diff options
Diffstat (limited to 'modules/mono')
6 files changed, 65 insertions, 82 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs index 0e92f4331d..af83cc24bf 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs @@ -50,6 +50,15 @@ namespace Godot } /// <summary> + /// The volume of this <see cref="Aabb"/>. + /// See also <see cref="HasVolume"/>. + /// </summary> + public readonly real_t Volume + { + get { return _size.X * _size.Y * _size.Z; } + } + + /// <summary> /// Returns an <see cref="Aabb"/> with equivalent position and size, modified so that /// the most-negative corner is the origin and the size is positive. /// </summary> @@ -312,15 +321,6 @@ namespace Godot } /// <summary> - /// Returns the volume of the <see cref="Aabb"/>. - /// </summary> - /// <returns>The volume.</returns> - public readonly real_t GetVolume() - { - return _size.X * _size.Y * _size.Z; - } - - /// <summary> /// Returns a copy of the <see cref="Aabb"/> grown a given amount of units towards all the sides. /// </summary> /// <param name="by">The amount to grow by.</param> @@ -383,7 +383,7 @@ namespace Godot /// Returns <see langword="true"/> if the <see cref="Aabb"/> has /// area, and <see langword="false"/> if the <see cref="Aabb"/> /// is linear, empty, or has a negative <see cref="Size"/>. - /// See also <see cref="GetVolume"/>. + /// See also <see cref="Volume"/>. /// </summary> /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Aabb"/> has volume. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs index 859b47c276..ec2728140e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs @@ -243,9 +243,33 @@ namespace Godot.Bridge if (wrapperType == null) { - wrapperType = AppDomain.CurrentDomain.GetAssemblies() - .FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor")? - .GetType("Godot." + nativeTypeNameStr); + wrapperType = GetTypeByGodotClassAttr(typeof(GodotObject).Assembly, nativeTypeNameStr); + } + + if (wrapperType == null) + { + var editorAssembly = AppDomain.CurrentDomain.GetAssemblies() + .FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor"); + wrapperType = editorAssembly?.GetType("Godot." + nativeTypeNameStr); + + if (wrapperType == null) + { + wrapperType = GetTypeByGodotClassAttr(editorAssembly, nativeTypeNameStr); + } + } + + static Type? GetTypeByGodotClassAttr(Assembly assembly, string nativeTypeNameStr) + { + var types = assembly.GetTypes(); + foreach (var type in types) + { + var attr = type.GetCustomAttribute<GodotClassNameAttribute>(); + if (attr?.Name == nativeTypeNameStr) + { + return type; + } + } + return null; } static bool IsStatic(Type type) => type.IsAbstract && type.IsSealed; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index be4004a0f9..69444f8035 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -51,11 +51,11 @@ namespace Godot /// <summary> /// The area of this <see cref="Rect2"/>. + /// See also <see cref="HasArea"/>. /// </summary> - /// <value>Equivalent to <see cref="GetArea()"/>.</value> public readonly real_t Area { - get { return GetArea(); } + get { return _size.X * _size.Y; } } /// <summary> @@ -161,15 +161,6 @@ namespace Godot } /// <summary> - /// Returns the area of the <see cref="Rect2"/>. - /// </summary> - /// <returns>The area.</returns> - public readonly real_t GetArea() - { - return _size.X * _size.Y; - } - - /// <summary> /// Returns the center of the <see cref="Rect2"/>, which is equal /// to <see cref="Position"/> + (<see cref="Size"/> / 2). /// </summary> @@ -247,7 +238,7 @@ namespace Godot /// Returns <see langword="true"/> if the <see cref="Rect2"/> has /// area, and <see langword="false"/> if the <see cref="Rect2"/> /// is linear, empty, or has a negative <see cref="Size"/>. - /// See also <see cref="GetArea"/>. + /// See also <see cref="Area"/>. /// </summary> /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs index 5b06101db5..2099d0abca 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs @@ -51,11 +51,11 @@ namespace Godot /// <summary> /// The area of this <see cref="Rect2I"/>. + /// See also <see cref="HasArea"/>. /// </summary> - /// <value>Equivalent to <see cref="GetArea()"/>.