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Diffstat (limited to 'modules/multiplayer/scene_multiplayer.cpp')
-rw-r--r--modules/multiplayer/scene_multiplayer.cpp41
1 files changed, 24 insertions, 17 deletions
diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp
index db7c5037cd..93089cd50a 100644
--- a/modules/multiplayer/scene_multiplayer.cpp
+++ b/modules/multiplayer/scene_multiplayer.cpp
@@ -40,12 +40,12 @@
#endif
#ifdef DEBUG_ENABLED
-void SceneMultiplayer::profile_bandwidth(const String &p_inout, int p_size) {
+_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {
if (EngineDebugger::is_profiling("multiplayer")) {
Array values;
- values.push_back(p_inout);
+ values.push_back(p_what);
values.push_back(OS::get_singleton()->get_ticks_msec());
- values.push_back(p_size);
+ values.push_back(p_value);
EngineDebugger::profiler_add_frame_data("multiplayer", values);
}
}
@@ -91,6 +91,10 @@ Error SceneMultiplayer::poll() {
Error err = multiplayer_peer->get_packet(&packet, len);
ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Error getting packet! %d", err));
+#ifdef DEBUG_ENABLED
+ _profile_bandwidth("in", len);
+#endif
+
if (pending_peers.has(sender)) {
if (pending_peers[sender].local) {
// If the auth is over, admit the peer at the first packet.
@@ -220,10 +224,6 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int
ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via SceneMultiplayer.set_root_path before using it.");
ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
-#ifdef DEBUG_ENABLED
- profile_bandwidth("in", p_packet_len);
-#endif
-
// Extract the `packet_type` from the LSB three bits:
uint8_t packet_type = p_packet[0] & CMD_MASK;
@@ -258,6 +258,13 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int
}
}
+#ifdef DEBUG_ENABLED
+_FORCE_INLINE_ Error SceneMultiplayer::_send(const uint8_t *p_packet, int p_packet_len) {
+ _profile_bandwidth("out", p_packet_len);
+ return multiplayer_peer->put_packet(p_packet, p_packet_len);
+}
+#endif
+
Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_packet_len) {
if (server_relay && get_unique_id() != 1 && p_to != 1 && multiplayer_peer->is_server_relay_supported()) {
// Send relay packet.
@@ -268,19 +275,19 @@ Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_pa
relay_buffer->put_data(p_packet, p_packet_len);
multiplayer_peer->set_target_peer(1);
const Vector<uint8_t> data = relay_buffer->get_data_array();
- return multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position());
+ return _send(data.ptr(), relay_buffer->get_position());
}
if (p_to > 0) {
ERR_FAIL_COND_V(!connected_peers.has(p_to), ERR_BUG);
multiplayer_peer->set_target_peer(p_to);
- return multiplayer_peer->put_packet(p_packet, p_packet_len);
+ return _send(p_packet, p_packet_len);
} else {
for (const int &pid : connected_peers) {
if (p_to && pid == -p_to) {
continue;
}
multiplayer_peer->set_target_peer(pid);
- multiplayer_peer->put_packet(p_packet, p_packet_len);
+ _send(p_packet, p_packet_len);
}
return OK;
}
@@ -319,7 +326,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p
multiplayer_peer->set_transfer_channel(p_channel);
if (peer > 0) {
multiplayer_peer->set_target_peer(peer);
- multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position());
+ _send(data.ptr(), relay_buffer->get_position());
} else {
for (const int &P : connected_peers) {
// Not to sender, nor excluded.
@@ -327,7 +334,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p
continue;
}
multiplayer_peer->set_target_peer(P);
- multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position());
+ _send(data.ptr(), relay_buffer->get_position());
}
}
if (peer == 0 || peer == -1) {
@@ -373,11 +380,11 @@ void SceneMultiplayer::_admit_peer(int p_id) {
// Send new peer to already connected.
encode_uint32(p_id, &buf[2]);
multiplayer_peer->set_target_peer(P);
- multiplayer_peer->put_packet(buf, sizeof(buf));
+ _send(buf, sizeof(buf));
// Send already connected to new peer.
encode_uint32(P, &buf[2]);
multiplayer_peer->set_target_peer(p_id);
- multiplayer_peer->put_packet(buf, sizeof(buf));
+ _send(buf, sizeof(buf));
}
}
@@ -412,7 +419,7 @@ void SceneMultiplayer::_del_peer(int p_id) {
continue;
}
multiplayer_peer->set_target_peer(P);
- multiplayer_peer->put_packet(buf, sizeof(buf));
+ _send(buf, sizeof(buf));
}
}
@@ -468,7 +475,7 @@ Error SceneMultiplayer::send_auth(int p_to, Vector<uint8_t> p_data) {
multiplayer_peer->set_target_peer(p_to);
multiplayer_peer->set_transfer_channel(0);
multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
- return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 2);
+ return _send(packet_cache.ptr(), p_data.size() + 2);
}
Error SceneMultiplayer::complete_auth(int p_peer) {
@@ -478,7 +485,7 @@ Error SceneMultiplayer::complete_auth(int p_peer) {
pending_peers[p_peer].local = true;
// Notify the remote peer that the authentication has completed.
uint8_t buf[2] = { NETWORK_COMMAND_SYS, SYS_COMMAND_AUTH };
- Error err = multiplayer_peer->put_packet(buf, 2);
+ Error err = _send(buf, 2);
// The remote peer already reported the authentication as completed, so admit the peer.
// May generate new packets, so it must happen after sending confirmation.
if (pending_peers[p_peer].remote) {