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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SceneReplicationConfig" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Configuration for properties to synchronize with a [MultiplayerSynchronizer].
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_property">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <argument index="1" name="index" type="int" default="-1" />
+ <description>
+ Adds the property identified by the given [code]path[/code] to the list of the properties being synchronized, optionally passing an [code]index[/code].
+ </description>
+ </method>
+ <method name="get_properties" qualifiers="const">
+ <return type="NodePath[]" />
+ <description>
+ Returns a list of synchronized property [NodePath]s.
+ </description>
+ </method>
+ <method name="has_property" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Returns whether the given [code]path[/code] is configured for synchronization.
+ </description>
+ </method>
+ <method name="property_get_index" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Finds the index of the given [code]path[/code].
+ </description>
+ </method>
+ <method name="property_get_spawn">
+ <return type="bool" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
+ </description>
+ </method>
+ <method name="property_get_sync">
+ <return type="bool" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
+ </description>
+ </method>
+ <method name="property_set_spawn">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <argument index="1" name="enabled" type="bool" />
+ <description>
+ Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
+ </description>
+ </method>
+ <method name="property_set_sync">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <argument index="1" name="enabled" type="bool" />
+ <description>
+ Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
+ </description>
+ </method>
+ <method name="remove_property">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Removes the property identified by the given [code]path[/code] from the configuration.
+ </description>
+ </method>
+ </methods>
+</class>