</value> public readonly int Area { - get { return GetArea(); } + get { return _size.X * _size.Y; } } /// <summary> @@ -151,15 +151,6 @@ namespace Godot } /// <summary> - /// Returns the area of the <see cref="Rect2I"/>. - /// </summary> - /// <returns>The area.</returns> - public readonly int GetArea() - { - return _size.X * _size.Y; - } - - /// <summary> /// Returns the center of the <see cref="Rect2I"/>, which is equal /// to <see cref="Position"/> + (<see cref="Size"/> / 2). /// If <see cref="Size"/> is an odd number, the returned center @@ -239,7 +230,7 @@ namespace Godot /// Returns <see langword="true"/> if the <see cref="Rect2I"/> has /// area, and <see langword="false"/> if the <see cref="Rect2I"/> /// is linear, empty, or has a negative <see cref="Size"/>. - /// See also <see cref="GetArea"/>. + /// See also <see cref="Area"/>. /// </summary> /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2I"/> has area. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index e939396926..5283dc7ec6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -50,6 +50,18 @@ namespace Godot } /// <summary> + /// Returns the transform's skew (in radians). + /// </summary> + public readonly real_t Skew + { + get + { + real_t detSign = Mathf.Sign(BasisDeterminant()); + return Mathf.Acos(X.Normalized().Dot(detSign * Y.Normalized())) - Mathf.Pi * 0.5f; + } + } + + /// <summary> /// Access whole columns in the form of <see cref="Vector2"/>. /// The third column is the <see cref="Origin"/> vector. /// </summary> @@ -190,48 +202,13 @@ namespace Godot /// <returns>The interpolated transform.</returns> public readonly Transform2D InterpolateWith(Transform2D transform, real_t weight) { - real_t r1 = Rotation; - real_t r2 = transform.Rotation; - - Vector2 s1 = Scale; - Vector2 s2 = transform.Scale; - - // Slerp rotation - (real_t sin1, real_t cos1) = Mathf.SinCos(r1); - (real_t sin2, real_t cos2) = Mathf.SinCos(r2); - var v1 = new Vector2(cos1, sin1); - var v2 = new Vector2(cos2, sin2); - - real_t dot = v1.Dot(v2); - - dot = Mathf.Clamp(dot, -1.0f, 1.0f); - - Vector2 v; - - if (dot > 0.9995f) - { - // Linearly interpolate to avoid numerical precision issues - v = v1.Lerp(v2, weight).Normalized(); - } - else - { - real_t angle = weight * Mathf.Acos(dot); - Vector2 v3 = (v2 - (v1 * dot)).Normalized(); - (real_t sine, real_t cos) = Mathf.SinCos(angle); - v = (v1 * sine) + (v3 * cos); - } - - // Extract parameters - Vector2 p1 = Origin; - Vector2 p2 = transform.Origin; - - // Construct matrix - var res = new Transform2D(Mathf.Atan2(v.Y, v.X), p1.Lerp(p2, weight)); - Vector2 scale = s1.Lerp(s2, weight); - res.X *= scale; - res.Y *= scale; - - return res; + return new Transform2D + ( + Mathf.LerpAngle(Rotation, transform.Rotation, weight), + Scale.Lerp(transform.Scale, weight), + Mathf.LerpAngle(Skew, transform.Skew, weight), + Origin.Lerp(transform.Origin, weight) + ); } /// <summary> @@ -294,7 +271,7 @@ namespace Godot /// <returns>The rotated transformation matrix.</returns> public readonly Transform2D Rotated(real_t angle) { - return this * new Transform2D(angle, new Vector2()); + return new Transform2D(angle, new Vector2()) * this; } /// <summary> @@ -306,7 +283,7 @@ namespace Godot /// <returns>The rotated transformation matrix.</returns> public readonly Transform2D RotatedLocal(real_t angle) { - return new Transform2D(angle, new Vector2()) * this; + return this * new Transform2D(angle, new Vector2()); } /// <summary> diff --git a/modules/mono/utils/naming_utils.cpp b/modules/mono/utils/naming_utils.cpp index dc9bc3485a..62fbf815f8 100644 --- a/modules/mono/utils/naming_utils.cpp +++ b/modules/mono/utils/naming_utils.cpp @@ -109,7 +109,7 @@ Vector<String> _split_pascal_case(const String &p_identifier) { if (!is_digit(p_identifier[i])) { // These conditions only apply when the separator is not a digit. if (i - current_part_start == 1) { - // Upper character was only the beggining of a word. + // Upper character was only the beginning of a word. prev_was_upper = false; continue; } |