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Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp24
1 files changed, 19 insertions, 5 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index f1bab7327a..9302ea4f20 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -32,6 +32,7 @@
#include "scene_multiplayer.h"
+#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
#include "scene/scene_string_names.h"
@@ -40,6 +41,18 @@
if (packet_cache.size() < m_amount) \
packet_cache.resize(m_amount);
+#ifdef DEBUG_ENABLED
+_FORCE_INLINE_ void SceneReplicationInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
+ if (EngineDebugger::is_profiling("multiplayer:replication")) {
+ Array values;
+ values.push_back(p_what);
+ values.push_back(p_id);
+ values.push_back(p_size);
+ EngineDebugger::profiler_add_frame_data("multiplayer:replication", values);
+ }
+}
+#endif
+
SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const ObjectID &p_id) {
if (!tracked_nodes.has(p_id)) {
tracked_nodes[p_id] = TrackedNode(p_id);
@@ -362,13 +375,8 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
-#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", p_size);
-#endif
-
Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
peer->set_transfer_channel(0);
peer->set_transfer_mode(p_reliable ? MultiplayerPeer::TRANSFER_MODE_RELIABLE : MultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
@@ -640,6 +648,9 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p
MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size);
ofs += size;
}
+#ifdef DEBUG_ENABLED
+ _profile_node_data("sync_out", oid, size);
+#endif
}
if (ofs > 3) {
// Got some left over to send.
@@ -687,6 +698,9 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
err = MultiplayerSynchronizer::set_state(props, node, vars);
ERR_FAIL_COND_V(err, err);
ofs += size;
+#ifdef DEBUG_ENABLED
+ _profile_node_data("sync_in", sync->get_instance_id(), size);
+#endif
}
return OK;
}