diff options
Diffstat (limited to 'modules/mono')
23 files changed, 230 insertions, 112 deletions
diff --git a/modules/mono/README.md b/modules/mono/README.md index ebbc6b0f80..366777cfc1 100644 --- a/modules/mono/README.md +++ b/modules/mono/README.md @@ -43,3 +43,13 @@ This option ensures the packages will be added to the specified local NuGet source and that conflicting versions of the package are removed from the NuGet cache. It's recommended to always use this option when building the C# solutions during development to avoid mistakes. + +# Double Precision Support (REAL_T_IS_DOUBLE) + +Follow the above instructions but build Godot with the float=64 argument to scons + +When building the NuGet packages, specify `--float=64` - for example: +```sh +./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \ + --push-nupkgs-local ~/MyLocalNugetSource --float=64 +``` diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py index fa3be684bd..6f66ce9efa 100755 --- a/modules/mono/build_scripts/build_assemblies.py +++ b/modules/mono/build_scripts/build_assemblies.py @@ -195,7 +195,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None): return subprocess.call(args, env=msbuild_env) -def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local): +def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size): target_filenames = [ "GodotSharp.dll", "GodotSharp.pdb", @@ -216,6 +216,8 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local): args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"] if push_nupkgs_local: args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln") exit_code = run_msbuild( @@ -256,9 +258,9 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local): return 0 -def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local): +def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size): # Godot API - exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local) + exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size) if exit_code != 0: return exit_code @@ -269,6 +271,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p ) if push_nupkgs_local: args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) if exit_code != 0: return exit_code @@ -277,6 +281,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p args = ["/restore", "/t:Build", "/p:Configuration=Release"] if push_nupkgs_local: args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) if exit_code != 0: @@ -300,6 +306,7 @@ def main(): parser.add_argument("--godot-platform", type=str, default="") parser.add_argument("--mono-prefix", type=str, default="") parser.add_argument("--push-nupkgs-local", type=str, default="") + parser.add_argument("--float", type=str, default="32", choices=["32", "64"], help="Floating-point precision") args = parser.parse_args() @@ -321,6 +328,7 @@ def main(): args.godot_platform, args.dev_debug, args.push_nupkgs_local, + args.float, ) sys.exit(exit_code) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 2e59987fe6..990a95821e 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -784,6 +784,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { for (Object *obj : script->instances) { script->pending_reload_instances.insert(obj->get_instance_id()); + // Since this script instance wasn't a placeholder, add it to the list of placeholders + // that will have to be eventually replaced with a script instance in case it turns into one. + // This list is not cleared after the reload and the collected instances only leave + // the list if the script is instantiated or if it was a tool script but becomes a + // non-tool script in a rebuild. + script->pending_replace_placeholders.insert(obj->get_instance_id()); + RefCounted *rc = Object::cast_to<RefCounted>(obj); if (rc) { rc_instances.push_back(Ref<RefCounted>(rc)); @@ -836,6 +843,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload) } + script->was_tool_before_reload = script->tool; script->_clear(); } @@ -924,24 +932,34 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { ScriptInstance *si = obj->get_script_instance(); + // Check if the script must be instantiated or kept as a placeholder + // when the script may not be a tool (see #65266) + bool replace_placeholder = script->pending_replace_placeholders.has(obj->get_instance_id()); + if (!script->is_tool() && script->was_tool_before_reload) { + // The script was a tool before the rebuild so the removal was intentional. + replace_placeholder = false; + script->pending_replace_placeholders.erase(obj->get_instance_id()); + } + #ifdef TOOLS_ENABLED if (si) { // If the script instance is not null, then it must be a placeholder. // Non-placeholder script instances are removed in godot_icall_Object_Disposed. CRASH_COND(!si->is_placeholder()); - if (script->is_tool() || ScriptServer::is_scripting_enabled()) { - // Replace placeholder with a script instance + if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) { + // Replace placeholder with a script