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-rw-r--r--modules/mono/build_scripts/mono_configure.py4
-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 9a6198f13a..4e101583ef 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -45,11 +45,11 @@ def copy_file(src_dir, dst_dir, name):
def is_desktop(platform):
- return platform in ['windows', 'osx', 'x11', 'server', 'uwp', 'haiku']
+ return platform in ['windows', 'osx', 'linuxbsd', 'server', 'uwp', 'haiku']
def is_unix_like(platform):
- return platform in ['osx', 'x11', 'server', 'android', 'haiku']
+ return platform in ['osx', 'linuxbsd', 'server', 'android', 'haiku']
def module_supports_tools_on(platform):
diff --git a/modules/mono/config.py b/modules/mono/config.py
index a5d3059ecc..3ee1618366 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -3,7 +3,7 @@ def can_build(env, platform):
def configure(env):
- if env['platform'] not in ['windows', 'osx', 'x11', 'server', 'android', 'haiku', 'javascript']:
+ if env['platform'] not in ['windows', 'osx', 'linuxbsd', 'server', 'android', 'haiku', 'javascript']:
raise RuntimeError('This module does not currently support building for this platform')
env.use_ptrcall = True
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 279e67b3eb..11a4109d97 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -33,7 +33,7 @@ namespace GodotTools.Utils
{
public const string Windows = "windows";
public const string OSX = "osx";
- public const string X11 = "x11";
+ public const string X11 = "linuxbsd";
public const string Server = "server";
public const string UWP = "uwp";
public const string Haiku = "haiku";