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+/*************************************************************************/
+/* scene_multiplayer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_MULTIPLAYER_H
+#define SCENE_MULTIPLAYER_H
+
+#include "scene/main/multiplayer_api.h"
+
+#include "scene_cache_interface.h"
+#include "scene_replication_interface.h"
+#include "scene_rpc_interface.h"
+
+class OfflineMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer);
+
+public:
+ virtual int get_available_packet_count() const override { return 0; }
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override {
+ *r_buffer = nullptr;
+ r_buffer_size = 0;
+ return OK;
+ }
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; }
+ virtual int get_max_packet_size() const override { return 0; }
+
+ virtual void set_target_peer(int p_peer_id) override {}
+ virtual int get_packet_peer() const override { return 0; }
+ virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; };
+ virtual int get_packet_channel() const override { return 0; }
+ virtual void disconnect_peer(int p_peer, bool p_force = false) override {}
+ virtual bool is_server() const override { return true; }
+ virtual void poll() override {}
+ virtual void close() override {}
+ virtual int get_unique_id() const override { return TARGET_PEER_SERVER; }
+ virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; };
+};
+
+class SceneMultiplayer : public MultiplayerAPI {
+ GDCLASS(SceneMultiplayer, MultiplayerAPI);
+
+public:
+ enum NetworkCommands {
+ NETWORK_COMMAND_REMOTE_CALL = 0,
+ NETWORK_COMMAND_SIMPLIFY_PATH,
+ NETWORK_COMMAND_CONFIRM_PATH,
+ NETWORK_COMMAND_RAW,
+ NETWORK_COMMAND_SPAWN,
+ NETWORK_COMMAND_DESPAWN,
+ NETWORK_COMMAND_SYNC,
+ NETWORK_COMMAND_SYS,
+ };
+
+ enum SysCommands {
+ SYS_COMMAND_AUTH,
+ SYS_COMMAND_ADD_PEER,
+ SYS_COMMAND_DEL_PEER,
+ SYS_COMMAND_RELAY,
+ };
+
+ enum {
+ SYS_CMD_SIZE = 6, // Command + sys command + peer_id (+ optional payload).
+ };
+
+ // For each command, the 4 MSB can contain custom flags, as defined by subsystems.
+ enum {
+ CMD_FLAG_0_SHIFT = 4,
+ CMD_FLAG_1_SHIFT = 5,
+ CMD_FLAG_2_SHIFT = 6,
+ CMD_FLAG_3_SHIFT = 7,
+ };
+
+ // This is the mask that will be used to extract the command.
+ enum {
+ CMD_MASK = 7, // 0x7 -> 0b00001111
+ };
+
+private:
+ struct PendingPeer {
+ bool local = false;
+ bool remote = false;
+ uint64_t time = 0;
+ };
+
+ Ref<MultiplayerPeer> multiplayer_peer;
+ MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED;
+ HashMap<int, PendingPeer> pending_peers; // true if locally finalized.
+ Callable auth_callback;
+ uint64_t auth_timeout = 3000;
+ HashSet<int> connected_peers;
+ int remote_sender_id = 0;
+ int remote_sender_override = 0;
+
+ Vector<uint8_t> packet_cache;
+
+ NodePath root_path;
+ bool allow_object_decoding = false;
+ bool server_relay = true;
+ Ref<StreamPeerBuffer> relay_buffer;
+
+ Ref<SceneCacheInterface> cache;
+ Ref<SceneReplicationInterface> replicator;
+ Ref<SceneRPCInterface> rpc;
+
+#ifdef DEBUG_ENABLED
+ _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value);
+ _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles.
+#else
+ _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) {
+ return multiplayer_peer->put_packet(p_packet, p_packet_len);
+ }
+#endif
+
+protected:
+ static void _bind_methods();
+
+ void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel);
+
+ void _add_peer(int p_id);
+ void _admit_peer(int p_id);
+ void _del_peer(int p_id);
+ void _update_status();
+
+public:
+ virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
+ virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
+
+ virtual Error poll() override;
+ virtual int get_unique_id() override;
+ virtual Vector<int> get_peer_ids() override;
+ virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; }
+
+ virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
+
+ virtual Error object_configuration_add(Object *p_obj, Variant p_config) override;
+ virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override;
+
+ void clear();
+
+ // Usually from object_configuration_add/remove
+ void set_root_path(const NodePath &p_path);
+ NodePath get_root_path() const;
+
+ void disconnect_peer(int p_id);
+
+ Error send_auth(int p_to, Vector<uint8_t> p_bytes);
+ Error complete_auth(int p_peer);
+ void set_auth_callback(Callable p_callback);
+ Callable get_auth_callback() const;
+ void set_auth_timeout(double p_timeout);
+ double get_auth_timeout() const;
+ Vector<int> get_authenticating_peer_ids();
+
+ Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed.
+ Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
+ String get_rpc_md5(const Object *p_obj);
+
+ const HashSet<int> get_connected_peers() const { return connected_peers; }
+
+ void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
+ void set_refuse_new_connections(bool p_refuse);
+ bool is_refusing_new_connections() const;
+
+ void set_allow_object_decoding(bool p_enable);
+ bool is_object_decoding_allowed() const;
+
+ void set_server_relay_enabled(bool p_enabled);
+ bool is_server_relay_enabled() const;
+
+ Ref<SceneCacheInterface> get_path_cache() { return cache; }
+ Ref<SceneReplicationInterface> get_replicator() { return replicator; }
+
+ SceneMultiplayer();
+ ~SceneMultiplayer();
+};
+
+#endif // SCENE_MULTIPLAYER_H