diff options
Diffstat (limited to 'modules/multiplayer/scene_rpc_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_rpc_interface.cpp | 77 |
1 files changed, 44 insertions, 33 deletions
diff --git a/modules/multiplayer/scene_rpc_interface.cpp b/modules/multiplayer/scene_rpc_interface.cpp index acc113c901..dbf2b3751e 100644 --- a/modules/multiplayer/scene_rpc_interface.cpp +++ b/modules/multiplayer/scene_rpc_interface.cpp @@ -52,16 +52,15 @@ #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT) #ifdef DEBUG_ENABLED -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) { - if (EngineDebugger::is_profiling("rpc")) { +_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) { + if (EngineDebugger::is_profiling("multiplayer:rpc")) { Array values; - values.push_back(p_id); values.push_back(p_what); - EngineDebugger::profiler_add_frame_data("rpc", values); + values.push_back(p_id); + values.push_back(p_size); + EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values); } } -#else -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {} #endif // Returns the packet size stripping the node path added when the node is not yet cached. @@ -277,7 +276,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i argp.resize(argc); #ifdef DEBUG_ENABLED - _profile_node_data("rpc_in", p_node->get_instance_id()); + _profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len); #endif int out; @@ -296,7 +295,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i } } -void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { +void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer."); @@ -312,12 +311,35 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + "."); } - // See if all peers have cached path (if so, call can be fast). - int psc_id; - const bool has_all_peers = multiplayer->get_path_cache()->send_object_cache(p_from, p_to, psc_id); + // See if all peers have cached path (if so, call can be fast) while building the RPC target list. + HashSet<int> targets; + Ref<SceneCacheInterface> cache = multiplayer->get_path_cache(); + int psc_id = -1; + bool has_all_peers = true; + const ObjectID oid = p_node->get_instance_id(); + if (p_to > 0) { + ERR_FAIL_COND_MSG(!multiplayer->get_replicator()->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to)); + targets.insert(p_to); + has_all_peers = cache->send_object_cache(p_node, p_to, psc_id); + } else { + bool restricted = !multiplayer->get_replicator()->is_rpc_visible(oid, 0); + for (const int &P : multiplayer->get_connected_peers()) { + if (p_to < 0 && P == -p_to) { + continue; // Excluded peer. + } + if (restricted && !multiplayer->get_replicator()->is_rpc_visible(oid, P)) { + continue; // Not visible to this peer. + } + targets.insert(P); + bool has_peer = cache->send_object_cache(p_node, P, psc_id); + has_all_peers = has_all_peers && has_peer; + } + } + if (targets.is_empty()) { + return; // No one in sight. + } // Create base packet, lots of hardcode because it must be tight. - int ofs = 0; #define MAKE_ROOM(m_amount) \ @@ -399,20 +421,21 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con ERR_FAIL_COND(node_id_compression > 3); ERR_FAIL_COND(name_id_compression > 1); - // We can now set the meta - packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); - #ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", ofs); + _profile_node_data("rpc_out", p_node->get_instance_id(), ofs); #endif + // We can now set the meta + packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); + // Take chance and set transfer mode, since all send methods will use it. peer->set_transfer_channel(p_config.channel); peer->set_transfer_mode(p_config.transfer_mode); if (has_all_peers) { - // They all have verified paths, so send fast. - multiplayer->send_command(p_to, packet_cache.ptr(), ofs); + for (const int P : targets) { + multiplayer->send_command(P, packet_cache.ptr(), ofs); + } } else { // Unreachable because the node ID is never compressed if the peers doesn't know it. CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); @@ -420,23 +443,15 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con // Not all verified path, so send one by one. // Append path at the end, since we will need it for some packets. - NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path()); + NodePath from_path = multiplayer->get_root_path().rel_path_to(p_node->get_path()); CharString pname = String(from_path).utf8(); int path_len = encode_cstring(pname.get_data(), nullptr); MAKE_ROOM(ofs + path_len); encode_cstring(pname.get_data(), &(packet_cache.write[ofs])); - for (const int &P : multiplayer->get_connected_peers()) { - if (p_to < 0 && P == -p_to) { - continue; // Continue, excluded. - } - - if (p_to > 0 && P != p_to) { - continue; // Continue, not for this peer. - } - + // Not all verified path, so check which needs the longer packet. + for (const int P : targets) { bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P); - if (confirmed) { // This one confirmed path, so use id. encode_uint32(psc_id, &(packet_cache.write[1])); @@ -477,10 +492,6 @@ Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_ } if (p_peer_id != caller_id) { -#ifdef DEBUG_ENABLED - _profile_node_data("rpc_out", node->get_instance_id()); -#endif - _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); } |