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Diffstat (limited to 'modules/multiplayer/scene_replication_interface.h')
-rw-r--r--modules/multiplayer/scene_replication_interface.h79
1 files changed, 64 insertions, 15 deletions
diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h
index 8981647429..30d58f7129 100644
--- a/modules/multiplayer/scene_replication_interface.h
+++ b/modules/multiplayer/scene_replication_interface.h
@@ -31,9 +31,10 @@
#ifndef SCENE_REPLICATION_INTERFACE_H
#define SCENE_REPLICATION_INTERFACE_H
-#include "scene/main/multiplayer_api.h"
+#include "core/object/ref_counted.h"
-#include "scene_replication_state.h"
+#include "multiplayer_spawner.h"
+#include "multiplayer_synchronizer.h"
class SceneMultiplayer;
@@ -41,25 +42,72 @@ class SceneReplicationInterface : public RefCounted {
GDCLASS(SceneReplicationInterface, RefCounted);
private:
- void _send_sync(int p_peer, uint64_t p_msec);
- Error _make_spawn_packet(Node *p_node, int &r_len);
+ struct TrackedNode {
+ ObjectID id;
+ uint32_t net_id = 0;
+ uint32_t remote_peer = 0;
+ ObjectID spawner;
+ HashSet<ObjectID> synchronizers;
+
+ bool operator==(const ObjectID &p_other) { return id == p_other; }
+
+ _FORCE_INLINE_ MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
+ TrackedNode() {}
+ TrackedNode(const ObjectID &p_id) { id = p_id; }
+ TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
+ id = p_id;
+ net_id = p_net_id;
+ }
+ };
+
+ struct PeerInfo {
+ HashSet<ObjectID> sync_nodes;
+ HashSet<ObjectID> spawn_nodes;
+ HashMap<uint32_t, ObjectID> recv_sync_ids;
+ HashMap<uint32_t, ObjectID> recv_nodes;
+ uint16_t last_sent_sync = 0;
+ };
+
+ // Replication state.
+ HashMap<int, PeerInfo> peers_info;
+ uint32_t last_net_id = 0;
+ HashMap<ObjectID, TrackedNode> tracked_nodes;
+ HashSet<ObjectID> spawned_nodes;
+ HashSet<ObjectID> sync_nodes;
+
+ // Pending spawn information.
+ ObjectID pending_spawn;
+ int pending_spawn_remote = 0;
+ const uint8_t *pending_buffer = nullptr;
+ int pending_buffer_size = 0;
+ List<uint32_t> pending_sync_net_ids;
+
+ // Replicator config.
+ SceneMultiplayer *multiplayer = nullptr;
+ PackedByteArray packet_cache;
+ int sync_mtu = 1350; // Highly dependent on underlying protocol.
+
+ TrackedNode &_track(const ObjectID &p_id);
+ void _untrack(const ObjectID &p_id);
+
+ void _send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec);
+ Error _make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len);
Error _make_despawn_packet(Node *p_node, int &r_len);
Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
void _visibility_changed(int p_peer, ObjectID p_oid);
- Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
+ Error _update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync);
Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
- void _free_remotes(int p_peer);
+ void _free_remotes(const PeerInfo &p_info);
- Ref<SceneReplicationState> rep_state;
- SceneMultiplayer *multiplayer = nullptr;
- PackedByteArray packet_cache;
- int sync_mtu = 1350; // Highly dependent on underlying protocol.
+ template <class T>
+ static T *get_id_as(const ObjectID &p_id) {
+ return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr;
+ }
- // An hack to apply the initial state before ready.
- ObjectID pending_spawn;
- const uint8_t *pending_buffer = nullptr;
- int pending_buffer_size = 0;
+#ifdef DEBUG_ENABLED
+ _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size);
+#endif
public:
static void make_default();
@@ -77,8 +125,9 @@ public:
Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
+ bool is_rpc_visible(const ObjectID &p_oid, int p_peer) const;
+
SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
- rep_state.instantiate();
multiplayer = p_multiplayer;
}
};