diff options
Diffstat (limited to 'modules/multiplayer')
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.cpp | 37 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.h | 2 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_synchronizer.cpp | 10 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_synchronizer.h | 2 | ||||
-rw-r--r-- | modules/multiplayer/scene_replication_state.cpp | 2 |
5 files changed, 44 insertions, 9 deletions
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index e8f3aecc69..9d28feef09 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -86,23 +86,41 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const { } } #endif + +PackedStringArray MultiplayerSpawner::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); + + if (spawn_path.is_empty() || !has_node(spawn_path)) { + warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes.")); + } + bool has_scenes = get_spawnable_scene_count() > 0; + // Can't check if method is overriden in placeholder scripts. + bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder(); + if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) { + warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\".")); + warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code.")); + } + return warnings; +} + void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { SpawnableScene sc; sc.path = p_path; if (Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_COND(!FileAccess::exists(p_path)); - } else { - sc.cache = ResourceLoader::load(p_path); - ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path); } spawnable_scenes.push_back(sc); } + int MultiplayerSpawner::get_spawnable_scene_count() const { return spawnable_scenes.size(); } + String MultiplayerSpawner::get_spawnable_scene(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), ""); return spawnable_scenes[p_idx].path; } + void MultiplayerSpawner::clear_spawnable_scenes() { spawnable_scenes.clear(); } @@ -230,8 +248,8 @@ void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_s ObjectID oid = p_node->get_instance_id(); if (!tracked_nodes.has(oid)) { tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONESHOT); - p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONESHOT); + p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); + p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); } } @@ -270,9 +288,12 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const Node *MultiplayerSpawner::instantiate_scene(int p_id) { ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr); - Ref<PackedScene> scene = spawnable_scenes[p_id].cache; - ERR_FAIL_COND_V(scene.is_null(), nullptr); - return scene->instantiate(); + SpawnableScene &sc = spawnable_scenes[p_id]; + if (sc.cache.is_null()) { + sc.cache = ResourceLoader::load(sc.path); + } + ERR_FAIL_COND_V_MSG(sc.cache.is_null(), nullptr, "Invalid spawnable scene: " + sc.path); + return sc.cache->instantiate(); } Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) { diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h index fc3befc2d4..587c99efd1 100644 --- a/modules/multiplayer/multiplayer_spawner.h +++ b/modules/multiplayer/multiplayer_spawner.h @@ -91,6 +91,8 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; #endif public: + PackedStringArray get_configuration_warnings() const override; + Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; } diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index eee1495c14..2c3ebccaeb 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -94,6 +94,16 @@ void MultiplayerSynchronizer::_update_process() { } } +PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); + + if (root_path.is_empty() || !has_node(root_path)) { + warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties.")); + } + + return warnings; +} + Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) { ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); r_variant.resize(p_properties.size()); diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h index e84d41db86..f10a95a1d4 100644 --- a/modules/multiplayer/multiplayer_synchronizer.h +++ b/modules/multiplayer/multiplayer_synchronizer.h @@ -66,6 +66,8 @@ public: static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); + PackedStringArray get_configuration_warnings() const override; + void set_replication_interval(double p_interval); double get_replication_interval() const; uint64_t get_replication_interval_msec() const; diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp index 25442bb7fa..fbcf0acadb 100644 --- a/modules/multiplayer/scene_replication_state.cpp +++ b/modules/multiplayer/scene_replication_state.cpp @@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID if (!tracked_nodes.has(p_id)) { tracked_nodes[p_id] = TrackedNode(p_id); Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT); + node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); } return tracked_nodes[p_id]; } |