diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs index a0f105d55e..c4c911b863 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs @@ -23,7 +23,7 @@ namespace Godot /// <example> /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>. /// <code> - /// dynamic sprite = GetNode("Sprite").DynamicGodotObject; + /// dynamic sprite = GetNode("Sprite2D").DynamicGodotObject; /// sprite.add_child(this); /// /// if ((sprite.hframes * sprite.vframes) > 0) |