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Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 233ff76c7d..68b6bc4a24 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -125,7 +125,7 @@ void SceneReplicationInterface::on_reset() {
}
void SceneReplicationInterface::on_network_process() {
- // Prevent endless stalling in case of unforseen spawn errors.
+ // Prevent endless stalling in case of unforeseen spawn errors.
if (spawn_queue.size()) {
ERR_PRINT("An error happened during last spawn, this usually means the 'ready' signal was not emitted by the spawned node.");
for (const ObjectID &oid : spawn_queue) {
@@ -742,6 +742,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ofs += 4;
uint32_t size = decode_uint32(&p_buffer[ofs]);
ofs += 4;
+ ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA);
MultiplayerSynchronizer *sync = nullptr;
if (net_id & 0x80000000) {
sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF));
@@ -756,14 +757,15 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
}
Node *node = sync->get_root_node();
if (sync->get_multiplayer_authority() != p_from || !node) {
- ERR_CONTINUE(true);
+ // Not valid for me.
+ ofs += size;
+ ERR_CONTINUE_MSG(true, "Ignoring sync data from non-authority or for missing node.");
}
if (!sync->update_inbound_sync_time(time)) {
// State is too old.
ofs += size;
continue;
}
- ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG);
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
Vector<Variant> vars;
vars.resize(props.size());