instance. CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id]; - // Backup placeholder script instance state before replacing it with a script instance + // Backup placeholder script instance state before replacing it with a script instance. si->get_property_state(state_backup.properties); ScriptInstance *script_instance = script->instance_create(obj); if (script_instance) { script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si)); + script->pending_replace_placeholders.erase(obj->get_instance_id()); obj->set_script_instance(script_instance); } } @@ -951,8 +969,24 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { #else CRASH_COND(si != nullptr); #endif - // Re-create script instance - obj->set_script(script); // will create the script instance as well + + // Re-create the script instance. + if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) { + // Create script instance or replace placeholder with a script instance. + ScriptInstance *script_instance = script->instance_create(obj); + + if (script_instance) { + script->pending_replace_placeholders.erase(obj->get_instance_id()); + obj->set_script_instance(script_instance); + continue; + } + } + // The script instance could not be instantiated or wasn't in the list of placeholders to replace. + obj->set_script(script); +#if DEBUG_ENABLED + // If we reached here, the instantiated script must be a placeholder. + CRASH_COND(!obj->get_script_instance()->is_placeholder()); +#endif } } @@ -1754,20 +1788,16 @@ void CSharpInstance::mono_object_disposed_baseref(GCHandleIntPtr p_gchandle_to_f } void CSharpInstance::connect_event_signals() { - CSharpScript *top = script.ptr(); - while (top != nullptr) { - for (CSharpScript::EventSignalInfo &signal : top->get_script_event_signals()) { - String signal_name = signal.name; + // The script signals list includes the signals declared in base scripts. + for (CSharpScript::EventSignalInfo &signal : script->get_script_event_signals()) { + String signal_name = signal.name; - // TODO: Use pooling for ManagedCallable instances. - EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, signal_name)); + // TODO: Use pooling for ManagedCallable instances. + EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, signal_name)); - Callable callable(event_signal_callable); - connected_event_signals.push_back(callable); - owner->connect(signal_name, callable); - } - - top = top->base_script.ptr(); + Callable callable(event_signal_callable); + connected_event_signals.push_back(callable); + owner->connect(signal_name, callable); } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 3509a5c87d..f2844a051d 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -90,6 +90,9 @@ class CSharpScript : public Script { HashSet<ObjectID> pending_reload_instances; RBMap<ObjectID, StateBackup> pending_reload_state; + + bool was_tool_before_reload = false; + HashSet<ObjectID> pending_replace_placeholders; #endif String source; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index 59ce1da17b..0459257106 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -62,7 +62,7 @@ </PropertyGroup> <PropertyGroup> - <GodotRealTIsDouble Condition=" '$(GodotRealTIsDouble)' == '' ">false</GodotRealTIsDouble> + <GodotFloat64 Condition=" '$(GodotFloat64)' == '' ">false</GodotFloat64> </PropertyGroup> <!-- Godot DefineConstants. --> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index aad4ea4553..bff9760b32 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -10,9 +10,9 @@ <!-- Define constant to determine whether the real_t type in Godot is double precision or not. By default this is false, like the official Godot builds. If someone is using a custom - Godot build where real_t is double, they can override the GodotRealTIsDouble property. + Godot build where real_t is double, they can override the GodotFloat64 property. --> - <DefineConstants Condition=" '$(GodotRealTIsDouble)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants> + <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants> </PropertyGroup> <!-- C# source generators --> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs index 7aaadb27be..98ca534c66 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs @@ -39,6 +39,11 @@ namespace Godot.SourceGenerators for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++) { var typeSyntax = typeArgListSyntax.Arguments[i]; + + // Ignore omitted type arguments, e.g.: List<>, Dictionary<,>, etc + if (typeSyntax is OmittedTypeArgumentSyntax) + continue; + var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol; Debug.Assert(typeSymbol != null); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index 5ac4f4a47e..1ee31eb1a9 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -133,7 +133,9 @@ namespace Godot.SourceGenerators .Distinct(new MethodOverloadEqualityComparer()) .ToArray(); - source.Append(" private partial class GodotInternal {\n"); + source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); + + source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup @@ -144,7 +146,7 @@ namespace Godot.SourceGenerators foreach (string methodName in distinctMethodNames) { - source.Append(" public static readonly StringName MethodName_"); + source.Append(" public new static readonly StringName "); source.Append(methodName); source.Append(" = \""); source.Append(methodName); @@ -157,8 +159,6 @@ namespace Godot.SourceGenerators if (godotClassMethods.Length > 0) { - source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; source.Append(" internal new static ") @@ -179,10 +179,10 @@ namespace Godot.SourceGenerators source.Append(" return methods;\n"); source.Append(" }\n"); - - source.Append("#pragma warning restore CS0109\n"); } + source.Append("#pragma warning restore CS0109\n"); + // Generate InvokeGodotClassMethod if (godotClassMethods.Length > 0) @@ -242,7 +242,7 @@ namespace Godot.SourceGenerators private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo) { - source.Append(" methods.Add(new(name: GodotInternal.MethodName_") + source.Append(" methods.Add(new(name: MethodName.") .Append(methodInfo.Name) .Append(", returnVal: "); @@ -350,7 +350,7 @@ namespace Godot.SourceGenerators source.Append(" "); if (!isFirstEntry) source.Append("else "); - source.Append("if (method == GodotInternal.MethodName_"); + source.Append("if (method == MethodName."); source.Append(methodName); source.Append(") {\n return true;\n }\n"); } @@ -362,7 +362,7 @@ namespace Godot.SourceGenerators { string methodName = method.Method.Name; - source.Append(" if (method == GodotInternal.MethodName_"); + source.Append(" if (method == MethodName."); source.Append(methodName); source.Append(" && argCount == "); source.Append(method.ParamTypes.Length); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index fc46d82dff..b331e2e794 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -122,14 +122,16 @@ namespace Godot.SourceGenerators var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray(); var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray(); - source.Append(" private partial class GodotInternal {\n"); + source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); + + source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedName()}.PropertyName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup foreach (var property in godotClassProperties) { string propertyName = property.PropertySymbol.Name; - source.Append(" public static readonly StringName PropName_"); + source.Append(" public new static readonly StringName "); source.Append(propertyName); source.Append(" = \""); source.Append(propertyName); @@ -139,7 +141,7 @@ namespace Godot.SourceGenerators foreach (var field in godotClassFields) { string fieldName = field.FieldSymbol.Name; - source.Append(" public static readonly StringName PropName_"); + source.Append(" public new static readonly StringName "); source.Append(fieldName); source.Append(" = \""); source.Append(fieldName); @@ -214,8 +216,6 @@ namespace Godot.SourceGenerators // Generate GetGodotPropertyList - source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>"; source.Append(" internal new static ") @@ -289,7 +289,7 @@ namespace Godot.SourceGenerators if (!isFirstEntry) source.Append("else "); - source.Append("if (name == GodotInternal.PropName_") + source.Append("if (name == PropertyName.") .Append(propertyMemberName) .Append(") {\n") .Append(" ") @@ -313,7 +313,7 @@ namespace Godot.SourceGenerators if (!isFirstEntry) source.Append("else "); - source.Append("if (name == GodotInternal.PropName_") + source.Append("if (name == PropertyName.") .Append(propertyMemberName) .Append(") {\n") .Append(" value = ") @@ -342,7 +342,7 @@ namespace Godot.SourceGenerators { source.Append(" properties.Add(new(type: (Godot.Variant.Type)") .Append((int)propertyInfo.Type) - .Append(", name: GodotInternal.PropName_") + .Append(", name: PropertyName.") .Append(propertyInfo.Name) .Append(", hint: (Godot.PropertyHint)") .Append((int)propertyInfo.Hint) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index c7745391d0..65dadcb801 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -243,7 +243,7 @@ namespace Godot.SourceGenerators source.Append(" = "); source.Append(exportedMember.Value ?? "default"); source.Append(";\n"); - source.Append(" values.Add(GodotInternal.PropName_"); + source.Append(" values.Add(PropertyName."); source.Append(exportedMember.Name); source.Append(", "); source.Append(defaultValueLocalName); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs index 39a99ff8ba..a40220565f 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs @@ -159,7 +159,7 @@ namespace Godot.SourceGenerators { string propertyName = property.PropertySymbol.Name; - source.Append(" info.AddProperty(GodotInternal.PropName_") + source.Append(" info.AddProperty(PropertyName.") .Append(propertyName) .Append(", ") .AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type) @@ -172,7 +172,7 @@ namespace Godot.SourceGenerators { string fieldName = field.FieldSymbol.Name; - source.Append(" info.AddProperty(GodotInternal.PropName_") + source.Append(" info.AddProperty(PropertyName.") .Append(fieldName) .Append(", ") .AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type) @@ -185,7 +185,7 @@ namespace Godot.SourceGenerators { string signalName = signalDelegate.Name; - source.Append(" info.AddSignalEventDelegate(GodotInternal.SignalName_") + source.Append(" info.AddSignalEventDelegate(SignalName.") .Append(signalName) .Append(", this.backing_") .Append(signalName) @@ -204,7 +204,7 @@ namespace Godot.SourceGenerators { string propertyName = property.PropertySymbol.Name; - source.Append(" if (info.TryGetProperty(GodotInternal.PropName_") + source.Append(" if (info.TryGetProperty(PropertyName.") .Append(propertyName) .Append(", out var _value_") .Append(propertyName) @@ -223,7 +223,7 @@ namespace Godot.SourceGenerators { string fieldName = field.FieldSymbol.Name; - source.Append(" if (info.TryGetProperty(GodotInternal.PropName_") + source.Append(" if (info.TryGetProperty(PropertyName.") .Append(fieldName) .Append(", out var _value_") .Append(fieldName) @@ -245,7 +245,7 @@ namespace Godot.SourceGenerators source.Append(" if (info.TryGetSignalEventDelegate<") .Append(signalDelegateQualifiedName) - .Append(">(GodotInternal.SignalName_") + .Append(">(SignalName.") .Append(signalName) .Append(", out var _value_") .Append(signalName) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 6b06f10db1..1df41a905b 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -173,14 +173,16 @@ namespace Godot.SourceGenerators godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value)); } - source.Append(" private partial class GodotInternal {\n"); + source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); + + source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup foreach (var signalDelegate in godotSignalDelegates) { string signalName = signalDelegate.Name; - source.Append(" public static readonly StringName SignalName_"); + source.Append(" public new static readonly StringName "); source.Append(signalName); source.Append(" = \""); source.Append(signalName); @@ -193,8 +195,6 @@ namespace Godot.SourceGenerators if (godotSignalDelegates.Count > 0) { - source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; source.Append(" internal new static ") @@ -215,10 +215,10 @@ namespace Godot.SourceGenerators source.Append(" return signals;\n"); source.Append(" }\n"); - - source.Append("#pragma warning restore CS0109\n"); } + source.Append("#pragma warning restore CS0109\n"); + // Generate signal event foreach (var signalDelegate in godotSignalDelegates) @@ -291,7 +291,7 @@ namespace Godot.SourceGenerators private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo) { - source.Append(" signals.Add(new(name: GodotInternal.SignalName_") + source.Append(" signals.Add(new(name: SignalName.") .Append(methodInfo.Name) .Append(", returnVal: "); @@ -400,7 +400,7 @@ namespace Godot.SourceGenerators string signalName = signal.Name; var invokeMethodData = signal.InvokeMethodData; - source.Append(" if (signal == GodotInternal.SignalName_"); + source.Append(" if (signal == SignalName."); source.Append(signalName); source.Append(" && argCount == "); source.Append(invokeMethodData.ParamTypes.Length); diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 15a40c8ca5..c27bb959fe 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -113,7 +113,7 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) { #define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL ".ConvertSignalToManaged" // Types that will be ignored by the generator and won't be available in C#. -const Vector<String> ignored_types = { "PhysicsServer3DExtension" }; +const Vector<String> ignored_types = { "PhysicsServer2DExtension", "PhysicsServer3DExtension" }; void BindingsGenerator::TypeInterface::postsetup_enum_type(BindingsGenerator::TypeInterface &r_enum_itype) { // C interface for enums is the same as that of 'uint32_t'. Remember to apply diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index 17f680361d..d8a6644a66 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs @@ -133,15 +133,6 @@ namespace Godot } /// <summary> - /// Returns the area of the <see cref="AABB"/>. - /// </summary> - /// <returns>The area.</returns> - public real_t GetArea() - { - return _size.x * _size.y * _size.z; - } - - /// <summary> /// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>. /// </summary> /// <param name="idx">Which endpoint to get.</param> @@ -321,6 +312,15 @@ namespace Godot } /// <summary> + /// Returns the volume of the <see cref="AABB"/>. + /// </summary> + /// <returns>The volume.</returns> + public real_t GetVolume() + { + return _size.x * _size.y * _size.z; + } + + /// <summary> /// Returns a copy of the <see cref="AABB"/> grown a given amount of units towards all the sides. /// </summary> /// <param name="by">The amount to grow by.