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Diffstat (limited to 'modules/multiplayer/multiplayer_debugger.cpp')
-rw-r--r--modules/multiplayer/multiplayer_debugger.cpp163
1 files changed, 151 insertions, 12 deletions
diff --git a/modules/multiplayer/multiplayer_debugger.cpp b/modules/multiplayer/multiplayer_debugger.cpp
index 3d22af04dc..9086ee6ec9 100644
--- a/modules/multiplayer/multiplayer_debugger.cpp
+++ b/modules/multiplayer/multiplayer_debugger.cpp
@@ -30,6 +30,9 @@
#include "multiplayer_debugger.h"
+#include "multiplayer_synchronizer.h"
+#include "scene_replication_config.h"
+
#include "core/debugger/engine_debugger.h"
#include "scene/main/node.h"
@@ -38,19 +41,51 @@ List<Ref<EngineProfiler>> multiplayer_profilers;
void MultiplayerDebugger::initialize() {
Ref<BandwidthProfiler> bandwidth;
bandwidth.instantiate();
- bandwidth->bind("multiplayer");
+ bandwidth->bind("multiplayer:bandwidth");
multiplayer_profilers.push_back(bandwidth);
Ref<RPCProfiler> rpc_profiler;
rpc_profiler.instantiate();
- rpc_profiler->bind("rpc");
+ rpc_profiler->bind("multiplayer:rpc");
multiplayer_profilers.push_back(rpc_profiler);
+
+ Ref<ReplicationProfiler> replication_profiler;
+ replication_profiler.instantiate();
+ replication_profiler->bind("multiplayer:replication");
+ multiplayer_profilers.push_back(replication_profiler);
+
+ EngineDebugger::register_message_capture("multiplayer", EngineDebugger::Capture(nullptr, &_capture));
}
void MultiplayerDebugger::deinitialize() {
multiplayer_profilers.clear();
}
+Error MultiplayerDebugger::_capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
+ if (p_msg == "cache") {
+ Array out;
+ for (int i = 0; i < p_args.size(); i++) {
+ ObjectID id = p_args[i].operator ObjectID();
+ Object *obj = ObjectDB::get_instance(id);
+ ERR_CONTINUE(!obj);
+ if (Object::cast_to<SceneReplicationConfig>(obj)) {
+ out.push_back(id);
+ out.push_back(obj->get_class());
+ out.push_back(((SceneReplicationConfig *)obj)->get_path());
+ } else if (Object::cast_to<Node>(obj)) {
+ out.push_back(id);
+ out.push_back(obj->get_class());
+ out.push_back(String(((Node *)obj)->get_path()));
+ } else {
+ ERR_FAIL_V(FAILED);
+ }
+ }
+ EngineDebugger::get_singleton()->send_message("multiplayer:cache", out);
+ return OK;
+ }
+ ERR_FAIL_V(FAILED);
+}
+
// BandwidthProfiler
int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
@@ -126,12 +161,14 @@ void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_
Array MultiplayerDebugger::RPCFrame::serialize() {
Array arr;
- arr.push_back(infos.size() * 4);
+ arr.push_back(infos.size() * 6);
for (int i = 0; i < infos.size(); ++i) {
arr.push_back(uint64_t(infos[i].node));
arr.push_back(infos[i].node_path);
arr.push_back(infos[i].incoming_rpc);
+ arr.push_back(infos[i].incoming_size);
arr.push_back(infos[i].outgoing_rpc);
+ arr.push_back(infos[i].outgoing_size);
}
return arr;
}
@@ -139,15 +176,18 @@ Array MultiplayerDebugger::RPCFrame::serialize() {
bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) {
ERR_FAIL_COND_V(p_arr.size() < 1, false);
uint32_t size = p_arr[0];
- ERR_FAIL_COND_V(size % 4, false);
+ ERR_FAIL_COND_V(size % 6, false);
ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
- infos.resize(size / 4);
+ infos.resize(size / 6);
int idx = 1;
- for (uint32_t i = 0; i < size / 4; ++i) {
+ for (uint32_t i = 0; i < size / 6; i++) {
infos.write[i].node = uint64_t(p_arr[idx]);
infos.write[i].node_path = p_arr[idx + 1];
infos.write[i].incoming_rpc = p_arr[idx + 2];
- infos.write[i].outgoing_rpc = p_arr[idx + 3];
+ infos.write[i].incoming_size = p_arr[idx + 3];
+ infos.write[i].outgoing_rpc = p_arr[idx + 4];
+ infos.write[i].outgoing_size = p_arr[idx + 5];
+ idx += 6;
}
return true;
}
@@ -159,8 +199,6 @@ void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
rpc_node_data.insert(p_node, RPCNodeInfo());
