diff options
Diffstat (limited to 'modules/multiplayer/scene_multiplayer.h')
-rw-r--r-- | modules/multiplayer/scene_multiplayer.h | 65 |
1 files changed, 58 insertions, 7 deletions
diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h index 06d7b2c7a7..1a8de11f3f 100644 --- a/modules/multiplayer/scene_multiplayer.h +++ b/modules/multiplayer/scene_multiplayer.h @@ -37,6 +37,31 @@ #include "scene_replication_interface.h" #include "scene_rpc_interface.h" +class OfflineMultiplayerPeer : public MultiplayerPeer { + GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer); + +public: + virtual int get_available_packet_count() const override { return 0; } + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override { + *r_buffer = nullptr; + r_buffer_size = 0; + return OK; + } + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; } + virtual int get_max_packet_size() const override { return 0; } + + virtual void set_target_peer(int p_peer_id) override {} + virtual int get_packet_peer() const override { return 0; } + virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }; + virtual int get_packet_channel() const override { return 0; } + virtual void disconnect_peer(int p_peer, bool p_force = false) override {} + virtual bool is_server() const override { return true; } + virtual void poll() override {} + virtual void close() override {} + virtual int get_unique_id() const override { return TARGET_PEER_SERVER; } + virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }; +}; + class SceneMultiplayer : public MultiplayerAPI { GDCLASS(SceneMultiplayer, MultiplayerAPI); @@ -53,6 +78,7 @@ public: }; enum SysCommands { + SYS_COMMAND_AUTH, SYS_COMMAND_ADD_PEER, SYS_COMMAND_DEL_PEER, SYS_COMMAND_RELAY, @@ -76,7 +102,17 @@ public: }; private: + struct PendingPeer { + bool local = false; + bool remote = false; + uint64_t time = 0; + }; + Ref<MultiplayerPeer> multiplayer_peer; + MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED; + HashMap<int, PendingPeer> pending_peers; // true if locally finalized. + Callable auth_callback; + uint64_t auth_timeout = 3000; HashSet<int> connected_peers; int remote_sender_id = 0; int remote_sender_override = 0; @@ -92,6 +128,15 @@ private: Ref<SceneReplicationInterface> replicator; Ref<SceneRPCInterface> rpc; +#ifdef DEBUG_ENABLED + _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value); + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles. +#else + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) { + return multiplayer_peer->put_packet(p_packet, p_packet_len); + } +#endif + protected: static void _bind_methods(); @@ -100,10 +145,9 @@ protected: void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel); void _add_peer(int p_id); + void _admit_peer(int p_id); void _del_peer(int p_id); - void _connected_to_server(); - void _connection_failed(); - void _server_disconnected(); + void _update_status(); public: virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override; @@ -125,6 +169,16 @@ public: void set_root_path(const NodePath &p_path); NodePath get_root_path() const; + void disconnect_peer(int p_id); + + Error send_auth(int p_to, Vector<uint8_t> p_bytes); + Error complete_auth(int p_peer); + void set_auth_callback(Callable p_callback); + Callable get_auth_callback() const; + void set_auth_timeout(double p_timeout); + double get_auth_timeout() const; + Vector<int> get_authenticating_peer_ids(); + Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed. Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); String get_rpc_md5(const Object *p_obj); @@ -142,10 +196,7 @@ public: bool is_server_relay_enabled() const; Ref<SceneCacheInterface> get_path_cache() { return cache; } - -#ifdef DEBUG_ENABLED - void profile_bandwidth(const String &p_inout, int p_size); -#endif + Ref<SceneReplicationInterface> get_replicator() { return replicator; } SceneMultiplayer(); ~SceneMultiplayer(); |