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Diffstat (limited to 'modules/nativescript/godot_nativescript.cpp')
-rw-r--r-- | modules/nativescript/godot_nativescript.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/modules/nativescript/godot_nativescript.cpp b/modules/nativescript/godot_nativescript.cpp new file mode 100644 index 0000000000..7da6d14d18 --- /dev/null +++ b/modules/nativescript/godot_nativescript.cpp @@ -0,0 +1,205 @@ +/*************************************************************************/ +/* godot_nativescript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot_nativescript.h" + +#include "nativescript.h" + +#include "class_db.h" +#include "error_macros.h" +#include "gdnative.h" +#include "global_constants.h" +#include "project_settings.h" +#include "variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +extern "C" void _native_script_hook() { +} + +#define NSL NativeScriptLanguage::get_singleton() + +// Script API + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = false; + + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = true; + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Method method; + method.method = p_method; + method.rpc_mode = p_attr.rpc_type; + method.info = MethodInfo(p_function_name); + + E->get().methods.insert(p_function_name, method); +} + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Property property; + property.default_value = *(Variant *)&p_attr->default_value; + property.getter = p_get_func; + property.rset_mode = p_attr->rset_type; + property.setter = p_set_func; + property.info = PropertyInfo((Variant::Type)p_attr->type, + p_path, + (PropertyHint)p_attr->hint, + *(String *)&p_attr->hint_string, + (PropertyUsageFlags)p_attr->usage); + + E->get().properties.insert(p_path, property); +} + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + List<PropertyInfo> args; + Vector<Variant> default_args; + + for (int i = 0; i < p_signal->num_args; i++) { + PropertyInfo info; + + godot_signal_argument arg = p_signal->args[i]; + + info.hint = (PropertyHint)arg.hint; + info.hint_string = *(String *)&arg.hint_string; + info.name = *(String *)&arg.name; + info.type = (Variant::Type)arg.type; + info.usage = (PropertyUsageFlags)arg.usage; + + args.push_back(info); + } + + for (int i = 0; i < p_signal->num_default_args; i++) { + Variant *v; + godot_signal_argument attrib = p_signal->args[i]; + + v = (Variant *)&attrib.default_value; + + default_args.push_back(*v); + } + + MethodInfo method_info; + method_info.name = *(String *)&p_signal->name; + method_info.arguments = args; + method_info.default_arguments = default_args; + + NativeScriptDesc::Signal signal; + signal.signal = method_info; + + E->get().signals_.insert(*(String *)&p_signal->name, signal); +} + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { + Object *instance = (Object *)p_instance; + if (!instance) + return NULL; + if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { + // return ((NativeScriptInstance *)instance->get_script_instance())->get_userdata(); + } + return NULL; +} + +#ifdef __cplusplus +} +#endif |