</param> @@ -340,30 +340,6 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if the <see cref="AABB"/> is flat or empty, - /// or <see langword="false"/> otherwise. - /// </summary> - /// <returns> - /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area. - /// </returns> - public bool HasNoArea() - { - return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f; - } - - /// <summary> - /// Returns <see langword="true"/> if the <see cref="AABB"/> has no surface (no size), - /// or <see langword="false"/> otherwise. - /// </summary> - /// <returns> - /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area. - /// </returns> - public bool HasNoSurface() - { - return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f; - } - - /// <summary> /// Returns <see langword="true"/> if the <see cref="AABB"/> contains a point, /// or <see langword="false"/> otherwise. /// </summary> @@ -390,6 +366,34 @@ namespace Godot } /// <summary> + /// Returns <see langword="true"/> if the <see cref="AABB"/> + /// has a surface or a length, and <see langword="false"/> + /// if the <see cref="AABB"/> is empty (all components + /// of <see cref="Size"/> are zero or negative). + /// </summary> + /// <returns> + /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has surface. + /// </returns> + public bool HasSurface() + { + return _size.x > 0.0f || _size.y > 0.0f || _size.z > 0.0f; + } + + /// <summary> + /// Returns <see langword="true"/> if the <see cref="AABB"/> has + /// area, and <see langword="false"/> if the <see cref="AABB"/> + /// is linear, empty, or has a negative <see cref="Size"/>. + /// See also <see cref="GetVolume"/>. + /// </summary> + /// <returns> + /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has volume. + /// </returns> + public bool HasVolume() + { + return _size.x > 0.0f && _size.y > 0.0f && _size.z > 0.0f; + } + + /// <summary> /// Returns the intersection of this <see cref="AABB"/> and <paramref name="with"/>. /// </summary> /// <param name="with">The other <see cref="AABB"/>.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs index 3884781988..092724a6b1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs @@ -130,7 +130,6 @@ namespace Godot.Bridge { // Performance is not critical here as this will be replaced with source generators. Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr); - var obj = (Object)FormatterServices.GetUninitializedObject(scriptType); var ctor = scriptType .GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) @@ -151,6 +150,8 @@ namespace Godot.Bridge } } + var obj = (Object)FormatterServices.GetUninitializedObject(scriptType); + var parameters = ctor.GetParameters(); int paramCount = parameters.Length; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 33d8aef1a9..3483a04c83 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -333,14 +333,14 @@ namespace Godot /// <param name="to">The destination color for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting color of the interpolation.</returns> - public Color Lerp(Color to, float weight) + public Color Lerp(Color to, real_t weight) { return new Color ( - Mathf.Lerp(r, to.r, weight), - Mathf.Lerp(g, to.g, weight), - Mathf.Lerp(b, to.b, weight), - Mathf.Lerp(a, to.a, weight) + (float)Mathf.Lerp(r, to.r, weight), + (float)Mathf.Lerp(g, to.g, weight), + (float)Mathf.Lerp(b, to.b, weight), + (float)Mathf.Lerp(a, to.a, weight) ); } @@ -355,10 +355,10 @@ namespace Godot { return new Color ( - Mathf.Lerp(r, to.r, weight.r), - Mathf.Lerp(g, to.g, weight.g), - Mathf.Lerp(b, to.b, weight.b), - Mathf.Lerp(a, to.a, weight.a) + (float)Mathf.Lerp(r, to.r, weight.r), + (float)Mathf.Lerp(g, to.g, weight.g), + (float)Mathf.Lerp(b, to.b, weight.b), + (float)Mathf.Lerp(a, to.a, weight.a) ); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index b30012d214..f2667c6807 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -634,7 +634,7 @@ namespace Godot /// <param name="outFrom">The start value for the output interpolation.</param> /// <param name="outTo">The destination value for the output interpolation.</param> /// <returns>The resulting mapped value mapped.</returns> - public static real_t RangeLerp(real_t value, real_t inFrom, real_t inTo, real_t outFrom, real_t outTo) + public static real_t Remap(real_t value, real_t inFrom, real_t inTo, real_t outFrom, real_t outTo) { return Lerp(outFrom, outTo, InverseLerp(inFrom, inTo, value)); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index 0b475fec19..e80d75dacf 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -234,15 +234,17 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if the <see cref="Rect2"/> is flat or empty, - /// or <see langword="false"/> otherwise. + /// Returns <see langword="true"/> if the <see cref="Rect2"/> has + /// area, and <see langword="false"/> if the <see cref="Rect2"/> + /// is linear, empty, or has a negative <see cref="Size"/>. + /// See also <see cref="GetArea"/>. /// </summary> /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area. /// </returns> - public