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path: root/modules/multiplayer/multiplayer_spawner.cpp
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Diffstat (limited to 'modules/multiplayer/multiplayer_spawner.cpp')
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index f5edffbb0c..e8f3aecc69 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -126,7 +126,7 @@ void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) {
void MultiplayerSpawner::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene);
ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count);
- ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene);
+ ClassDB::bind_method(D_METHOD("get_spawnable_scene", "index"), &MultiplayerSpawner::get_spawnable_scene);
ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes);
ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes);
@@ -146,8 +146,8 @@ void MultiplayerSpawner::_bind_methods() {
GDVIRTUAL_BIND(_spawn_custom, "data");
- ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
void MultiplayerSpawner::_update_spawn_node() {
@@ -277,12 +277,11 @@ Node *MultiplayerSpawner::instantiate_scene(int p_id) {
Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- Object *obj = nullptr;
Node *node = nullptr;
- if (GDVIRTUAL_CALL(_spawn_custom, p_data, obj)) {
- node = Object::cast_to<Node>(obj);
+ if (GDVIRTUAL_CALL(_spawn_custom, p_data, node)) {
+ return node;
}
- return node;
+ ERR_FAIL_V_MSG(nullptr, "Method '_spawn_custom' is not implemented on this peer.");
}
Node *MultiplayerSpawner::spawn(const Variant &p_data) {