() const { - Array all_map_rids; +TypedArray<RID> GodotNavigationServer::get_maps() const { + TypedArray<RID> all_map_rids; List<RID> maps_owned; map_owner.get_owned_list(&maps_owned); if (maps_owned.size()) { @@ -210,11 +212,25 @@ real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const { return map->get_edge_connection_margin(); } +COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius) { + NavMap *map = map_owner.get_or_null(p_map); + ERR_FAIL_COND(map == nullptr); + + map->set_link_connection_radius(p_connection_radius); +} + +real_t GodotNavigationServer::map_get_link_connection_radius(RID p_map) const { + const NavMap *map = map_owner.get_or_null(p_map); + ERR_FAIL_COND_V(map == nullptr, 0); + + return map->get_link_connection_radius(); +} + Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>()); - return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers); + return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers, nullptr, nullptr, nullptr); } Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { @@ -245,8 +261,22 @@ RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 return map->get_closest_point_owner(p_point); } -Array GodotNavigationServer::map_get_regions(RID p_map) const { - Array regions_rids; +TypedArray<RID> GodotNavigationServer::map_get_links(RID p_map) const { + TypedArray<RID> link_rids; + const NavMap *map = map_owner.get_or_null(p_map); + ERR_FAIL_COND_V(map == nullptr, link_rids); + + const LocalVector<NavLink *> links = map->get_links(); + link_rids.resize(links.size()); + + for (uint32_t i = 0; i < links.size(); i++) { + link_rids[i] = links[i]->get_self(); + } + return link_rids; +} + +TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const { + TypedArray<RID> regions_rids; const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, regions_rids); const LocalVector<NavRegion *> regions = map->get_regions(); @@ -257,8 +287,8 @@ Array GodotNavigationServer::map_get_regions(RID p_map) const { return regions_rids; } -Array GodotNavigationServer::map_get_agents(RID p_map) const { - Array agents_rids; +TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const { + TypedArray<RID> agents_rids; const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, agents_rids); const LocalVector<RvoAgent *> agents = map->get_agents(); @@ -355,6 +385,20 @@ real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const { return region->get_travel_cost(); } +COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id) { + NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_COND(region == nullptr); + + region->set_owner_id(p_owner_id); +} + +ObjectID GodotNavigationServer::region_get_owner_id(RID p_region) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_COND_V(region == nullptr, ObjectID()); + + return region->get_owner_id(); +} + bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const { const NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, false); @@ -379,20 +423,20 @@ uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const return region->get_navigation_layers(); } -COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) { +COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); - region->set_mesh(p_nav_mesh); + region->set_mesh(p_navigation_mesh); } -void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const { - ERR_FAIL_COND(r_mesh.is_null()); - ERR_FAIL_COND(p_node == nullptr); +void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const { + ERR_FAIL_COND(p_navigation_mesh.is_null()); + ERR_FAIL_COND(p_root_node == nullptr); #ifndef _3D_DISABLED - NavigationMeshGenerator::get_singleton()->clear(r_mesh); - NavigationMeshGenerator::get_singleton()->bake(r_mesh, p_node); + NavigationMeshGenerator::get_singleton()->clear(p_navigation_mesh); + NavigationMeshGenerator::get_singleton()->bake(p_navigation_mesh, p_root_node); #endif } @@ -417,6 +461,145 @@ Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, i return region->get_connection_pathway_end(p_connection_id); } +RID GodotNavigationServer::link_create() const { + GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); + MutexLock lock(mut_this->operations_mutex); + RID rid = link_owner.make_rid(); + NavLink *link = link_owner.get_or_null(rid); + link->set_self(rid); + return rid; +} + +COMMAND_2(link_set_map, RID, p_link, RID, p_map) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + if (link->get_map() != nullptr) { + if (link->get_map()->get_self() == p_map) { + return; // Pointless + } + + link->get_map()->remove_link(link); + link->set_map(nullptr); + } + + if (p_map.is_valid()) { + NavMap *map = map_owner.get_or_null(p_map); + ERR_FAIL_COND(map == nullptr); + + map->add_link(link); + link->set_map(map); + } +} + +RID GodotNavigationServer::link_get_map(const RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, RID()); + + if (link->get_map()) { + return link->get_map()->get_self(); + } + return RID(); +} + +COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + link->set_bidirectional(p_bidirectional); +} + +bool GodotNavigationServer::link_is_bidirectional(RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, false); + + return link->is_bidirectional(); +} + +COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + link->set_navigation_layers(p_navigation_layers); +} + +uint32_t GodotNavigationServer::link_get_navigation_layers(const RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, 0); + + return