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Diffstat (limited to 'modules/multiplayer/scene_rpc_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_rpc_interface.cpp | 521 |
1 files changed, 521 insertions, 0 deletions
diff --git a/modules/multiplayer/scene_rpc_interface.cpp b/modules/multiplayer/scene_rpc_interface.cpp new file mode 100644 index 0000000000..65090b9316 --- /dev/null +++ b/modules/multiplayer/scene_rpc_interface.cpp @@ -0,0 +1,521 @@ +/*************************************************************************/ +/* scene_rpc_interface.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_rpc_interface.h" + +#include "core/debugger/engine_debugger.h" +#include "core/io/marshalls.h" +#include "scene/main/multiplayer_api.h" +#include "scene/main/node.h" +#include "scene/main/window.h" + +#include "scene_multiplayer.h" + +// The RPC meta is composed by a single byte that contains (starting from the least significant bit): +// - `NetworkCommands` in the first four bits. +// - `NetworkNodeIdCompression` in the next 2 bits. +// - `NetworkNameIdCompression` in the next 1 bit. +// - `byte_only_or_no_args` in the next 1 bit. +#define NODE_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_0_SHIFT +#define NAME_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_2_SHIFT +#define BYTE_ONLY_OR_NO_ARGS_SHIFT SceneMultiplayer::CMD_FLAG_3_SHIFT + +#define NODE_ID_COMPRESSION_FLAG ((1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1))) +#define NAME_ID_COMPRESSION_FLAG (1 << NAME_ID_COMPRESSION_SHIFT) +#define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT) + +#ifdef DEBUG_ENABLED +_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) { + if (EngineDebugger::is_profiling("rpc")) { + Array values; + values.push_back(p_id); + values.push_back(p_what); + EngineDebugger::profiler_add_frame_data("rpc", values); + } +} +#else +_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {} +#endif + +// Returns the packet size stripping the node path added when the node is not yet cached. +int get_packet_len(uint32_t p_node_target, int p_packet_len) { + if (p_node_target & 0x80000000) { + int ofs = p_node_target & 0x7FFFFFFF; + return p_packet_len - (p_packet_len - ofs); + } else { + return p_packet_len; + } +} + +void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) { + if (p_config.get_type() == Variant::NIL) { + return; + } + ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY); + const Dictionary config = p_config; + Array names = config.keys(); + names.sort(); // Ensure ID order + for (int i = 0; i < names.size(); i++) { + ERR_CONTINUE(names[i].get_type() != Variant::STRING); + String name = names[i].operator String(); + ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY); + ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode")); + Dictionary dict = config[name]; + RPCConfig cfg; + cfg.name = name; + cfg.rpc_mode = ((MultiplayerAPI::RPCMode)dict.get("rpc_mode", MultiplayerAPI::RPC_MODE_AUTHORITY).operator int()); + cfg.transfer_mode = ((MultiplayerPeer::TransferMode)dict.get("transfer_mode", MultiplayerPeer::TRANSFER_MODE_RELIABLE).operator int()); + cfg.call_local = dict.get("call_local", false).operator bool(); + cfg.channel = dict.get("channel", 0).operator int(); + uint16_t id = ((uint16_t)i); + if (p_for_node) { + id |= (1 << 15); + } + r_cache.configs[id] = cfg; + r_cache.ids[name] = id; + } +} + +const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) { + const ObjectID oid = p_node->get_instance_id(); + if (rpc_cache.has(oid)) { + return rpc_cache[oid]; + } + RPCConfigCache cache; + _parse_rpc_config(p_node->get_node_rpc_config(), true, cache); + if (p_node->get_script_instance()) { + _parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache); + } + rpc_cache[oid] = cache; + return rpc_cache[oid]; +} + +_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) { + switch (mode) { + case MultiplayerAPI::RPC_MODE_DISABLED: { + return false; + } break; + case MultiplayerAPI::RPC_MODE_ANY_PEER: { + return true; + } break; + case MultiplayerAPI::RPC_MODE_AUTHORITY: { + return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority(); + } break; + } + + return false; +} + +String SceneRPCInterface::get_rpc_md5(const Object *p_obj) { + const Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node, ""); + const RPCConfigCache cache = _get_node_config(node); + String rpc_list; + for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) { + rpc_list += String(config.value.name); + } + return rpc_list.md5_text(); +} + +Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { + Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); + ERR_FAIL_COND_V(!root_node, nullptr); + Node *node = nullptr; + + if (p_node_target & 0x80000000) { + // Use full path (not cached yet). + int ofs = p_node_target & 0x7FFFFFFF; + + ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared."); + + String paths; + paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); + + NodePath np = paths; + + node = root_node->get_node(np); + + if (!node) { + ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); + } + return node; + } else { + // Use cached path. + return