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-rw-r--r--modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
index 42c190f504..7ed6255a62 100644
--- a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
+++ b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
@@ -6,9 +6,7 @@
<description>
By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers.
Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility].
-
[MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one.
-
Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
</description>
<tutorials>
@@ -19,7 +17,6 @@
<param index="0" name="filter" type="Callable" />
<description>
Adds a peer visibility filter for this synchronizer.
-
[code]filter[/code] should take a peer id [int] and return a [bool].
</description>
</method>