link->get_navigation_layers(); +} + +COMMAND_2(link_set_start_location, RID, p_link, Vector3, p_location) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + link->set_start_location(p_location); +} + +Vector3 GodotNavigationServer::link_get_start_location(RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, Vector3()); + + return link->get_start_location(); +} + +COMMAND_2(link_set_end_location, RID, p_link, Vector3, p_location) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + link->set_end_location(p_location); +} + +Vector3 GodotNavigationServer::link_get_end_location(RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, Vector3()); + + return link->get_end_location(); +} + +COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + link->set_enter_cost(p_enter_cost); +} + +real_t GodotNavigationServer::link_get_enter_cost(const RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, 0); + + return link->get_enter_cost(); +} + +COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + link->set_travel_cost(p_travel_cost); +} + +real_t GodotNavigationServer::link_get_travel_cost(const RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, 0); + + return link->get_travel_cost(); +} + +COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id) { + NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND(link == nullptr); + + link->set_owner_id(p_owner_id); +} + +ObjectID GodotNavigationServer::link_get_owner_id(RID p_link) const { + const NavLink *link = link_owner.get_or_null(p_link); + ERR_FAIL_COND_V(link == nullptr, ObjectID()); + + return link->get_owner_id(); +} + RID GodotNavigationServer::agent_create() const { GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); @@ -453,11 +636,11 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { } } -COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist) { +COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) { RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); - agent->get_agent()->neighborDist_ = p_dist; + agent->get_agent()->neighborDist_ = p_distance; } COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) { @@ -523,14 +706,14 @@ bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const { return agent->is_map_changed(); } -COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) { +COMMAND_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata) { RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); - agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata); + agent->set_callback(p_object_id, p_method, p_udata); if (agent->get_map()) { - if (p_receiver == nullptr) { + if (p_object_id == ObjectID()) { agent->get_map()->remove_agent_as_controlled(agent); } else { agent->get_map()->set_agent_as_controlled(agent); @@ -549,6 +732,13 @@ COMMAND_1(free, RID, p_object) { regions[i]->set_map(nullptr); } + // Removes any assigned links + LocalVector<NavLink *> links = map->get_links(); + for (uint32_t i = 0; i < links.size(); i++) { + map->remove_link(links[i]); + links[i]->set_map(nullptr); + } + // Remove any assigned agent LocalVector<RvoAgent *> agents = map->get_agents(); for (uint32_t i = 0; i < agents.size(); i++) { @@ -572,6 +762,17 @@ COMMAND_1(free, RID, p_object) { region_owner.free(p_object); + } else if (link_owner.owns(p_object)) { + NavLink *link = link_owner.get_or_null(p_object); + + // Removes this link from the map if assigned + if (link->get_map() != nullptr) { + link->get_map()->remove_link(link); + link->set_map(nullptr); + } + + link_owner.free(p_object); + } else if (agent_owner.owns(p_object)) { RvoAgent *agent = agent_owner.get_or_null(p_object); @@ -639,6 +840,46 @@ void GodotNavigationServer::process(real_t p_delta_time) { } } +PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_parameters) const { + PathQueryResult r_query_result; + + const NavMap *map = map_owner.get_or_null(p_parameters.map); + ERR_FAIL_COND_V(map == nullptr, r_query_result); + + // run the pathfinding + + if (p_parameters.pathfinding_algorithm == PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR) { + // while postprocessing is still part of map.get_path() need to check and route it here for the correct "optimize" post-processing + if (p_parameters.path_postprocessing == PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL) { + r_query_result.path = map->get_path( + p_parameters.start_position, + p_parameters.target_position, + true, + p_parameters.navigation_layers, + p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES) ? &r_query_result.path_types : nullptr, + p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS) ? &r_query_result.path_rids : nullptr, + p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS) ? &r_query_result.path_owner_ids : nullptr); + } else if (p_parameters.path_postprocessing == PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED) { + r_query_result.path = map->get_path( + p_parameters.start_position, + p_parameters.target_position, + false, + p_parameters.navigation_layers, + p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES) ? &r_query_result.path_types : nullptr, + p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS) ? &r_query_result.path_rids : nullptr, + p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS) ? &r_query_result.path_owner_ids : nullptr); + } + } else { + return r_query_result; + } + + // add path postprocessing + + // add path stats + + return r_query_result; +} + #undef COMMAND_1 #undef COMMAND_2 #undef COMMAND_4 |