Object::cast_to<Node>(multiplayer->get_path_cache()->get_cached_object(p_from, p_node_target)); + } +} + +void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) { + // Extract packet meta + int packet_min_size = 1; + int name_id_offset = 1; + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + // Compute the meta size, which depends on the compression level. + int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT; + int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT; + + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + packet_min_size += 1; + name_id_offset += 1; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + packet_min_size += 2; + name_id_offset += 2; + break; + case NETWORK_NODE_ID_COMPRESSION_32: + packet_min_size += 4; + name_id_offset += 4; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the node id compression mode."); + } + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + packet_min_size += 1; + break; + case NETWORK_NAME_ID_COMPRESSION_16: + packet_min_size += 2; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the name id compression mode."); + } + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + + uint32_t node_target = 0; + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + node_target = p_packet[1]; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + node_target = decode_uint16(p_packet + 1); + break; + case NETWORK_NODE_ID_COMPRESSION_32: + node_target = decode_uint32(p_packet + 1); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); + } + + Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); + ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found."); + + uint16_t name_id = 0; + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + name_id = p_packet[name_id_offset]; + break; + case NETWORK_NAME_ID_COMPRESSION_16: + name_id = decode_uint16(p_packet + name_id_offset); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); + } + + const int packet_len = get_packet_len(node_target, p_packet_len); + _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); +} + +void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { + ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small."); + + // Check that remote can call the RPC on this node. + const RPCConfigCache &cache_config = _get_node_config(p_node); + ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id)); + const RPCConfig &config = cache_config.configs[p_rpc_method_id]; + + bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from); + ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + "."); + + int argc = 0; + + const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG; + if (byte_only_or_no_args) { + if (p_offset < p_packet_len) { + // This packet contains only bytes. + argc = 1; + } + } else { + // Normal variant, takes the argument count from the packet. + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); + argc = p_packet[p_offset]; + p_offset += 1; + } + + Vector<Variant> args; + Vector<const Variant *> argp; + args.resize(argc); + argp.resize(argc); + +#ifdef DEBUG_ENABLED + _profile_node_data("rpc_in", p_node->get_instance_id()); +#endif + + int out; + MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + for (int i = 0; i < argc; i++) { + argp.write[i] = &args[i]; + } + + Callable::CallError ce; + + p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce); + if (ce.error != Callable::CallError::CALL_OK) { + String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce); + error = "RPC - " + error; + ERR_PRINT(error); + } +} + +void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer."); + + ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet."); + + ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected."); + + ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255)."); + + if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) { + ERR_FAIL_COND_MSG(p_to == multiplayer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(multiplayer->get_unique_id()) + "."); + + ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + "."); + } + + // See if all peers have cached path (if so, call can be fast). + int psc_id; + const bool has_all_peers = multiplayer->get_path_cache()->send_object_cache(p_from, p_to, psc_id); + + // Create base packet, lots of hardcode because it must be tight. + + int ofs = 0; + +#define MAKE_ROOM(m_amount) \ + if (packet_cache.size() < m_amount) \ + packet_cache.resize(m_amount); + + // Encode meta. + uint8_t command_type = SceneMultiplayer::NETWORK_COMMAND_REMOTE_CALL; + uint8_t node_id_compression = UINT8_MAX; + uint8_t name_id_compression = UINT8_MAX; + bool byte_only_or_no_args = false; + + MAKE_ROOM(1); + // The meta is composed along the way, so just set 0 for now. + packet_cache.write[0] = 0; + ofs += 1; + + // Encode Node ID. + if (has_all_peers) { + // Compress the node ID only if all the target peers already know it. + if (psc_id >= 0 && psc_id <= 255) { + // We can encode the id in 1 byte + node_id_compression = NETWORK_NODE_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(psc_id); + ofs += 1; + } else if (psc_id >= 0 && psc_id <= 65535) { + // We can encode the id in 2 bytes + node_id_compression = NETWORK_NODE_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs])); + ofs += 2; + } else { + // Too big, let's use 4 bytes. