diff options
Diffstat (limited to 'modules/multiplayer/editor/multiplayer_editor_plugin.cpp')
-rw-r--r-- | modules/multiplayer/editor/multiplayer_editor_plugin.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp new file mode 100644 index 0000000000..00b1537827 --- /dev/null +++ b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* multiplayer_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "multiplayer_editor_plugin.h" + +#include "../multiplayer_synchronizer.h" +#include "editor_network_profiler.h" +#include "replication_editor.h" + +#include "editor/editor_node.h" + +bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const { + return p_capture == "multiplayer"; +} + +bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) { + ERR_FAIL_COND_V(!profilers.has(p_session), false); + EditorNetworkProfiler *profiler = profilers[p_session]; + if (p_message == "multiplayer:rpc") { + MultiplayerDebugger::RPCFrame frame; + frame.deserialize(p_data); + for (int i = 0; i < frame.infos.size(); i++) { + profiler->add_node_frame_data(frame.infos[i]); + } + return true; + + } else if (p_message == "multiplayer:bandwidth") { + ERR_FAIL_COND_V(p_data.size() < 2, false); + profiler->set_bandwidth(p_data[0], p_data[1]); + return true; + } + return false; +} + +void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) { + Ref<EditorDebuggerSession> session = get_session(p_session_id); + ERR_FAIL_COND(session.is_null()); + session->toggle_profiler("multiplayer", p_enable); + session->toggle_profiler("rpc", p_enable); +} + +void MultiplayerEditorDebugger::setup_session(int p_session_id) { + Ref<EditorDebuggerSession> session = get_session(p_session_id); + ERR_FAIL_COND(session.is_null()); + EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler); + profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id)); + profiler->set_name(TTR("Network Profiler")); + session->add_session_tab(profiler); + profilers[p_session_id] = profiler; +} + +MultiplayerEditorPlugin::MultiplayerEditorPlugin() { + repl_editor = memnew(ReplicationEditor); + button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor); + button->hide(); + repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned)); + debugger.instantiate(); +} + +MultiplayerEditorPlugin::~MultiplayerEditorPlugin() { +} + +void MultiplayerEditorPlugin::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + get_tree()->connect("node_removed", callable_mp(this, &MultiplayerEditorPlugin::_node_removed)); + add_debugger_plugin(debugger); + } break; + case NOTIFICATION_EXIT_TREE: { + remove_debugger_plugin(debugger); + } + } +} + +void MultiplayerEditorPlugin::_node_removed(Node *p_node) { + if (p_node && p_node == repl_editor->get_current()) { + repl_editor->edit(nullptr); + if (repl_editor->is_visible_in_tree()) { + EditorNode::get_singleton()->hide_bottom_panel(); + } + button->hide(); + repl_editor->get_pin()->set_pressed(false); + } +} + +void MultiplayerEditorPlugin::_pinned() { + if (!repl_editor->get_pin()->is_pressed()) { + if (repl_editor->is_visible_in_tree()) { + EditorNode::get_singleton()->hide_bottom_panel(); + } + button->hide(); + } +} + +void MultiplayerEditorPlugin::edit(Object *p_object) { + repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object)); +} + +bool MultiplayerEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("MultiplayerSynchronizer"); +} + +void MultiplayerEditorPlugin::make_visible(bool p_visible) { + if (p_visible) { + button->show(); + EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor); + } else if (!repl_editor->get_pin()->is_pressed()) { + if (repl_editor->is_visible_in_tree()) { + EditorNode::get_singleton()->hide_bottom_panel(); + } + button->hide(); + } +} |