rpc_node_data[p_node].node = p_node;
rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
- rpc_node_data[p_node].incoming_rpc = 0;
- rpc_node_data[p_node].outgoing_rpc = 0;
}
void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
@@ -168,15 +206,18 @@ void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts
}
void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() < 2);
- const ObjectID id = p_data[0];
- const String what = p_data[1];
+ ERR_FAIL_COND(p_data.size() != 3);
+ const String what = p_data[0];
+ const ObjectID id = p_data[1];
+ const int size = p_data[2];
init_node(id);
RPCNodeInfo &info = rpc_node_data[id];
if (what == "rpc_in") {
info.incoming_rpc++;
+ info.incoming_size += size;
} else if (what == "rpc_out") {
info.outgoing_rpc++;
+ info.outgoing_size += size;
}
}
@@ -192,3 +233,101 @@ void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_proces
EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
}
}
+
+// ReplicationProfiler
+
+MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) {
+ ERR_FAIL_COND(!p_sync);
+ synchronizer = p_sync->get_instance_id();
+ if (p_sync->get_replication_config().is_valid()) {
+ config = p_sync->get_replication_config()->get_instance_id();
+ }
+ if (p_sync->get_root_node()) {
+ root_node = p_sync->get_root_node()->get_instance_id();
+ }
+}
+
+void MultiplayerDebugger::SyncInfo::write_to_array(Array &r_arr) const {
+ r_arr.push_back(synchronizer);
+ r_arr.push_back(config);
+ r_arr.push_back(root_node);
+ r_arr.push_back(incoming_syncs);
+ r_arr.push_back(incoming_size);
+ r_arr.push_back(outgoing_syncs);
+ r_arr.push_back(outgoing_size);
+}
+
+bool MultiplayerDebugger::SyncInfo::read_from_array(const Array &p_arr, int p_offset) {
+ ERR_FAIL_COND_V(p_arr.size() - p_offset < 7, false);
+ synchronizer = int64_t(p_arr[p_offset]);
+ config = int64_t(p_arr[p_offset + 1]);
+ root_node = int64_t(p_arr[p_offset + 2]);
+ incoming_syncs = p_arr[p_offset + 3];
+ incoming_size = p_arr[p_offset + 4];
+ outgoing_syncs = p_arr[p_offset + 5];
+ outgoing_size = p_arr[p_offset + 6];
+ return true;
+}
+
+Array MultiplayerDebugger::ReplicationFrame::serialize() {
+ Array arr;
+ arr.push_back(infos.size() * 7);
+ for (const KeyValue<ObjectID, SyncInfo> &E : infos) {
+ E.value.write_to_array(arr);
+ }
+ return arr;
+}
+
+bool MultiplayerDebugger::ReplicationFrame::deserialize(const Array &p_arr) {
+ ERR_FAIL_COND_V(p_arr.size() < 1, false);
+ uint32_t size = p_arr[0];
+ ERR_FAIL_COND_V(size % 7, false);
+ ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
+ int idx = 1;
+ for (uint32_t i = 0; i < size / 7; i++) {
+ SyncInfo info;
+ if (!info.read_from_array(p_arr, idx)) {
+ return false;
+ }
+ infos[info.synchronizer] = info;
+ idx += 7;
+ }
+ return true;
+}
+
+void MultiplayerDebugger::ReplicationProfiler::toggle(bool p_enable, const Array &p_opts) {
+ sync_data.clear();
+}
+
+void MultiplayerDebugger::ReplicationProfiler::add(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() != 3);
+ const String what = p_data[0];
+ const ObjectID id = p_data[1];
+ const uint64_t size = p_data[2];
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(id));
+ ERR_FAIL_COND(!sync);
+ if (!sync_data.has(id)) {
+ sync_data[id] = SyncInfo(sync);
+ }
+ SyncInfo &info = sync_data[id];
+ if (what == "sync_in") {
+ info.incoming_syncs++;
+ info.incoming_size += size;
+ } else if (what == "sync_out") {
+ info.outgoing_syncs++;
+ info.outgoing_size += size;
+ }
+}
+
+void MultiplayerDebugger::ReplicationProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_profile_time > 100) {
+ last_profile_time = pt;
+ ReplicationFrame frame;
+ for (const KeyValue<ObjectID, SyncInfo> &E : sync_data) {
+ frame.infos[E.key] = E.value;
+ }
+ sync_data.clear();
+ EngineDebugger::get_singleton()->send_message("multiplayer:syncs", frame.serialize());
+ }
+}