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc_id, &(packet_cache.write[ofs])); + ofs += 4; + } + } else { + // The targets don't know the node yet, so we need to use 32 bits int. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc_id, &(packet_cache.write[ofs])); + ofs += 4; + } + + // Encode method ID + if (p_rpc_id <= UINT8_MAX) { + // The ID fits in 1 byte + name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id); + ofs += 1; + } else { + // The ID is larger, let's use 2 bytes + name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(p_rpc_id, &(packet_cache.write[ofs])); + ofs += 2; + } + + int len; + Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!"); + if (byte_only_or_no_args) { + MAKE_ROOM(ofs + len); + } else { + MAKE_ROOM(ofs + 1 + len); + packet_cache.write[ofs] = p_argcount; + ofs += 1; + } + if (len) { + MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + ofs += len; + } + + ERR_FAIL_COND(command_type > 7); + ERR_FAIL_COND(node_id_compression > 3); + ERR_FAIL_COND(name_id_compression > 1); + + // We can now set the meta + packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); + +#ifdef DEBUG_ENABLED + multiplayer->profile_bandwidth("out", ofs); +#endif + + // Take chance and set transfer mode, since all send methods will use it. + peer->set_transfer_channel(p_config.channel); + peer->set_transfer_mode(p_config.transfer_mode); + + if (has_all_peers) { + // They all have verified paths, so send fast. + peer->set_target_peer(p_to); // To all of you. + peer->put_packet(packet_cache.ptr(), ofs); // A message with love. + } else { + // Unreachable because the node ID is never compressed if the peers doesn't know it. + CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); + + // Not all verified path, so send one by one. + + // Append path at the end, since we will need it for some packets. + NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path()); + CharString pname = String(from_path).utf8(); + int path_len = encode_cstring(pname.get_data(), nullptr); + MAKE_ROOM(ofs + path_len); + encode_cstring(pname.get_data(), &(packet_cache.write[ofs])); + + for (const int &P : multiplayer->get_connected_peers()) { + if (p_to < 0 && P == -p_to) { + continue; // Continue, excluded. + } + + if (p_to > 0 && P != p_to) { + continue; // Continue, not for this peer. + } + + bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P); + + peer->set_target_peer(P); // To this one specifically. + + if (confirmed) { + // This one confirmed path, so use id. + encode_uint32(psc_id, &(packet_cache.write[1])); + peer->put_packet(packet_cache.ptr(), ofs); + } else { + // This one did not confirm path yet, so use entire path (sorry!). + encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag. + peer->put_packet(packet_cache.ptr(), ofs + path_len); + } + } + } +} + +Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_V_MSG(!peer.is_valid(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active."); + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree"); + ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected."); + + int caller_id = multiplayer->get_unique_id(); + bool call_local_native = false; + bool call_local_script = false; + const RPCConfigCache &config_cache = _get_node_config(node); + uint16_t rpc_id = config_cache.ids.has(p_method) ? config_cache.ids[p_method] : UINT16_MAX; + ERR_FAIL_COND_V_MSG(rpc_id == UINT16_MAX, ERR_INVALID_PARAMETER, + vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path())); + const RPCConfig &config = config_cache.configs[rpc_id]; + + ERR_FAIL_COND_V_MSG(p_peer_id == caller_id && !config.call_local, ERR_INVALID_PARAMETER, "RPC '" + p_method + "' on yourself is not allowed by selected mode."); + + if (p_peer_id == 0 || p_peer_id == caller_id || (p_peer_id < 0 && p_peer_id != -caller_id)) { + if (rpc_id & (1 << 15)) { + call_local_native = config.call_local; + } else { + call_local_script = config.call_local; + } + } + + if (p_peer_id != caller_id) { +#ifdef DEBUG_ENABLED + _profile_node_data("rpc_out", node->get_instance_id()); +#endif + + _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); + } + + if (call_local_native) { + Callable::CallError ce; + + multiplayer->set_remote_sender_override(multiplayer->get_unique_id()); + node->callp(p_method, p_arg, p_argcount, ce); + multiplayer->set_remote_sender_override(0); + + if (ce.error != Callable::CallError::CALL_OK) { + String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce); + error = "rpc() aborted in local call: - " + error + "."; + ERR_PRINT(error); + return FAILED; + } + } + + if (call_local_script) { + Callable::CallError ce; + ce.error = Callable::CallError::CALL_OK; + + multiplayer->set_remote_sender_override(multiplayer->get_unique_id()); + node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce); + multiplayer->set_remote_sender_override(0); + + if (ce.error != Callable::CallError::CALL_OK) { + String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce); + error = "rpc() aborted in script local call: - " + error + "."; + ERR_PRINT(error); + return FAILED; + } + } + return OK; +} |