diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/config.py | 2 | ||||
-rw-r--r-- | modules/mono/csharp_script.cpp | 16 | ||||
-rw-r--r-- | modules/mono/csharp_script.h | 4 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs | 15 |
4 files changed, 21 insertions, 16 deletions
diff --git a/modules/mono/config.py b/modules/mono/config.py index 4c851a2989..df02d9a309 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -2,7 +2,7 @@ supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku def can_build(env, platform): - return True + return not env["arch"].startswith("rv") def configure(env): diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 26a04a358d..531f600c3f 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1813,8 +1813,8 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, } void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { - for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) { - p_properties->push_back(E.value); + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) { + p_properties->push_front(E.value()); } // Call _get_property_list @@ -1839,10 +1839,9 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { for (int i = 0, size = array.size(); i < size; i++) { p_properties->push_back(PropertyInfo::from_dict(array.get(i))); } - return; } - break; + return; } top = top->get_parent_class(); @@ -1865,8 +1864,9 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool * } void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const { - if (!script->is_valid() || !script->script_class) + if (!script->is_valid() || !script->script_class) { return; + } GD_MONO_SCOPE_THREAD_ATTACH; @@ -3499,9 +3499,9 @@ Ref<Script> CSharpScript::get_base_script() const { return Ref<Script>(); } -void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const { - for (const KeyValue<StringName, PropertyInfo> &E : member_info) { - p_list->push_back(E.value); +void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const { + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) { + r_list->push_front(E.value()); } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index afc17f694a..c998d9c1e4 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -154,7 +154,7 @@ private: Set<StringName> exported_members_names; #endif - Map<StringName, PropertyInfo> member_info; + OrderedHashMap<StringName, PropertyInfo> member_info; void _clear(); @@ -215,7 +215,7 @@ public: void get_script_signal_list(List<MethodInfo> *r_signals) const override; bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; - void get_script_property_list(List<PropertyInfo> *p_list) const override; + void get_script_property_list(List<PropertyInfo> *r_list) const override; void update_exports() override; void get_members(Set<StringName> *p_members) override; diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs index 1d7bfaf0a4..bc09e1ebf9 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs @@ -121,15 +121,20 @@ namespace GodotTools.IdeMessaging this.messageHandler = messageHandler; this.logger = logger; - // TODO: Need to fetch the project data dir name from ProjectSettings instead of defaulting to ".godot" string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata"); + // FileSystemWatcher requires an existing directory + if (!Directory.Exists(projectMetadataDir)) { + // Check if the non hidden version exists + string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata"); + if (Directory.Exists(nonHiddenProjectMetadataDir)) { + projectMetadataDir = nonHiddenProjectMetadataDir; + } else { + Directory.CreateDirectory(projectMetadataDir); + } + } MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); - // FileSystemWatcher requires an existing directory - if (!Directory.Exists(projectMetadataDir)) - Directory.CreateDirectory(projectMetadataDir); - fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName); } |