diff options
Diffstat (limited to 'modules/multiplayer/doc_classes/MultiplayerSpawner.xml')
-rw-r--r-- | modules/multiplayer/doc_classes/MultiplayerSpawner.xml | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml index c0265c9161..a3ca2d6486 100644 --- a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml +++ b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml @@ -6,7 +6,6 @@ <description> Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]). Also supports custom node spawns through [method spawn], calling [method _spawn_custom] on all peers. - Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way. </description> <tutorials> @@ -17,8 +16,7 @@ <param index="0" name="data" type="Variant" /> <description> Method called on all peers when a custom spawn was requested by the authority using [method spawn]. Should return a [Node] that is not in the scene tree. - - [b]Note:[/b] Spawned nodes should [b]not[/b] be added to the scene with `add_child`. This is done automatically. + [b]Note:[/b] Spawned nodes should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically. </description> </method> <method name="add_spawnable_scene"> @@ -52,7 +50,6 @@ <param index="0" name="data" type="Variant" default="null" /> <description> Requests a custom spawn, with [code]data[/code] passed to [method _spawn_custom] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path]. - [b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns. </description> </method> @@ -60,7 +57,6 @@ <members> <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0"> Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns. - When set to [code]0[/code] (the default), there is no limit. </member> <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")"> |