diff options
Diffstat (limited to 'modules/multiplayer/scene_replication_state.h')
-rw-r--r-- | modules/multiplayer/scene_replication_state.h | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/modules/multiplayer/scene_replication_state.h b/modules/multiplayer/scene_replication_state.h deleted file mode 100644 index bdff6ae3b7..0000000000 --- a/modules/multiplayer/scene_replication_state.h +++ /dev/null @@ -1,135 +0,0 @@ -/*************************************************************************/ -/* scene_replication_state.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCENE_REPLICATION_STATE_H -#define SCENE_REPLICATION_STATE_H - -#include "core/object/ref_counted.h" - -#include "multiplayer_spawner.h" -#include "multiplayer_synchronizer.h" - -class MultiplayerSpawner; -class MultiplayerSynchronizer; -class Node; - -class SceneReplicationState : public RefCounted { -private: - struct TrackedNode { - ObjectID id; - uint32_t net_id = 0; - uint32_t remote_peer = 0; - ObjectID spawner; - ObjectID synchronizer; - uint16_t last_sync = 0; - uint64_t last_sync_msec = 0; - - bool operator==(const ObjectID &p_other) { return id == p_other; } - - Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; } - MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; } - MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; } - TrackedNode() {} - TrackedNode(const ObjectID &p_id) { id = p_id; } - TrackedNode(const ObjectID &p_id, uint32_t p_net_id) { - id = p_id; - net_id = p_net_id; - } - }; - - struct PeerInfo { - HashSet<ObjectID> sync_nodes; - HashSet<ObjectID> spawn_nodes; - HashMap<uint32_t, ObjectID> recv_nodes; - uint16_t last_sent_sync = 0; - uint16_t last_recv_sync = 0; - }; - - HashSet<int> known_peers; - uint32_t last_net_id = 0; - HashMap<ObjectID, TrackedNode> tracked_nodes; - HashMap<int, PeerInfo> peers_info; - HashSet<ObjectID> spawned_nodes; - HashSet<ObjectID> synced_nodes; - - TrackedNode &_track(const ObjectID &p_id); - void _untrack(const ObjectID &p_id); - bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); } - -public: - const HashSet<int> get_peers() const { return known_peers; } - const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; } - bool is_spawned_node(const ObjectID &p_id) const { return spawned_nodes.has(p_id); } - const HashSet<ObjectID> &get_synced_nodes() const { return synced_nodes; } - bool is_synced_node(const ObjectID &p_id) const { return synced_nodes.has(p_id); } - - MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; } - MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; } - Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; } - bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time); - bool update_sync_time(const ObjectID &p_id, uint64_t p_msec); - - uint32_t get_net_id(const ObjectID &p_id) const; - void set_net_id(const ObjectID &p_id, uint32_t p_net_id); - uint32_t ensure_net_id(const ObjectID &p_id); - - void reset(); - void on_peer_change(int p_peer, bool p_connected); - - Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner); - Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner); - - Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync); - Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync); - - Error peer_add_sync(int p_peer, const ObjectID &p_id); - Error peer_del_sync(int p_peer, const ObjectID &p_id); - - const HashSet<ObjectID> get_peer_sync_nodes(int p_peer); - bool is_peer_sync(int p_peer, const ObjectID &p_id) const; - - Error peer_add_spawn(int p_peer, const ObjectID &p_id); - Error peer_del_spawn(int p_peer, const ObjectID &p_id); - - const HashSet<ObjectID> get_peer_spawn_nodes(int p_peer); - bool is_peer_spawn(int p_peer, const ObjectID &p_id) const; - - const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const; - Node *peer_get_remote(int p_peer, uint32_t p_net_id); - Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner); - Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node); - - uint16_t peer_sync_next(int p_peer); - void peer_sync_recv(int p_peer, uint16_t p_time); - - SceneReplicationState() {} -}; - -#endif // SCENE_REPLICATION_STATE_H |