summaryrefslogtreecommitdiff
path: root/modules/nativescript/nativescript.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/nativescript/nativescript.h')
-rw-r--r--modules/nativescript/nativescript.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/modules/nativescript/nativescript.h b/modules/nativescript/nativescript.h
index bc7a6e3ed6..c60effd0c1 100644
--- a/modules/nativescript/nativescript.h
+++ b/modules/nativescript/nativescript.h
@@ -41,6 +41,10 @@
#include "godot_nativescript.h"
#include "modules/gdnative/gdnative.h"
+#ifndef NO_THREADS
+#include "os/mutex.h"
+#endif
+
struct NativeScriptDesc {
struct Method {
@@ -102,6 +106,9 @@ class NativeScript : public Script {
String class_name;
+#ifndef NO_THREADS
+ Mutex *owners_lock;
+#endif
Set<Object *> instance_owners;
protected:
@@ -181,6 +188,9 @@ public:
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
+ virtual void refcount_incremented();
+ virtual bool refcount_decremented();
+
~NativeScriptInstance();
};
@@ -197,7 +207,23 @@ private:
void _unload_stuff();
+#ifndef NO_THREADS
+ Mutex *mutex;
+
+ Set<Ref<GDNativeLibrary> > libs_to_init;
+ Set<NativeScript *> scripts_to_register;
+ volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
+ void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
+#endif
+
+ void init_library(const Ref<GDNativeLibrary> &lib);
+ void register_script(NativeScript *script);
+ void unregister_script(NativeScript *script);
+
+ void call_libraries_cb(const StringName &name);
+
public:
+ // These two maps must only be touched on the main thread
Map<String, Map<StringName, NativeScriptDesc> > library_classes;
Map<String, Ref<GDNative> > library_gdnatives;
@@ -206,6 +232,15 @@ public:
const StringName _init_call_type = "nativescript_init";
const StringName _init_call_name = "godot_nativescript_init";
+ const StringName _noarg_call_type = "nativescript_no_arg";
+
+ const StringName _frame_call_name = "godot_nativescript_frame";
+
+#ifndef NO_THREADS
+ const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
+ const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
+#endif
+
NativeScriptLanguage();
~NativeScriptLanguage();
@@ -215,6 +250,13 @@ public:
void _hacky_api_anchor();
+#ifndef NO_THREADS
+ virtual void thread_enter();
+ virtual void thread_exit();
+#endif
+
+ virtual void frame();
+
virtual String get_name() const;
virtual void init();
virtual String get_type() const;