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Diffstat (limited to 'modules/multiplayer/multiplayer_debugger.h')
-rw-r--r-- | modules/multiplayer/multiplayer_debugger.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/modules/multiplayer/multiplayer_debugger.h b/modules/multiplayer/multiplayer_debugger.h new file mode 100644 index 0000000000..4efd1da016 --- /dev/null +++ b/modules/multiplayer/multiplayer_debugger.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* multiplayer_debugger.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_DEBUGGER_H +#define MULTIPLAYER_DEBUGGER_H + +#include "core/debugger/engine_profiler.h" + +#include "core/os/os.h" + +class MultiplayerDebugger { +public: + struct RPCNodeInfo { + ObjectID node; + String node_path; + int incoming_rpc = 0; + int outgoing_rpc = 0; + }; + + struct RPCFrame { + Vector<RPCNodeInfo> infos; + + Array serialize(); + bool deserialize(const Array &p_arr); + }; + +private: + class BandwidthProfiler : public EngineProfiler { + protected: + struct BandwidthFrame { + uint32_t timestamp; + int packet_size; + }; + + int bandwidth_in_ptr = 0; + Vector<BandwidthFrame> bandwidth_in; + int bandwidth_out_ptr = 0; + Vector<BandwidthFrame> bandwidth_out; + uint64_t last_bandwidth_time = 0; + + int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer); + + public: + void toggle(bool p_enable, const Array &p_opts); + void add(const Array &p_data); + void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); + }; + + class RPCProfiler : public EngineProfiler { + public: + private: + HashMap<ObjectID, RPCNodeInfo> rpc_node_data; + uint64_t last_profile_time = 0; + + void init_node(const ObjectID p_node); + + public: + void toggle(bool p_enable, const Array &p_opts); + void add(const Array &p_data); + void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); + }; + +public: + static void initialize(); + static void deinitialize(); +}; + +#endif // MULTIPLAYER_DEBUGGER_H |