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Diffstat (limited to 'modules/multiplayer/doc_classes/MultiplayerSpawner.xml')
-rw-r--r-- | modules/multiplayer/doc_classes/MultiplayerSpawner.xml | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml new file mode 100644 index 0000000000..44ab34f52c --- /dev/null +++ b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml @@ -0,0 +1,66 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiplayerSpawner" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> + <brief_description> + </brief_description> + <description> + This node uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way. + </description> + <tutorials> + </tutorials> + <methods> + <method name="_spawn_custom" qualifiers="virtual"> + <return type="Object" /> + <argument index="0" name="data" type="Variant" /> + <description> + </description> + </method> + <method name="add_spawnable_scene"> + <return type="void" /> + <argument index="0" name="path" type="String" /> + <description> + </description> + </method> + <method name="clear_spawnable_scenes"> + <return type="void" /> + <description> + </description> + </method> + <method name="get_spawnable_scene" qualifiers="const"> + <return type="String" /> + <argument index="0" name="path" type="int" /> + <description> + </description> + </method> + <method name="get_spawnable_scene_count" qualifiers="const"> + <return type="int" /> + <description> + </description> + </method> + <method name="spawn"> + <return type="Node" /> + <argument index="0" name="data" type="Variant" default="null" /> + <description> + </description> + </method> + </methods> + <members> + <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0"> + </member> + <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")"> + </member> + </members> + <signals> + <signal name="despawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </signal> + <signal name="spawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </signal> + </signals> +</class> |