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path: root/modules/multiplayer/multiplayer_spawner.cpp
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Diffstat (limited to 'modules/multiplayer/multiplayer_spawner.cpp')
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 6f60318b3b..d46972ffb6 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -91,9 +91,6 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
sc.path = p_path;
if (Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_COND(!FileAccess::exists(p_path));
- } else {
- sc.cache = ResourceLoader::load(p_path);
- ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
}
spawnable_scenes.push_back(sc);
}
@@ -101,6 +98,7 @@ int MultiplayerSpawner::get_spawnable_scene_count() const {
return spawnable_scenes.size();
}
String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "");
return spawnable_scenes[p_idx].path;
}
void MultiplayerSpawner::clear_spawnable_scenes() {
@@ -270,9 +268,12 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const
Node *MultiplayerSpawner::instantiate_scene(int p_id) {
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
- Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
- ERR_FAIL_COND_V(scene.is_null(), nullptr);
- return scene->instantiate();
+ SpawnableScene &sc = spawnable_scenes[p_id];
+ if (sc.cache.is_null()) {
+ sc.cache = ResourceLoader::load(sc.path);
+ }
+ ERR_FAIL_COND_V_MSG(sc.cache.is_null(), nullptr, "Invalid spawnable scene: " + sc.path);
+ return sc.cache->instantiate();
}
Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {