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Diffstat (limited to 'modules/multiplayer/scene_multiplayer.h')
-rw-r--r-- | modules/multiplayer/scene_multiplayer.h | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h new file mode 100644 index 0000000000..1a8de11f3f --- /dev/null +++ b/modules/multiplayer/scene_multiplayer.h @@ -0,0 +1,205 @@ +/*************************************************************************/ +/* scene_multiplayer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_MULTIPLAYER_H +#define SCENE_MULTIPLAYER_H + +#include "scene/main/multiplayer_api.h" + +#include "scene_cache_interface.h" +#include "scene_replication_interface.h" +#include "scene_rpc_interface.h" + +class OfflineMultiplayerPeer : public MultiplayerPeer { + GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer); + +public: + virtual int get_available_packet_count() const override { return 0; } + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override { + *r_buffer = nullptr; + r_buffer_size = 0; + return OK; + } + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; } + virtual int get_max_packet_size() const override { return 0; } + + virtual void set_target_peer(int p_peer_id) override {} + virtual int get_packet_peer() const override { return 0; } + virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }; + virtual int get_packet_channel() const override { return 0; } + virtual void disconnect_peer(int p_peer, bool p_force = false) override {} + virtual bool is_server() const override { return true; } + virtual void poll() override {} + virtual void close() override {} + virtual int get_unique_id() const override { return TARGET_PEER_SERVER; } + virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }; +}; + +class SceneMultiplayer : public MultiplayerAPI { + GDCLASS(SceneMultiplayer, MultiplayerAPI); + +public: + enum NetworkCommands { + NETWORK_COMMAND_REMOTE_CALL = 0, + NETWORK_COMMAND_SIMPLIFY_PATH, + NETWORK_COMMAND_CONFIRM_PATH, + NETWORK_COMMAND_RAW, + NETWORK_COMMAND_SPAWN, + NETWORK_COMMAND_DESPAWN, + NETWORK_COMMAND_SYNC, + NETWORK_COMMAND_SYS, + }; + + enum SysCommands { + SYS_COMMAND_AUTH, + SYS_COMMAND_ADD_PEER, + SYS_COMMAND_DEL_PEER, + SYS_COMMAND_RELAY, + }; + + enum { + SYS_CMD_SIZE = 6, // Command + sys command + peer_id (+ optional payload). + }; + + // For each command, the 4 MSB can contain custom flags, as defined by subsystems. + enum { + CMD_FLAG_0_SHIFT = 4, + CMD_FLAG_1_SHIFT = 5, + CMD_FLAG_2_SHIFT = 6, + CMD_FLAG_3_SHIFT = 7, + }; + + // This is the mask that will be used to extract the command. + enum { + CMD_MASK = 7, // 0x7 -> 0b00001111 + }; + +private: + struct PendingPeer { + bool local = false; + bool remote = false; + uint64_t time = 0; + }; + + Ref<MultiplayerPeer> multiplayer_peer; + MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED; + HashMap<int, PendingPeer> pending_peers; // true if locally finalized. + Callable auth_callback; + uint64_t auth_timeout = 3000; + HashSet<int> connected_peers; + int remote_sender_id = 0; + int remote_sender_override = 0; + + Vector<uint8_t> packet_cache; + + NodePath root_path; + bool allow_object_decoding = false; + bool server_relay = true; + Ref<StreamPeerBuffer> relay_buffer; + + Ref<SceneCacheInterface> cache; + Ref<SceneReplicationInterface> replicator; + Ref<SceneRPCInterface> rpc; + +#ifdef DEBUG_ENABLED + _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value); + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles. +#else + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) { + return multiplayer_peer->put_packet(p_packet, p_packet_len); + } +#endif + +protected: + static void _bind_methods(); + + void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); + void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); + void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel); + + void _add_peer(int p_id); + void _admit_peer(int p_id); + void _del_peer(int p_id); + void _update_status(); + +public: + virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override; + virtual Ref<MultiplayerPeer> get_multiplayer_peer() override; + + virtual Error poll() override; + virtual int get_unique_id() override; + virtual Vector<int> get_peer_ids() override; + virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; } + + virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override; + + virtual Error object_configuration_add(Object *p_obj, Variant p_config) override; + virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override; + + void clear(); + + // Usually from object_configuration_add/remove + void set_root_path(const NodePath &p_path); + NodePath get_root_path() const; + + void disconnect_peer(int p_id); + + Error send_auth(int p_to, Vector<uint8_t> p_bytes); + Error complete_auth(int p_peer); + void set_auth_callback(Callable p_callback); + Callable get_auth_callback() const; + void set_auth_timeout(double p_timeout); + double get_auth_timeout() const; + Vector<int> get_authenticating_peer_ids(); + + Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed. + Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); + String get_rpc_md5(const Object *p_obj); + + const HashSet<int> get_connected_peers() const { return connected_peers; } + + void set_remote_sender_override(int p_id) { remote_sender_override = p_id; } + void set_refuse_new_connections(bool p_refuse); + bool is_refusing_new_connections() const; + + void set_allow_object_decoding(bool p_enable); + bool is_object_decoding_allowed() const; + + void set_server_relay_enabled(bool p_enabled); + bool is_server_relay_enabled() const; + + Ref<SceneCacheInterface> get_path_cache() { return cache; } + Ref<SceneReplicationInterface> get_replicator() { return replicator; } + + SceneMultiplayer(); + ~SceneMultiplayer(); +}; + +#endif // SCENE_MULTIPLAYER_H |