bool HasNoArea() + public bool HasArea() { - return _size.x <= 0 || _size.y <= 0; + return _size.x > 0.0f && _size.y > 0.0f; } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 8a2a98d6ee..b2768476cc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -236,15 +236,17 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if the <see cref="Rect2i"/> is flat or empty, - /// or <see langword="false"/> otherwise. + /// Returns <see langword="true"/> if the <see cref="Rect2i"/> has + /// area, and <see langword="false"/> if the <see cref="Rect2i"/> + /// is linear, empty, or has a negative <see cref="Size"/>. + /// See also <see cref="GetArea"/>. /// </summary> /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area. /// </returns> - public bool HasNoArea() + public bool HasArea() { - return _size.x <= 0 || _size.y <= 0; + return _size.x > 0 && _size.y > 0; } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs index d1962c68cf..e2da41ff47 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs @@ -187,7 +187,7 @@ namespace Godot ( Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight), Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight), - Mathf.CubicInterpolate(y, b.z, preA.z, postB.z, weight), + Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight), Mathf.CubicInterpolate(w, b.w, preA.w, postB.w, weight) ); } @@ -212,7 +212,7 @@ namespace Godot ( Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT), Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT), - Mathf.CubicInterpolateInTime(y, b.z, preA.z, postB.z, weight, t, preAT, postBT), + Mathf.CubicInterpolateInTime(z, b.z, preA.z, postB.z, weight, t, preAT, postBT), Mathf.CubicInterpolateInTime(w, b.w, preA.w, postB.w, weight, t, preAT, postBT) ); } @@ -258,7 +258,7 @@ namespace Godot /// <returns>The dot product of the two vectors.</returns> public real_t Dot(Vector4 with) { - return (x * with.x) + (y * with.y) + (z * with.z) + (w + with.w); + return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w); } /// <summary> @@ -455,6 +455,7 @@ namespace Godot /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> public Vector4 Snapped(Vector4 step) { return new Vector4( @@ -632,6 +633,56 @@ namespace Godot } /// <summary> + /// Gets the remainder of each component of the <see cref="Vector4"/> + /// with the components of the given <see cref="real_t"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(real_t)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector4(10, -20, 30, 40) % 7); // Prints "(3, -6, 2, 5)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The remainder vector.</returns> + public static Vector4 operator %(Vector4 vec, real_t divisor) + { + vec.x %= divisor; + vec.y %= divisor; + vec.z %= divisor; + vec.w %= divisor; + return vec; + } + + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector4"/> + /// with the components of the given <see cref="Vector4"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(Vector4)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector4(10, -20, 30, 10) % new Vector4(7, 8, 9, 10)); // Prints "(3, -4, 3, 0)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The remainder vector.</returns> + public static Vector4 operator %(Vector4 vec, Vector4 divisorv) + { + vec.x %= divisorv.x; + vec.y %= divisorv.y; + vec.z %= divisorv.z; + vec.w %= divisorv.w; + return vec; + } + + /// <summary> /// Returns <see langword="true"/> if the vectors are exactly equal. /// Note: Due to floating-point precision errors, consider using /// <see cref="IsEqualApprox"/> instead, which is more reliable. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index aae7a5ebfa..5827d3e591 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -36,6 +36,7 @@ </ItemGroup> <PropertyGroup> <DefineConstants>$(DefineConstants);GODOT</DefineConstants> + <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants> </PropertyGroup> <ItemGroup> <PackageReference Include="ReflectionAnalyzers" Version="0.1.22-dev" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers" /> diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj index ebf09aab7b..5d69ad8ec6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -25,6 +25,7 @@ </PropertyGroup> <PropertyGroup> <DefineConstants>$(DefineConstants);GODOT</DefineConstants> + <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants> </PropertyGroup> <ItemGroup> <ProjectReference Include="..\GodotSharp\GodotSharp.csproj"> diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index 55d2138674..66c9eca616 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -42,7 +42,7 @@ Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signa SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, awaiter_handle, p_signal)); Callable callable = Callable(awaiter_callable); - return p_source->connect(p_signal, callable, Object::CONNECT_ONESHOT); + return p_source->connect(p_signal, callable, Object::CONNECT_ONE_SHOT); } bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { |