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-rw-r--r--modules/multiplayer/scene_multiplayer.h97
1 files changed, 64 insertions, 33 deletions
diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h
index b0ecc48f8c..1dbbf07853 100644
--- a/modules/multiplayer/scene_multiplayer.h
+++ b/modules/multiplayer/scene_multiplayer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* scene_multiplayer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* scene_multiplayer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SCENE_MULTIPLAYER_H
#define SCENE_MULTIPLAYER_H
@@ -37,6 +37,31 @@
#include "scene_replication_interface.h"
#include "scene_rpc_interface.h"
+class OfflineMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer);
+
+public:
+ virtual int get_available_packet_count() const override { return 0; }
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override {
+ *r_buffer = nullptr;
+ r_buffer_size = 0;
+ return OK;
+ }
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; }
+ virtual int get_max_packet_size() const override { return 0; }
+
+ virtual void set_target_peer(int p_peer_id) override {}
+ virtual int get_packet_peer() const override { return 0; }
+ virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; };
+ virtual int get_packet_channel() const override { return 0; }
+ virtual void disconnect_peer(int p_peer, bool p_force = false) override {}
+ virtual bool is_server() const override { return true; }
+ virtual void poll() override {}
+ virtual void close() override {}
+ virtual int get_unique_id() const override { return TARGET_PEER_SERVER; }
+ virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; };
+};
+
class SceneMultiplayer : public MultiplayerAPI {
GDCLASS(SceneMultiplayer, MultiplayerAPI);
@@ -103,6 +128,15 @@ private:
Ref<SceneReplicationInterface> replicator;
Ref<SceneRPCInterface> rpc;
+#ifdef DEBUG_ENABLED
+ _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value);
+ _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles.
+#else
+ _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) {
+ return multiplayer_peer->put_packet(p_packet, p_packet_len);
+ }
+#endif
+
protected:
static void _bind_methods();
@@ -162,10 +196,7 @@ public:
bool is_server_relay_enabled() const;
Ref<SceneCacheInterface> get_path_cache() { return cache; }
-
-#ifdef DEBUG_ENABLED
- void profile_bandwidth(const String &p_inout, int p_size);
-#endif
+ Ref<SceneReplicationInterface> get_replicator() { return replicator; }
SceneMultiplayer();
~SceneMultiplayer();